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  • Lost Pages of Taborea: Pros and cons of Chapter 4's new starting zone

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.25.2011

    The Chapter 4 closed beta is well underway, and I finally got in to hack-n-slash my way through it. Actually, I sauntered through it carelessly on a high-level character. The new zone is terrific and very well-made, but I do have some misgivings about it. I started thinking about the implications of the new zone on the rest of Runes of Magic. How is this new area going to be treated by old and new players alike? How will it shape the game? There's a very different vibe I got that I think will affect players differently than previous zones have done. Whether intended or not, some designs have different psychological effects on different players. Some players love Vanguard: Saga of Heroes for its vast, seamless world, one that provides a realistic sense of adventure and life. World of Warcraft offers a large landmass with well-designed endgame raiding. Both of these styles, as well as others, are viewed and treated differently depending on what we as gamers enjoy. Are you wanting to live in the world? Are you wanting to climb the ladder quickly to enjoy raiding or are you wanting to score big as a leader in PvP? You can see my impressions and slightly uneasy feelings about questing and mob placement after the break. I threw in a snazzy high-definition video of the new zone for you to take a look at and share your thoughts on. How might it or might it not impact RoM? If you're so inclined to watch it until the end, I basically babble, stumble over my words, and elaborate on my main points in this article.