attitude

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  • The Think Tank: Does studio drama affect your opinion of a game?

    by 
    Shawn Schuster
    Shawn Schuster
    04.04.2013

    Drama is a human condition that plagues some more than others, but it's generally unavoidable. When drama comes from a game developer, we, as players, usually respond with our own drama in the form of forum posts containing lots of all-caps. Whether it's an out-of-context interview faux pas or whatever the War Z devs are up to this week, studio drama makes the news. Some of us love it; some of us hate it. But our reaction to developers behaving badly is what we're most interested in exploring today. I asked the Massively crewmembers how they react to drama from their favorite developers. Does it affect their purchase of the game? How far is too far? Or do we need to keep studio views and the game itself separate?

  • Are our Cataclysm attitudes ruining Mists?

    by 
    Olivia Grace
    Olivia Grace
    01.09.2013

    Back in Cataclysm, the world was a very different place. While the journey from 80 to 85 was certainly a little tiresome, with the obligatory travel through Deepholm bringing many a draenei to their oddly-shaped knees, once that achievement flashed across your screen you were home and dry. Gearing a character for raiding was a predictable and straightforward task. Get a few bits and jump into the latest 5-mans, which were very easy and certainly achievable with PvP gear, as long as you were one of the classes that didn't do too badly from it. Preferably not a plate tank, then! If you were adamant that cheaty PvP-based gearing wasn't for you, you could just run a few of the normals and earlier heroics, such as the Zul'roics or even the ones before, to get yourself geared to an acceptable level for the 4.3 heroics. What's more, your main could send your alts decent, current gear with their inevitable glut of valor points, and your justice points bought you the previous tier's gear. Why the Cataclysm retrospective? As a reminder of how easy it was, in Cataclysm's twilight hours, to level and gear alts to a raid-ready level, or, for that matter, to a competitive PvP level. Quite apart from the ease, it was really the only thing left to do, after months upon months of Dragon Soul.

  • Blood Sport: How to cultivate successful PvP attitudes

    by 
    C. Christian Moore
    C. Christian Moore
    02.01.2011

    Every week, WoW Insider brings you Blood Sport for arena enthusiasts and The Art of War(craft) for fans of battlegrounds and world PvP. Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more. Today, we'll be discussing attitudes of successful PvPers. I find attitude a subject I find myself dwelling on frequently. I believe attitude is the quintessential ingredient in not only PvP success, but success in whatever we do. The important thing to remember is that we can change our attitudes, and we do it all the time. Expect victory Expecting to win puts you in the mindset to win. My football teammates always used to throw around a phrase that went something like: "Don't play to not lose; play to win." Other than the double negative, the phrase teaches us something very important about expectations and their effect on reality. The placebo effect and Pygmalion effect have been demonstrated scientifically; expectations shape reality more than most of us give them credit for. In fact, speaking of scientific studies, the entire reason double-blind studies are performed is because of the observer-expectancy effect and its ability to influence the choice of others. No doubt you've heard of self-fulfilling prophecies. Although these are usually spoken of in a negative light, we can use self-fulfilling prophecies for our benefit and success. If we make ourselves believe we can accomplish a goal, that goal becomes much more obtainable.

