client-update

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  • The Game Archaeologist: World War II Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2014

    The 1990s saw the rise of flight simulators that thrived on detailed, complicated controls and handling. Such games threw out accessibility and casual-friendliness for stark-raving realism, and a certain subset of gamers really thrived on them. I tried my hand at a couple and found myself breathing rapidly when pouring through keyboard charts and doing basic algebra just to get a plane off of the ground. Not for me, I said then. I don't think there's ever stopped being absurdly complex video games that aim for immersion through detailed realism, even though that appeals to only the fringe of the fringe. Some people have their gaming standards set exactly that high and no lower, and some devs refuse to water down their visions just to sell more box units. For these people, Cornered Rat Software (CRS) created World War II Online, an overly ambitious MMOFPS that stumbled out of the gate in 2001 but has gamely soldiered on since then. Over a decade now an epic war has been raging for control over a continent, and it's been up to the fiercely loyal fans to keep the fight going. Today we're going to take a look at the guts 'n' glory of this project to both praise its complexity and curse it for the same thing. If nothing else, it was a game that could only have arisen from the early landscape of 3-D MMOs, and for that it warrants our attention.

  • World War II Online crowdfunds a client update

    by 
    Justin Olivetti
    Justin Olivetti
    06.19.2014

    In an effort to update an aging client without breaking the developer's bank, World War II Online: Battleground Europe turned to the community to crowdfund the project -- and the community delivered. A $9,250 fundraiser on Indiegogo dedicated to the creation of a new test server, PC client, and Mac client was met and surpassed this past week. The update, which should roll out within six months, will include billing tools for Steam and improved audio and visuals. The crowdfunding campaign is now aiming for stretch goals that could add community upgrades, improved tech infrastructure, and additional marketing.

  • Black Desert's English client is being worked on by Pearl Abyss

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2013

    Are you eagerly anticipating a release of Black Desert in the west despite the lack of an official publisher or anything similar? There's good news to be had if you're one of the hopeful. Apparently an English client is being worked on by developer Pearl Abyss, reinforcing earlier statements by the company that success and release in the US is very important to the game's long-term viability. The preview screenshots for this client still aren't complete, but it's clear that the game is taking some serious steps towards localization for a non-Korean audience. A global simultaneous launch is unlikely, of course, but if the client is already localized that clears a major hurdle for the game's release prospects. It's not a deal with an existing publisher, but lately that may not have been so reassuring to fans after all. [Thanks to WNxArcticwolf for the tip!]

  • Wurm Online client update brings proximity voice chat, UI update, and more

    by 
    Matt Daniel
    Matt Daniel
    01.26.2012

    The latest client update to Code Club AB's construction-oriented sandbox title Wurm Online brings a cornucopia of new features to the game, but perhaps none so interesting as the addition of proximity voice chat. That's right, players will now be able to vocally communicate with any players in the immediate vicinity without the use of third-party applications like Ventrilo or Mumble. Have you ever wanted to gather up your village group, sit around a fire, and tell stories or just enjoy a bit of idle banter? Maybe typing "oh god help there's a rabid pachyderm devouring my face" just isn't expedient enough when there's a rabid pachyderm devouring your face. Either way, players now have access to proximity voice chat, an updated UI, and much more. For the full details on the latest client update, just click on through the link below to Wurm Online's official site.

  • Battlefield 3 'client update' deploying on PS3 tomorrow, 360 'will follow shortly'

    by 
    Ben Gilbert
    Ben Gilbert
    11.29.2011

    The official Battlefield 3 Twitter account this morning announced plans to launch the PlayStation 3 iteration of its latest title update (dubbed a "client update") for BF3 tomorrow. Additionally, it seems that the Xbox 360 will be getting the same update in the near future, as the post on Battlelog states it'll "follow shortly" after tomorrow's PS3 update. PC players already got the update last week, which improves a variety of issues with the game across campaign and multiplayer. Like with the PC update, the patch notes don't indicate that the the tactical light has been altered, but plenty of other major issues have. For instance, now, if you're holding a SOFLAM (which is, of course, so fly), and an enemy tries running you over, you'll totally live. After the patch? No more! We've listed the menagerie of fixes and tweaks after the break, wherein you can preemptively decide whether or not the patch will "totally break the game."