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  • Free Realms now available for Mac, Civ V gets a date

    by 
    Mike Schramm
    Mike Schramm
    11.03.2010

    Sony's Free Realms MMO is now available on the Mac. It was promised that it would be earlier this year, and sure enough, you can now download and play the free-to-play online game for yourself on Apple's platform. The port is courtesy of Transgaming, but the game's not all that tasking, so you should be good to go. And while the aesthetic of the game is pretty kid-friendly, it's actually a lot of fun -- besides the usual combat and leveling, you can do things like kart racing and crafting throughout the world as well. And speaking of games on the Mac, Civ V has gotten a ship date for the Mac. It will be coming to our favorite platform on November 23rd, according to Inside Mac Games. So you can pretty much tell your family and friends to leave you alone for Thanksgiving -- there will be no time for turkey or cranberry sauce when China and the Germans need conquering. Good luck with that one!

  • Direct2Drive offering free Civ 3 with Civ 5 pre-order

    by 
    Mike Schramm
    Mike Schramm
    09.14.2010

    Let's be honest with ourselves: If you're the kind of person who's pre-ordering Civilization V, you're probably the strategizin' type. You likely called around, made comparisons (maybe even put together a spreadsheet -- we won't judge), and then chose the most strategically fortuituous preorder that you possibly could, finding the perfect balance of cost and value for your money. But just like all of those late game German Panzers, Direct2Drive is throwing a last-minute wrench in the gears. Preorder Civ V via it, and you'll get immediate and free access to the classic Civ III, the last iteration in the series to stay 2D, largely viewed as one of the best versions of the game. Plus, D2D preorders also get the new game's first bit of Scenario Pack DLC for free. That's a good deal. Of course, if you want to preorder the new Civ, you probably have the old Civ collecting dust somewhere on a shelf. But you might at least add this deal to your spreadsheet, just to see how it balances out.

  • Sid Meier talks player psychology and the year of Civilization

    by 
    Mike Schramm
    Mike Schramm
    03.14.2010

    The "father of computer gaming" gave the keynote at GDC 2010 this past week, and while we really hoped he would tell us a lot about the upcoming Facebook version of Civilization, it got only the barest of mentions during the hour-plus talk. Instead, Meier shared wisdom with the gathered crowd, talking about the lessons he'd learned in player psychology over his long and storied career in game design. First, he talked about what he called the "Winner's Paradox" -- "if you've played Civilization," he said, "you're an egomaniac," since anyone crazy enough to think that they can actually "build a civ to stand the test of time," as it says on the game box, must be pretty full of themselves. And because of that, Meier says his players always believe that if they don't win for whatever reason, fate or the random number generator or the crappy AI must be out to get them. As a result, his policy has become to let the player win -- the threat of punishment is enough to keep it interesting, but in the end, the player should win the game. He also talked about the "unholy alliance" between players and developers -- not only is the relationship beneficial for both parties (players offer their money, developers offer their time and talent), but it's also one of "mutually-assured destruction," as players can break contact with (or even just belief in) the game anytime they feel it's not fun any more, and developers can "really mess up the game, too." Everything in the game, said Meier, should be designed with an eye towards this alliance -- the AI should live to serve the player, the graphics and gameplay should engage imagination, and even options screens and load/save settings should be developed with an eye towards preserving the relationship. Civilization Network was mentioned under a section Meier called "my bad" -- along with the original ideas to make Civ real-time (whoops) and make the tech path random, he said that the CN team had considered letting players give gold to each other on Facebook, but during playtesting, found that players never actually did. He did say that the game is deep into testing currently, and that it will allow co-op, singleplayer, and competitive gameplay, and that it will be interesting whether players play for just "a little time a day" or more than that. At the end of the talk, in reply to a question about where he saw gaming going, Meier declared that "this is the year of Civilization!" With CN coming soon and Civ V due out this fall, we can't wait to send our Settlers out into the world.