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  • Konami announces Pop'n Music for Wii, with no Pop'n Music controller

    by 
    JC Fletcher
    JC Fletcher
    06.03.2009

    A trademark gave us a hint at a North American release for Konami's arcade music game, Pop'n Music, so we sort of knew it was coming. We assumed that it would be, you know, Pop'n Music, with the nine-button interface that is pretty much the whole point of the thing."Easy and fun to play," according to the game's feature list. "Basic controls move the Nunchuk and Wii Mote up, down, left and right." In which case, it's just a cutesy music game. Why does Konami do this stuff to its music games every E3?This so-called Pop'n Music will be out this fall.%Gallery-65007%

  • A DJ Max limited edition you can actually buy

    by 
    Andrew Yoon
    Andrew Yoon
    04.09.2009

    Didn't win our DJ Max Fever contest? Well, you can now use the power of Real Money(TM) to purchase your very own Limited Edition copy. The "Crew Edition" package of DJ Max Fever includes all the goodies of the Limited Edition but comes in a new US-only box. Each set comes with the 3-disc soundtrack, art book, puzzle, post cards, poster, mask, Technika Players Card and a signed copy of DJ Max Fever.Only 125 copies have been made. The "Crew Edition" will be available for $130 exclusively at Bemani Style.

  • Joystiq hands-on: Rock Band

    by 
    Jared Rea
    Jared Rea
    08.22.2007

    In 1999, Konami of Japan unleashed DrumMania on Japanese arcades and with it, the ability to link the machine together with GuitarFreaks for session play. This was considered a novel idea at the time, though it wasn't the most affordable setup. The following year, they released a home version of DrumMania, complete with the appropriate controller. That is, of course, if you had no intentions of playing the game with any sort of accuracy.Jump to the present day and not only has Harmonix solved the problem of session play, but they've also produced a drumming peripheral that challenges the quality of Konami's original arcade beast. Sticks in hand, we sat down behind Harmonix's latest kit, flipped the difficulty to hard and proceeded to lay in like few others have before. If there is any doubt as to the mastery of rhythm wielded by Harmonix, Rock Band surely squashes it.%Gallery-3923%

  • Boogie gameplay impressions: this is not DDR

    by 
    JC Fletcher
    JC Fletcher
    03.26.2007

    MTV's Stephen Totilo got a chance to test EA's Boogie at an SSX Blur launch party, and has only now had an NDA lifted, so he can talk about it. The most shocking thing from his impressions is that it sounds really innovative. Rather than going down the Bemani/DDR "push buttons in time with the music" route, EA Montreal has created an improvisation-based game where you use controller gestures to try to satisfy the audience with your dance moves. The Nunchuk moves the alien guy's body while the Wiimote controls where his head is pointed. Success in the game is a matter of using a variety of dance moves and somehow being "stylish." There are no onscreen indicators of what to push when.Our first instinct is to rail against the game for being too dumbed-down and lacking any of the precision of pretty much any other music game, but that doesn't seem to be the right way to think about it. This may be a game about dancing in time to music, but it is a different kind of music game. And until we have conclusive proof that it's not good, we're going to be excited about the prospect of EA of all people expanding our favorite genre.Note: you may have to scroll down to find this article: individual MTV multiplayer stories can't be linked.

  • EA announces Wii rhythm and karaoke game, Boogie

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.22.2007

    With Rayman's musical mini-games and the multi-peripheral DDR franchise already making passes at the Wii, it would seem that Nintendo's system gets along famously with the rhythm genre. The two are like a pair of dazed lovers skipping blissfully through a park, unaware that their uncontrolled flailing and unexpected gyration is leaving everyone in the nearby vicinity with bloody noses and swollen eyeballs. That certainly sounds like the ideal Wii experience, at least according to EA -- they've just announced Boogie, a Wii-exclusive rhythm game that wants you to dance, pose and sing your way to living room stardom.On the heels of XBLA's Boom Boom Rocket and EA's announced intention to bust into music games "sooner than you think" comes a game which, at first glance, appears to be the result of Tim Burton drunkenly colliding with a Singstar demo kiosk. Boogie will see gamers producing the moves and vocals for a music video, presumably making use of that super secret Wii microphone. The nunchuck is also incorporated here, giving rise to the possibility that the microphone peripheral itself may also harbor motion-sensing abilities akin to that of the Wiimote. What's the use of a microphone if you can't twirl it about like a buffoon?%Gallery-2230%

