attumen-the-huntsman

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  • The OverAchiever: Mountain O' Mounts in raids

    by 
    Allison Robert
    Allison Robert
    05.05.2011

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we return to flogging the guts out of bosses that might puke up a horse. Today we're going to look at mounts that drop in (or, in one case, as part of a quest within) raids. I'd initially expected to include mounts like the Ulduar proto-drakes and Icecrown frostwyrms, but they're really more the result of a series of achievements rather than encounters themselves. Otherwise, there are more than enough pure drops to keep us occupied today; Blizzard's always been fond of making unique mounts the potential reward of difficult raid encounters, and you'll get a few extra feats of strength if you nab some of these beauties. Also read: Combining The Ambassador and Mountain O' Mounts Mountain O' Mounts in Outland Mountain O' Mounts in Northrend Mountain O' Mounts in 5-man dungeons

  • Shifting Perspectives: Karapalooza 2010

    by 
    Allison Robert
    Allison Robert
    03.16.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, after saving the world, we end it for others. They were in our way. Every so often I get the hankering to go stomp a place that previously rode my ass like Zorro, and I nominate Karazhan as being among the better places to do it. After wiping to heroic Icecrown bosses for a few hours, there's something wonderfully therapeutic about venting your frustrations on the tenants of an older raid, particularly when they cough up 1,000 gold, mounts, enchants, and gear that looks delightfully silly on a level 80. You remember Kara, right? It's that place that used to be hard. Doesn't narrow it down? It's the big building occupied by crazy dead people. Also doesn't narrow it down? Harumph. The place with the long hallway full of undead concubines? I see that jogged your memory.

  • Ten Druids go on nom spree in Kara

    by 
    Natalie Mootz
    Natalie Mootz
    06.04.2008

    First the bears danced. Then the cats tapped their paws. Then all heck broke loose with the moonkin and the trees and the ahhhhhhh! Then the ten Druid team from Immortal Trust on Anvilmar decided they'd better go inside the actual Karazhan instance and make with the serious killin'. Attumen the Huntsman and Midnight went down in cloud of feathers, fur, and branches. Then the druids took a dinner break, feasting on skeleton bones and the occasional orange. Their bellies (or whatever trees have) full, they invited an unsuspecting Moroes to join them, the druids telling him, "We're only here to serve Moroes." Mu-hahahaha! They dumped his bones in a vat of soup, declaring it a chunky brand. The Maiden of Virtue could not resist the Druids' musky allure and she also succumbed. Much posing and dancing ensued. Even little Peanut could not contain his joy at the victory. Alas, their tryst with Julianne was not to be. What sweet sorrow having no spell interrupts in any of the Druid talent trees. But next time, some way, somehow, she and Romulo will be theirs!And the most astonishing thing about this run? The screen-capturing druid using the default UI! Huzzah![Thanks, Shethornclaw!]%Gallery-24361%

  • Is Karazhan no longer for entry level raiders?

    by 
    Zach Yonzon
    Zach Yonzon
    05.18.2008

    We ran Karazhan the other day and for the first time in a long time we didn't clear it in one run and took almost four hours only to call it at Prince. Only about half of our regular group could make it that day and we were forced to PuG the rest, even filling the last spot with a player who had never done Karazhan before. Our raid leader and tank grumbled throughout the entire run, sending me tells of wanting to kick people from the group. In the end, we conspired to end our misery by acceding to a couple of attempts at Prince but no more.For the past weeks, we had been doing 2 1/2 hour Karazhan for badges, and for the most part we made sure that our raid members were equipped in Tier 4-5 or better. We'd turbo pull to bosses with a Paladin tank and Disenchanted nearly every drop because, really, no one needed anything from there. We ran it for badges and wanted to breeze through the instance as quickly as possible. We would wince if we brought someone who wasn't familiar with the strats or had more than a few blues.