  • Breakfast Topic: Oops, I've been acting like an elitist jerk

    by 
    Alex Ziebart
    Alex Ziebart
    10.25.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. So there I was, fresh off a rant to a friend in Vent about what had just happened that night during what was appearing to be a common occurrence in our raids. I was frustrated (in my own defense, it was just one of those nights when nothing goes right, no matter how hard you try), and that's when it happened: The deep-down thoughts of ZOMG, how hard can this be, people?! spilled out into a diatribe on why I can't stand to run with the lot of them, since they "just don't get it and probably never will!" I named names. I pointed fingers. If there was a bridge to burn, I had brought along the dynamite for extra explosive-y goodness! I was good, they were bad, and I was there to prove it beyond a shadow of a doubt. It was at that point I realized I had become the bane of every WoW player: the Elitist Jerk (OK, not the Elitist Jerks -- those guys and their forums are awesome). As soon as I had finished my speech, the notion of "it's lonely at the top" had a whole new meaning. Once I had out-classed my friends, they stopped being chatty with me in Vent. It was one lonely night after another. I missed them. Elitism can strike at any time. The important thing is realizing how to harness, control and manipulate what you know into a vessel that can be used to help those around you become better at their own game. My story ends well. Once I was able to use my powers for good, my old friends didn't hold a grudge. Besides, what's really important in the game for you? Is it the camaraderie of your friends or the satisfaction of being the best?

  • Guest Post: Vetting puggers -- beyond GearScore and achievements

    by 
    Lisa Poisso
    Lisa Poisso
    07.17.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. How can you tell a good raider from a bad raider? GearScore? NO. Often times, people will rely on a numerical gear score, but this is not a good way to judge player quality. Very good players will have low gear scores when starting out, and very bad players who have been persistent or been carried can have very high scores. GearScore is not an indicator of goodness or badness; it's purely an indication of how much time and luck the person has had on that character. Achievements? NO. Some group leaders request, "Link achievement, please," but this is not a good method, either. All this indicates is that the person was in the raid when the boss died. You don't know if they were No. 1 DPS or died three seconds into the fight, the same as they do during every fight they've ever been in. So before you can determine how tell a good player from a bad player, you should understand what makes a "good player."

  • The Daily Grind: What attitudes can you not stand?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.03.2010

    Blizzard has always been known by the fans for going all-out with their jokes on April 1st, and this year was no exception. The entire Equipment Potency Equivalence Number was funny in its own right, but especially as an attitude prevalent not only among World of Warcraft players. No matter what game you play, you know people whose sense of ego and importance at in-game achievements drives you up the wall. For some people it's a minor irritation; for others, it's the sort of thing that is so insufferable it's not worth even trying to work with them. There are no shortage of helpful and friendly players in games, but there's also an abundance of arrogant gear worshippers, socially inept trolls, die-hard PvP grognards, ineffectual PvE carebears... you get the idea. Almost everyone agrees the extreme cases are bad, but we all think some are worse than others. So what about you? What sort of outlook makes you just quit a group in frustration no matter how the player performs? Is it something hugely removed from your own playstyle and approach, or something that's close to how you normally run and becomes more obnoxious as a result?

  • Alex and Jen really want you to play Sonic & Sega All-Stars Racing

    by 
    Mike Schramm
    Mike Schramm
    01.30.2010

    The other day, our friends Alex and Jen invited us up to their loft to play this new racing game for the Wii. We were a little leery about going (Jen kept yelling things like "Waaaah! Super horn!" and "Shortcut cheat!," which was weird), but they promised us it was kart racing "with attitude," so we went anyway. It was okay, we guess. You could ride planes and cars and stuff (Jen was really excited about riding bananas for some reason), but when Alex and Jen kept yelling random competitive cliches in between these weird clinical explanations of powerups, we got kind of freaked out and started checking our watches. Things got a little uncomfortable when Alex threatened to make Jen cry like a little girl, and when she replied with a confident "Bring. It. On," we knew it was probably time to call it a night and quietly excused ourselves from their apartment. On our way out, we heard Alex creepily mumbling about "the sweet taste of victory" under Jen's nonsense shouting. They've already called us to see if we want to hang out next weekend for a "rematch," but uh, we think we're probably busy then.

