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  • XCOM creator's Chaos Reborn aiming for spring 2015

    by 
    Mike Suszek
    Mike Suszek
    03.17.2014

    Julian Gollop, the creator of the 1994 PC and Amiga strategy game X-COM: UFO Defense, launched a Kickstarter campaign this week for his next trek in the turn-based genre, Chaos Reborn. An update to one of his other classics, Chaos: The Battle of Wizards, Chaos Reborn will have players customizing and leveling-up wizards before entering a battle arena with up to five others. Gollop is seeking $180,000 by April 17 to fund the game's production, and is expecting to launch it on PC, Mac and Linux by spring 2015. The game was first announced in November 2012 and was later detailed in January. Joystiq went hands-on with a prototype version of Chaos Reborn earlier this month, discussing the game with Gollop in a special Twitch livestream. Those that pledge at least $20 to the crowdfunding campaign will receive a digital copy of the strategy game, and backers will receive the multiplayer prototype version within two to three months of the campaign's conclusion. [Image: Julian Gollop]

  • Fight your wizard friends in XCOM creator's Chaos Reborn

    by 
    Mike Suszek
    Mike Suszek
    01.20.2014

    Julian Gollop, the original creator of 1994 PC and Amiga strategy game X-COM: UFO Defense, will launch a Kickstarter project for the resurgence of another strategic game early this year. Titled Chaos Reborn, the game is described as an update to one of Gollop's other classic games, Chaos: The Battle of Wizards. First announced in November 2012, Chaos Reborn will fit into the turn-based strategy genre, which tended to have plenty of success on Kickstarter last year. The game will include "strong RPG elements" as well as "extensive multiplayer and single player options," according to the description on its Prefundia page. The single-player mode has players customizing their wizards and leveling them up through trials in the "Realms of Chaos," acquiring new equipment and treasures along the way before partaking in arena-style battles for up to six players. The 3D arenas will be procedurally-generated, and the leaderboard and tournament-speckled battles will be both live and asynchronous. Gollop also promised a guild and item trading system, in addition to cooperative multiplayer modes. Gollop said the 1985 ZX Spectrum game "stands out as a game with unrealized potential" of all the projects he's credited on in his 30-year development history. "I have spent the last year working on Chaos Reborn, writing the game design, creating a playable prototype and building my team," Gollop added, assuring prospective backers that he intends to complete the project "within a year." Chaos Reborn's development is targeted at PC, Mac and Linux. The development team currently has a functional prototype of the game's multiplayer working, though it uses placeholder art, so backers can expect it to look much different in the coming months. Gollop's Prefundia page noted a target window for the Kickstarter project next month, though it's unclear just when it will launch.

  • Julian Gollop's Chaos sequel campaign, multiplayer detailed

    by 
    David Hinkle
    David Hinkle
    11.07.2012

    If you're currently enjoying XCOM: Enemy Unknown, the Firaxis reboot of the PC classic, then you owe part of that enjoyment to Julian Gollop, the man who designed the original and other subsequent installments in the series. Last week, Gollop revealed he was working on a sequel to his classic turn-based strategy game from 1985, Chaos: The Battle of Wizards.Gollop started up a development blog over the weekend for what he's calling Chaos Reborn, revealing the single-player side is broken down by regions, tasking players (as a newbie Wizard) with setting out on the most noble quest of killing the Wizard King as quickly as possible – with each turn, the Wizard King's forces grow stronger. It's just one of the perks of being a Wizard King. The downside is other Wizards are always trying to kill you.Multiplayer will consist of arena battles for up to eight opponents, in both asynchronous and direct connection formats. Chaos Reborn will showcase deathmatch and team-based mode, and let players go up against AI-controlled opponents. Pass-and-play on mobile devices is also mentioned.Chaos Reborn is little more than specs on a page right now, so get in on the ground floor of Gollop's RSS feed now for future updates through the source link below.