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  • Japanese shoot-'em-up developer Cave ceasing Western presence

    by 
    Danny Cowan
    Danny Cowan
    01.27.2014

    Deathsmiles and DoDonPachi series creator Cave Interactive is shutting down its Western-facing public presence, ending its long-running English-language blog and closing up shop on Twitter. After marketing its games exclusively in Japan for many years, Cave made great strides toward establishing a presence in the West with iOS ports of its popular bullet hell shoot-'em-ups DoDonPachi Resurrection, Espgaluda 2, and Bug Princess. This week's announcement follows the recent departure of studio head of development Makoto Asada as the company restructured its business to focus on mobile and social games. Cave ported many of its arcade shoot-'em-ups to the Xbox 360 in Japan, and partnered with North American publishers to produce localizations for games like Akai Katana and Deathsmiles. The studio previously self-published an untranslated version of Deathsmiles 2X in North America via the Xbox 360's Games on Demand service in a bid to gain a foothold in the Western market.

  • Cave dev head Makoto Asada leaves to work on next-gen projects

    by 
    David Hinkle
    David Hinkle
    07.02.2013

    Cave Interactive, revered house of bullet-hell shmups with funny names, has lost its head of development today. Makoto Asada announced his departure in a blog post, where he thanked fans for supporting his five-year tenure with the company and revealed he's moving on to next-gen console projects. Asada's most recent contributions were on Dodonpachi Maximum, a Windows Phone installment in Cave's popular series. Asada also worked on Deathsmiles, EspGaluda 2, Guwange and pretty much every other shmup the company put on Xbox 360.