being-crafty

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  • A Mild-Mannered Reporter: The crafts of heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.13.2013

    I want to give major props to Cryptic Studios for Champions Online at launch because the studio did something that most superhero MMOs don't even try to do: Crafting was in the game at launch, and while you can say that it was absolutely terrible, it wins respect for existing no matter what else happened afterward. I didn't play around with the crafting at launch, but I can still respect that it was there. Of course, even if I had liked it, it clearly was disliked enough for the game to completely redo its crafting system later. And from what I saw, it was not well loved. But the crafting systems for DC Universe Online and City of Heroes are both not received with open arms either. Don't get me started on the half-hearted effort Marvel Heroes has for a crafting system, which makes The Secret World look downright deep. (Although that could be revamped for release.) So what's the deal here? Superhero MMOs are often ahead of the curve in a lot of areas, so why can't we get a superhero game with a proper crafting system?