  • How not to apply to a guild

    by 
    Mike Schramm
    Mike Schramm
    06.14.2009

    The Wordy Warrior covers a well-traveled subject in an interesting way in her latest post. We've already talked in-depth about how to get into a good raiding guild (and we've even covered some amazing guild applications), but straight from the trenches of guild leadership, Ariedan sends an open letter to anyone applying to her guild with, some might say, the wrong attitude.Here's the thing: especially if you're applying to a progression guild, odds are that they don't need you. They're progressing just fine, and bringing you in just opens the door for more drama. It's a risk, and it's your job to convince them to take that risk, hopefully for the benefit of both. So if you show up to an application and don't take it seriously, and flip out when they question your background, and expect them to take you on without any proof you'd be valuable to them, don't be surprised when they laugh you right out of their forums.We're probably preaching to the choir here -- if you're reading this site, you probably already have at least one clue, and are either in a guild you like that is not a raiding guild, or are in a progression guild that you got into because you were able to justify that risk. But if you're still having trouble figuring out how to get where you want to be, take WW's advice to heart: it's on you to justify your entry to the guild, it's not on them to put up with you.

  • All the World's a Stage: The inside layer

    by 
    David Bowers
    David Bowers
    06.06.2009

    This installment of All the World's a Stage continues the discussion about the layers of roleplaying, still taking a break from the series of roleplaying guides about how to roleplay your race, class, and professions. Last week, we looked at how to interact with strangers in roleplaying environments, on "the surface layer."So there you are -- you've got a character who is gregarious and gets into roleplaying groups relatively easily. Your character's way of interacting with others makes it easy for other people to recognize you as a roleplayer, and even encourages them to come out and roleplay with you, even if they're not that much into roleplaying themselves. You've followed some good advice about finding roleplayers -- maybe even joined an RP guild -- and you're meeting characters you think are interesting, and you really hope they think your character is interesting too.But then something goes wrong and you feel that special RP feeling start slipping away. The people in your guild stop talking to you as much -- sometimes the whole guild atmosphere seems to go quiet and dull, and no matter what you say, nothing seems to get the actual spirit of roleplaying flowing again. You start to think maybe your interesting character quirks aren't all that good after all. You keep trying to think of new ones, but no matter how funny your accent or entertaining your antics, people just aren't getting into it like they used to. The problem here isn't actually you -- it's an assumption that many roleplayers, even experienced ones, sometimes have when they are in new roleplaying situations. We take the burden of creating a roleplaying atmosphere too heavily upon ourselves, when actually what we need to do is not create the atmosphere, but nurture it. Questions are the key here -- if your character has a genuine interest in other people then he or she will be able to draw out the spirit of roleplaying in them, get them talking about themselves, and start having interesting interactions together.

  • Fly Mobile's E310 Attitude takes a stroll into the FCC's office

    by 
    Chris Ziegler
    Chris Ziegler
    09.04.2008

    And now, a dispatch from our "we'd be gaga over it with a 3G radio" department: Fly Mobile's E310 Attitude slider has slid on through the FCC's testing process, blessing it with a sort of cheap, neo-Chocolate look and feel that'd make LG proud. Truth be told, we can't tell if that's a good thing without getting our hands on the phone, but we'll admit, there's something intriguing to us about it from the cold, clinical shots the FCC is giving us -- and the hidden d-pad below the display is still pretty trick for the low-cost segment that Fly is trying to target. It's got a 3.2-megapixel camera, integrated FM radio, TV-out, Bluetooth, and microSDHC support; on the downside, the GPRS data leaves a musty taste in our mouths, but hey, at least it's of the quadband variety.

  • WoW Rookie (End of the Semester Edition): Dealing with difficult people

    by 
    Amanda Dean
    Amanda Dean
    05.16.2008

    WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know. I apologize for the late article. Being finals week and all, things get pretty hectic for a lot of us. You will appreciate that I'm writing as my students are busily completing their final exam. As in life sometimes in World of Warcraft we come across unpleasant or stubborn people that challenge us. Whether it's in Guilds, PUGs, or just the environment, at some point someone will get on your nerves. Thanks to the perceived anonymity of the internet, people feel they can be much more brazen and offensive then they ordinarily would. I'm not asking you to let violations slide, but try to be mature about the situation. Let's talk about how to deal with difficult situations.