  • Beatmania IIDX Gold to go on test in an American arcade

    by 
    Jared Rea
    Jared Rea
    02.28.2007

    var digg_url = 'http://digg.com/gaming_news/Beatmania_IIDX_to_go_on_test_in_an_American_arcade'; Do you love Beatmania? Have you always wanted to check it out but your arcade wouldn't carry it? If you answered yes to either one of those questions and live near Naperville, Illinois, you will have an opportunity to try your hand at the latest in Konami's original rhythm series. You may have played Beatmania before and your local arcade may even have it, but this test is special. The results may determine if we ever see an official, arcade release of Beatmania IIDX here in the States. Mirroring the grass roots promotion of last years Dance Dance Revolution Supernova, Konami is teaming up with coin-op manufacturer Betson Enterprises to bring Beatmania IIDX 14: Gold to the US for a limited time only. Whether Konami is considering a US version of the game or to begin releasing the titles internationally (see: Supernova) is unknown as the test is simply to determine the general interest level of the game.The location test begins on March 5th at the Brunswick Zone in Naperville, Illinois. The machine will remain on test for an undetermined amount of time, though we can't imagine it staying beyond two weeks. So bring a friend, a lot of quarters and show your support. This may be the only chance in your lifetime to play Ghostbusters.

  • AOU 2007: Bemani sequels unleashed

    by 
    Jared Rea
    Jared Rea
    02.19.2007

    It's the 10 year anniversary for Konami's legendary Bemani series of rhythm titles and you know what that means! More sequels! Okay, so they're not doing much out of the ordinary aside from some choice merchandising opportunities, but if you're a Bemani fan, sequels to your favorite series are about all could ask for at this point.Bemanistyle attended AOU this weekend to check out the latest batch of assembly line titles in Beatmania IIDX 14: Gold (featuring Ghostbusters), GitaDora V4 and the all-star of the bunch, Pop'n Music 15: Adventure. Yes, it took fifteen sequels but we finally get character previews in Pop'n Music. Whose to say they don't work hard for the money now?A few of the artists were on-hand, conducting interviews and generally fawning to their audience. Also making an appearance was Dance Dance Revolution Supernova 2, albeit in poster-form only.

  • Konami announces Dance Dance Revolution: Hottest Party for Wii

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.02.2007

    Perhaps Seizure Party would have been a more appropriate subtitle, as Konami's latest Dance Dance Revolution game will require the simultaneous use of three peripherals: a dance mat, a Wii remote and a Wii nunchuck. The Bemani developer has announced that their decidedly groovy franchise will pay a visit to the Wii, with Dance Dance Revolution: Hottest Party releasing sometime before 2007 keels over from pure exhaustion.The game will feature all the modes series fans are familiar with, though we expect they really mean it with Workout Mode this time. Konami also encourages players to invite up to three friends for fantastic and potentially dangerous multiplayer stomping, flailing and gyrating. Remember, it's not embarassing if you enjoy it.[Via press release]

  • Konami ain't afraid of no ghosts in Beatmania

    by 
    Jared Rea
    Jared Rea
    01.25.2007

    Are we on the verge of a Ghostbusters revival or is there just something strange in our gamerhood? First it was Zootfly with their incredible test footage for a proposed Ghostbusters game and now this -- a remix of the classic Ray Parker theme in the next Beatmania. Currently running the trade show and test location scene, Beatmania IIDX Gold is the 14th iteration of Konami's 7-button wonder. What are the chances of us being able to get our groove on to this awesome remix? Slim to none until the game sees its eventual Playstation 2 port in Japan. Until then, enjoy the video![Thanks, Matt!]

  • BeMani turns 10, Konami gets dressed

    by 
    Jonti Davies
    Jonti Davies
    01.23.2007

    Has it really been a decade since Konami made the rhythm-action genre a cultural phenomenon? Apparently so. And to celebrate BeMani's 10th anniversary, Konami is holding a 'Pop'N Music Culture Festival' next month at Tokyo's Laforet Museum. Fans should make arrangements to be in Harajuku, Tokyo on February 24/25. Limited edition BeMani-related goods will be on sale at the event, while Konami plans to keep the party dancing with a string of live performances from dance troupes and DJs. The best mementos of this anniversary, though, are the Pop'N Music t-shirts being made by Graniph (a Japanese t-shirt designer that's more Benetton than Bape) to commemorate everything that's been funky about BeMani over the past decade. Only 500 of these shirts are being made, so residents of Japan should make their orders "pronto".

  • Got a disagreement? A dance-off will settle it!

    by 
    Vladimir Cole
    Vladimir Cole
    01.21.2007

    Forget for a moment that libraries are supposedly places where one can go for some quiet reading. Forget too that librarians are typically known for being shushers and squelchers of anything resembling fun. Finally, forget that there's an inverse relationship between time spent exercising and time spent sitting in a library. Now you're ready to accept the wackiness of a situation in which a teenaged librarian uses DDR (Dance Dance Revolution) to settle disputes between patrons and to determine whether an overdue fine should be waived. Totally awesome, if completely inappropriate in a library environment. [Via BoingBoing] [Image via flickr user Librarian Avenger]

  • What if... you could learn real guitar through games?

    by 
    Vladimir Cole
    Vladimir Cole
    01.05.2007

    When the New York Times wrote about the PC Recording Studio Guitar (a guitar that plugs in to a Mac or PC via USB), we wondered immediately whether the device could be used for a more authentic guitar-hero experience. Instead of mindless entertainment that does little to advance skills that are appreciated by the non-gaming public, game technology could be used to teach us skills that might help us climb the Maslovian pyramid to self actualization. If a capable game developer were to write a strong rhythm game that used a real guitar as a controller, we'd gladly slap down the 200 bones required to learn guitar. It'd be a steal, and an investment in the future.

