Clive Barker

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  • Four Bit Maze dares you to solve its puzzles, work your way up to the Lament Configuration

    by 
    Jesse Hicks
    Jesse Hicks
    10.17.2011

    Got a relative who keeps cheating his way out of your yew maze? This holiday season, perhaps you should consider a different kind of challenge: Oskar van Deventer's Four Bit Maze. The apparently simple goal is to move the quartet of sliders from zero to one, but an Arduino UNO microcontroller makes things a bit trickier. It's programmed with ten different puzzles, each requiring a different sequence of movements to solve. An Arduino Motor Shield operates the motorfaders, and the whole thing's USB-programmable, meaning you can tweak it to your heart's content. See an in-depth video demonstration after the break if this sounds like your idea of fiendishly difficult fun.

  • Clive Barker already thinking of Jericho sequel

    by 
    Chris Powell
    Chris Powell
    10.16.2007

    Clive Barker's a busy man. When he's not writing scary scripts for movies, books, comics and games, he's thinking of more things to scare the crap out of you. Coming soon is Barker's latest video game creation, Jericho, but believe it or not, he's already planning the game's sequel. "I pitched to Codemasters the opening of the second Jericho title, which was very fun for me. It was great because you walk into a roomful of business people and you pitch the most hideous, horrible, f**ked-up things." he said. Barker didn't go into any more detail on whether the game's sequel has been green lighted yet, but he did say he plans to keep creating games for awhile and wants people to know who they're from."I'd like to get to a point where people can say, 'This is a Clive Barker game.' And I can only do that by building a long-term relationship with one company and one set of people who understand me for who I am, not who they want to turn me into," he said. Judging from what we've played of Jericho, we hope he's found just that in Codemasters.

  • Hands-on: Clive Barker's Jericho demo

    by 
    Chris Powell
    Chris Powell
    09.30.2007

    Clive Barker's Undying still haunts us to this very day, so you can imagine what our expectations are for Jericho, the latest creation from Clive Barker's demented mind. Jericho is billed as a supernatural horror FPS, which is pretty easy to understand if you've seen any screens or videos. Thankfully, Codemasters released the demo on the PlayStation Network earlier in the week, and we've had a chance to see if it lives up to its potential. The demo takes place about halfway through the game in an ancient Middle Eastern town, where the seven-member Jericho squad has been split up after several members fell into a sewer. When the demo starts, you control the group's leader Capt. Devin Ross, but you'll immediately realize he's not your ordinary protagonist. Capt. Ross was killed in action several years before, but his soul burns on to lead the team. That means you'll use Ross' spirit and his ability to revive his fallen comrades to control your three other squad mates, each of whom have their own unique supernatural powers.%Gallery-3908%

  • Jericho demo scared up on XBLM

    by 
    Richard Mitchell
    Richard Mitchell
    09.27.2007

    The demo for Cliver Barker's Jericho is now available on Xbox Live Marketplace. The game centers around a sort of paranormal SWAT team called in to fight the evils of the world. Of course, by evils we mean the otherworldly kind. Each member of the squad has a different weapon set and paranormal specialty like telekinesis or the ability to summon fire. By switching between the various squad members, players can combine their abilities to make the best of any given situation. We'd tell you once again that Joystiq was impressed with the game at E3, but now you can try it out for yourself. Ain't Xbox Live grand?

  • Prepare for the Jericho demo with new trailer

    by 
    Richard Mitchell
    Richard Mitchell
    09.26.2007

    A new trailer for Jericho has dropped on GameTrailers specifically to get players pumped for the oncoming demo. The trailer essentially just mashes up several snippets of gameplay, highlighting the various squad members and some of their special abilities. We particularly like the heavy weapons guy whose hand is literally locked inside his gun, only popping out when it's time to roast an enemy with pyrokinesis. Oh, and did we mention it's super gory? Well, it is. Of course, that's probably to be expected with Clive Barker's name attached to the project. Check out the demo (see it in HD here) and start impatiently waiting for the demo that arrives tomorrow.

  • Jericho demo to grace XBLM this Thursday

    by 
    Dustin Burg
    Dustin Burg
    09.25.2007

    Word on the street (more specifically from Codemasters' PR department) is that a Clive Barker's Jericho demo is going to hit the Xbox Live Marketplace on Thursday. But we don't have to remind you about the validity of developer announced demos as they end up usually being a tad ... how do we say this ... off a bit. So, pencil in a note for this Thursday's Jericho demo and if it doesn't show up you can blame Codemasters for letting you down and depriving you of murderous killing and death. Our fingers are crossed.

