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  • World Science Festival kicks off June 2nd in NYC

    by 
    Laura June Dziuban
    Laura June Dziuban
    05.30.2010

    If you're in the New York City area during the upcoming week, you really might want to think about trying to score yourself some tix to the World Science Festival. We've never been ourselves, and we have to say that our interest -- based on the description of the events -- is seriously piqued. The Festival was started Brian Greene (the physicist, not the guy from 90210) and his wife, and will run from June 2nd to the 6th. It will kick off with a gala event featuring Stephen Hawking, and will host a wide variety of talks over the week, covering topics like the science of sound, the science of Star Trek, and whether or not it's possible that we're all holograms. We're hoping to try to hit at least one of these events ourselves (though we do have a busy week ahead), but we suggest you check out the source link for full details yourself.

  • Exploring need, greed, and team play

    by 
    Rubi Bayer
    Rubi Bayer
    09.30.2009

    Brian "Psychochild" Green and Ferrel at Epic Slant recently discussed an ongoing challenge facing game developers: designing for the team instead of for the loot. Balancing game mechanics and rewards with player goals and desires, while still encouraging people to play as a group has always been tricky. Players are there to have fun, which usually translates into some sort of reward system, be it in-game cash, leveling up, further quests, or better loot. The foundational goal of an MMO in this case is for there to be a learning curve: go out with your group and learn how to succeed at this encounter by working together as a group, playing off of one another's strengths and weaknesses. In the end, learning and succeeding is the reward. Unfortunately, this gets lost quickly in the race for better loot - that drop that you need to advance. Players forgo groups in favor of solo farming, or wind up bickering with their group over who gets the loot, moving away from what many consider to be the main purpose of the game. Psychochild and Ferrel explore some ideas and solutions, as well as suggestions for balancing the goals of both players and developers.