  • Dance pad for DDR DIYers

    by 
    Christopher Grant
    Christopher Grant
    06.05.2006

    Is your plastic, roll-up DDR pad seriously crimping your krumping? Do you need the solid feel of an arcade pad to grant you the superhuman celerity that marks the series? Yeah, that's what I keep telling myself also. If you know your way around some tools, have some basic welding experience (what, you don't?), and have the requisite dedication to house a rather unwieldy dance pad, this'll make for a fun weekend project.[Via hack a day]

  • PS2 impressions: Guitar Hero II

    by 
    Jennie Lees
    Jennie Lees
    05.11.2006

    Red Octane's Guitar Hero II is on show and we tried out the co-op mode. It's an improvement on Guitar Hero's multiplayer modes, as it assigns different parts to both players; we took the bass part to another player's lead, and made some beautiful music.Inevitably the bass line has less sparkle than the lead, so this allows less skilled players to accompany those more proficient. The single-player mode caters to the harder end of the spectrum with three-finger chords -- a Red Octane employee hinted at four finger chords too. Before you run away in terror, remember it takes just as many fingers to play a real guitar.

  • Joystiq Review: Guitar Hero (European release)

    by 
    Jennie Lees
    Jennie Lees
    04.25.2006

    Note: Guitar Hero has been released in the US for six months, but is a new release in Europe. This review uses the European version of the game. Once, I dreamed of being on stage, lights in my eyes and music in my ears. Yesterday, for five glorious, rock-filled minutes, I was living my dream. Sliding my fingers up and down the fretboard in power chords, using fingers which haven't borne callouses for years, I was creating music… and what music it was! Songs I remembered tentatively picking out came to life, finally, with consummate skill. The fact I was pressing five brightly coloured buttons on a reduced-size guitar that looks like a child's toy is irrelevant. I was engrossed in the music, concentrating hard, picking out notes and chords with a frown when I missed and a smile when I did well, the audience's cheers and boos echoing my success. Welcome to Guitar Hero.

  • RedOctane CEO: More music games coming

    by 
    Dan Choi
    Dan Choi
    03.28.2006

    In an interview with GamesIndustry.biz, RedOctane CEO Kelly Sumner revealed that the company's "got other products in development" in the music genre.The former Take Two Interactive Europe CEO's statement that he "can't tell you what [these other products] are and when they're coming" would lead us to believe he's not talking about the Guitar Hero sequels (sorta like song expansion packs) already announced.A rhythm line-up to rival Konami's Bemani brand, perhaps? This blogger would love something to take advantage of the RedOctane drum peripherals created for Namco's Taiko Drum Master, and it wouldn't be too hard for Harmonix to work up a karaoke game considering their work on Karaoke Revolution (unless licensing prevents it). Whatever the case, fans of music gaming would love to see what Sumner's got up his sleeve.[Thanks, murph]See also: Guitar Hero readies for European tour A whole range of Guitar Heroes to be available A postmortem on Accordion Hero (with a little info on Guitar Hero, too) RedOctane Guitar Hero Specialty Store [where'd the cherry SG go?!]

  • A whole range of Guitar Heroes to be available

    by 
    Jennie Lees
    Jennie Lees
    03.06.2006

    Why have one hero when you can have them all? While Accordion Hero may not be your thing, perhaps this will mollify Guitar Hero fans keen to expand their repertoire. The CEO of RedOctane has revealed to UK trade magazine MCV that several Guitar Hero sequels are in the pipeline, from Guitar Hero 2 to country'n'western and metal, following SingStar's successful genre-themed-spinoff model. Guitar Hero launches in Europe in a month's time, giving gamers this side of the pond the chance to finally see what all the fuss is about.

  • "Resting thumbs" redux: exergaming roundup

    by 
    Jennie Lees
    Jennie Lees
    02.28.2006

    We recently brought you news of an ad campaign with the slogan "Give your thumbs a rest", and this timely article by Killer Betties is an excellent port of call for anyone wishing to do so while still playing video games.Thanks to gaming, it's easy to find exercise that is both fun and continually rewarding, without battling the elements or paying for expensive gym memberships. Fitness and gaming are becoming unlikely bedfellows thanks to sophisticated gym machines and programs like Yourself! Fitness; the article also looks at popular options like DDR and Donkey Konga which can be surprisingly good for you.