changhankim

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  • Timothy J. Seppala/Engadget

    As ‘PUBG’ finally exits beta, its creators look to the future

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.20.2017

    PlayerUnknown's Battlegrounds (PUBG) has been this year's biggest surprise. Since launching on Steam Early Access in late March, the game, which conceptually started life as a DayZ mod, has picked up 25 million players on PC, not to mention a marketing and publishing deal from Microsoft for an Xbox One version. This week, version 1.0 arrives on Steam, gaining a second map and new instant replay feature in the process. But for PUBG Corp CEO Chang Han Kim, even though the game is losing its beta status, work is far from finished. "When we first started this project and thought of the Early Access model, we never took it as a model where you start developing a game, you complete it, you ship it out and then be done with it," Kim said through a translator. "As long as we have fans out there playing our game, it will never be complete."