bell-curve

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  • Ask Massively: Happy "I like you just enough to outweigh the annoyance of breaking up with you" day edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.17.2011

    Valentine's Day was Monday, a celebration for those happy couples incapable of showing mutual affection during the other 364 days of the year. But many people haven't given their hearts to their beloveds so much as they have been in those relationships too long. It's not being in love; it's being unwilling to deal with the irritation that comes with splitting up after the situation has become a comfortable routine. Since I assume that the week basically downgrades from Monday, happy day of things not being bad enough to break up! I may have just wanted to link Dogs Die in Hot Cars. But I'll deny it in further comments. This week's questions cover nothing of a romantic nature. Instead, we're talking about World of Warcraft, or more specifically, how doing well on a boss one week seems to mean doing worse next week. As always, you can leave your questions for the next edition of Ask Massively in the comment field or just send us an email to ask@massively.com.

  • The coming of mudflation

    by 
    Mike Schramm
    Mike Schramm
    11.19.2007

    Keen (of Keen and Graev) has a great post up about what he calls "mudflation" (a combination of the words MUD and inflation). If you've been playing any MMO through the introduction of an expansion, you'll know exactly what he's talking about. That shiny bit of loot you worked for weeks to obtain doesn't look quite so hot when players are grabbing an even better piece from a quick five-minute quest.Truth be told, "mudflation" isn't actually a bad thing. Change is inherent to MMOs, and it's unavoidable that just as the bar will raise (there will be new heights for players to climb to), so will the minimum rise as well. Mudflation is actually a good thing for the majority of players by definition-- if you consider players as a normal distribution, with a small number of players at the top of the endgame, and a small number of players just entering the endgame, "mudflation" is actually that swell of players in the middle getting their hands on some really new items.There is a problem, however, with mudflation that I haven't really seen an MMO skillfully deal with yet-- what happens to the content made obsolete? Whenever an expansion comes through town, the old worlds and content get more or less abandoned. While the newest players may still find a little bit of joy in discovering "the old world," they too eventually learn to abandon it for the greener pastures brought with the new content. Mudflation is all well and good for the folks picking up the new shiny items, but it's too bad that MMO makers haven't come up with a better plan for making old content relevant to new players.