blek

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  • Apple Design Award sale discounts Threes, Monument Valley, and more

    by 
    Danny Cowan
    Danny Cowan
    07.10.2014

    The iTunes App Store is hosting an unannounced sale on several Apple Design Award-winning apps, giving frugal players the opportunity to check out some of the best games to hit iOS devices this year. Featured games are Asher Vollmer's sliding number-cruncher Threes (99 cents), ustwo's perspective-shifting adventure game Monument Valley ($1.99), and Denis Mikan's touchscreen puzzler Blek (99 cents). Other award-nominated sale highlights include Tengami ($1.99), Eliss Infinity (99 cents), and Lost Toys ($1.99). There's no word as to when these app discounts will expire, so grab 'em while you can. [Image: ustwo]

  • Threes, Device 6 take home Apple Design Awards

    by 
    S. Prell
    S. Prell
    06.03.2014

    Apple doled out its Design Awards earlier today, giving its stylish, pearl white nod to several games. Alongside lifestyle apps like Cinemagraph Pro and Sky Guide, Apple recognized Threes, Device 6, Blek, Monument Valley and Leo's Fortune for combining design and technology in "creative, compelling, and powerful ways." Apple praised each of the games, calling Threes "intuitive, charming, broadly appealing, and bewitchingly addictive." Device 6 was labeled "mesmerizing and immersive," Blek was said to engage both left and right hemispheres of the brain, and Monument Valley was compared to experiencing a museum. Finally, Leo's Fortune was hailed as "intricate and nuanced." Works for us. We just love having good games to play. [Image:Simogo]

  • What the heck is Blek?

    by 
    Mike Wehner
    Mike Wehner
    05.01.2014

    There are some fantastic puzzle games on iOS, but the vast majority could be replicated on a different, non-touch device without too many issues. Blek is a rare breed in that it absolutely could not be played without a touchscreen, since your ability to draw on the screen is essentially what the game is all about. Your singular goal in Blek is to eliminate colored spheres from the screen. You accomplish this by drawing a line on the screen which then endlessly repeats until it either runs off the top or bottom of the screen, or runs into a black sphere. You can draw your line long or short and make it as complicated or simple as you want. Wherever your line drawing ends is where the next one will start, which means you usually can't just scribble a quick line and let it go, or you'll risk a misguided shot. The first dozen or so levels are very straightforward, but the difficulty quickly ramps up with levels that are downright sinister. You'll go from drawing short lines to ridiculously complex patterns in the hopes of touching all the colored blobs on your screen, and you'll retry later levels dozens of times before getting it right. The entire experience is very zen-like in that there are no text instructions, prompts, or needless menus. You can instantly recover from a failure by drawing a new line with zero waiting, which makes your inevitable mess-ups sting a little bit less. When you complete a level, a new level appears within seconds, turning a 5-minute time killer into a 45-minute marathon session before you know it. The best part is that there's really no penalty for failure here. You won't see a counter of the number of times you've fallen short, and the game doesn't antagonize you whatsoever. Losing means you get to try again until you get it right, which is a refreshing twist to what would otherwise be a very evil puzzle game. Blek has an entire trophy case of awards already, and it definitely deserves all the attention it has been getting. For US$2.99, you can't ask for a more engrossing, yet relaxing experience. The core game features 60 levels which will take you a good while to complete, and the developers note that there are more on the way soon. It's definitely worth the price of admission.