class-based

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  • First impressions of Heroes of the Obelisk

    by 
    Beau Hindman
    Beau Hindman
    12.10.2013

    Heroes of the Obelisk might look familiar, probably because its developers are the same folks who brought us Luna Online and Legend of Edda. I really enjoy its art style, one that puts us in control of Chibi-style, juvenile characters. The backgrounds are pretty, and there are some nice modern bells and whistles like distance blur and glow effects. As is normally the case with an Anime-based game that comes to us from the East, the game looks like a carbon copy of other titles, at least at first glance. The details make all of the difference, however, and there are a few things in this title that manage to just barely keep it out of "clone" territory. I do take issue with the fact that the developers refer to it as a hack-and-slash title, though. Heroes of the Obelisk is not what you think of when you think of action combat. Games like Vindictus, Neverwinter, and Dungeons and Dragons Online are action-based gaming. Heroes of the Obelisk is standard, class-based, hotbar-mashing combat.

  • Leaderboard: Class-based vs. skill-based

    by 
    Jef Reahard
    Jef Reahard
    08.21.2013

    RuneScape recently added its 26th skill, Divination, which is old news now but sticks in my mind because for some odd reason I didn't think of RuneScape as being a skill-based MMO. That's probably because I only played it for about 15 minutes circa 2002, though. In any case, skill-based MMOs are rarer in 2013 than they were in 2002. Pitting them against their class-based counterparts might make for an interesting Leaderboard, though. And if not, hey, you can still berate me for the lack of poll choices! Vote after the cut!