class-trainers

Latest

  • Breakfast Topic: How often do you switch specs?

    by 
    Fox Van Allen
    Fox Van Allen
    01.11.2012

    Last night, I did something I don't do very often: I made my way to my class trainer and went through the trouble of respeccing into disc. My goal was to muddle my way through a few heroics without having to sit through a queue. Admittedly, the experiment didn't go well. I make a bitchin' shadow priest, but even with stellar gear, I make a terrible disc priest. That's part of why I don't respec very often. How about you? Do you change your character's spec to meet the needs of raid bosses several times a night? Do you respec to run heroics or dailies? Or are you absolutely adamant about playing your favorite spec, no matter what?

  • Enter at Your Own Rift: Sightseeing in Sanctum

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2011

    One of the things I love about RIFT is its smaller, more intimate feel. Don't get me wrong -- there's still plenty of space to explore and get lost in, but the space that is present is used to great effect and isn't just there to make it seem bigger for bigger's sake. This is echoed in the two capital cities of the game, Sanctum (Guardian) and Meridian (Defiant). Both are gorgeously detailed and impressive in their own way, yet they're comfortable and accessible instead of sprawling and vast. If one thinks of the quest hubs, camps and villages dotting the world as mom and pop stores, then the capital cities are the Walmarts of RIFT: one-stop shops for all your character's needs. They're both fairly compact, although I found myself preferring Sanctum's beachfront atmosphere and circular layout over Meridian's underground labyrinth. Because all players will be traveling to and extensively using capital cities during the course of their in-game careers, I figured we might as well take a look at what capital cities -- Sanctum specifically -- have to offer. Jump on our people-mover as we wind our way through the sights and sounds of civilization!

  • WoW Rookie: Training up

    by 
    Lisa Poisso
    Lisa Poisso
    11.18.2009

    New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's. Training up your spells and abilities used to be fairly complex -- not the process itself, mind you, but figuring out where to go. Trainers were tucked into obscure nooks and crannies all over the world, a real incentive to go exploring. Several infamous profession trainers were even located inside instances; you had to fight your way in, bags stuffed with all the mats for the next batch of recipes you hoped to train, and skill up like mad so you could buy the next available recipe while your group kept the area clear. Training is much simpler in today's World of Warcraft, but it's hardly intuitive. We've pulled together a few notes on training for class spells and abilities, professions, riding skill for mounts and weapon skills, to help steer you to the right place at the right time.

  • Ask a Beta Tester: Heirloom items, class trainers, and more

    by 
    Alex Ziebart
    Alex Ziebart
    10.30.2008

    Another day, another edition of Ask a Beta Tester. Today, as a special treat, I am going to answer your questions while blindfolded. And on fire. And covered in bees....actually, I don't really like that idea so I'm going to answer your questions like I normally do, starting with Naraxus's question...Something I was thinking about was how much of an important stat "Hit" was on endgame gear in BC. A couple of patches ago a lot of the lower level gear was given a hit stat to it and I was wondering if the 70-79 gear in WotLK has "Hit" or is it just basic stats and spell power, attack power etc?There's some Hit on leveling gear, but not enough to keep you capped right to 80 in my experience. I actually didn't really try, I concerned myself more with survival and longevity. In the case of a Priest, that meant stamina, spirit, and spell damage. Leveling gear is a bit more simplified. Raw stats, and some attack power/spell power in most cases.You'll also find some crit, hit, and haste, but your leveling gear isn't going to have as many random stats slapped on it as you see on some raid gear.

  • Breakfast Topic: Those little annoyances

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.16.2008

    So like Alex, I figure I probably have a few more alts than your average player. I have 3 level 70s, 3 more characters above level 60, and a few more at various levels of play. I even started a new shaman just this past week, just because I decided I had a really cool character concept for a female Orc shaman. Anyhow, I've been playing the shaman quite a bit, and I've actually not been twinking her at all, enjoying the challenge of starting a character from scratch and making sure I still have my mojo despite getting all fat and sassy from all that easy daily money from Sunwell Isle. WoW's done a pretty decent job of keeping the lower level game easy enough for characters, but there's a couple things I've noticed while playing that still feel like they need some work. If I could highlight one, it would be the complete lack of Shaman trainers in Lordaeron.