  • In video: Clive Barker's Jericho

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.19.2007

    After questioning Jericho's lack of presence so close to its impending September release in our initial impressions, we're finally able share some (very dark) gameplay videos from Gametrailers. The clips focus mainly on physical combat, though you'll catch a few glimpses of the character switching mechanic and the destructive magical abilities that prompted us to describe the depicted struggle as a "micro-war between fantastic supernatural beings." Also of note is the fact that voice acting is not yet finalized and that the soundtrack, composed by God of War's Cris Velasco, is currently absent.[Warning: Videos contain some profanity, violence and the line, "I'm very dusty, sir."]

  • Joystiq impressions: Clive Barker's Jericho

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.18.2007

    "Seen any great games so far?" It's a question that's constantly passing between members of the press during the E3 Media Summit, with answers including the likes of "Assassin's Creed," "Halo Wars" and, in what surely came after a bout of heavy drinking, "The Golden Compass." When the conversation turns to the Codemasters-published Jericho, however, most people have to pause in order to search through their memories, hoping to extract any tidbits of information to discuss. "Oh yeah, it's that Clive Barker game," is the best most can manage. We find ourselves similarly stunned upon seeing the game in action for the first time. Though this result speaks highly of the game's unique content, it's somewhat alarming when the title in question is nearly 95% complete and scheduled for release this September. When queried about the game's lack of buzz and information (just try finding a video of gameplay!), creative lead Joe Falke shrugs and exchanges an uncertain glance with a colleague. "Well... we're not sure how the marketing people are handling this." Rather poorly, we think. Lucky for them (and for you) our job is to equip you with enough knowledge to muster a better answer the next time somebody inquires about Jericho. "Oh yeah, it's that Clive Barker game. You know, that squad-based, time-traveling horror first-person shooter that lets you steer bullets with your mind."%Gallery-4998%

  • Clive Barker talks of games as art, of Jericho, of sequels

    by 
    Nick Doerr
    Nick Doerr
    06.27.2007

    Clive Barker is scary. He writes scary stuff. If we're going to use very faulty, feeble and silly logic, we'd say "Clive Barker is a writer. He writes scary stuff. Thus, Clive Barker is scary stuff." Crazy logic is fun and that seems to be a driving point with his games, such as Jericho, which is planned as a trilogy. We had a big preview of the game a while back and we're pretty excited to see how it turns out. But does he really think games are art? Here's a hint from us: they are.When asked about the claim that games are inferior to things like film or books, Barker frighteningly replied, "That's bullshit ... We can debate what art is, we can debate it forever. But if the experience moves you, some way or another, even if it just moves your bowels, I think it's worthy of some serious study ... Games mean something to a lot of people." Right on, Clive, right on.He discussed Jericho and some future games, namely the two sequels. The game was supposed to be a book, initially. He couldn't decide what medium exactly, but for some reason he was drawn into making it as a game. Why? He clarifies: "It would make a f***ing terrible novel. It really would, it doesn't work! It screams out to be something other. Maybe if games hadn't existed, I would've made it a movie. But I much prefer the idea of having twenty hours to play this world, to enter this labyrinth than the two hours or the way movies are going now." We agree with him and we can't wait to play Jericho either. We're glad it's not a book. We like games.

  • Hollywood & Games Summit: Clive Barker is scary

    by 
    Kevin Kelly
    Kevin Kelly
    06.27.2007

    Clive Barker was the keynote speaker yesterday at the Hollywood and Games Summit in Los Angeles, and Joystiq was there. You know that it's just a normal day in Hollywood when you have to stumble through a crowd of teenyboppers attending a Hannah Montana / Miley Cyrus concert, fight through a forest of lounge chairs bearing bikini-clad girls, and make your way through the labyrinthine Hollywood & Highland complex to find a conference about video games.Barker, who sounded like he'd taken a chainsaw to the throat recently, rasped his way through a lot of information about his upcoming Clive Barker's Jericho game, which he's been involved in developing based on one of the "millions of ideas flying around in my head." He made it a special point to talk about Roger Ebert's now famous quote, where he states that video games are inferior to literature and movies, and cannot be considered high art.Shortly after Barker began slamming this quote, there were extremely loud noises behind the stage. Barker paused and said, "He's outside! Let's leave him there." Later, the apparently clumsy waiter backstage dropped a huge tray, or possibly a box full of hubcaps, and Barker said "He's gonna get in! He's passing himself of as a waiter ... coming around the side door!"

  • Clive Barker's Jericho hands-on impressions

    by 
    Nick Doerr
    Nick Doerr
    04.19.2007

    Over at the almighty CVG, Jericho recently got a playtest and the impressions from the players overall could be described as: stunning. We'll summarize their thoughts and skip most of the story-revealing bits for those who want to sleep tonight: Every member of the "Jericho Team" has a special set of brutal weaponry and their own psychic abilities. These abilities range from exorcism and alchemy to clairvoyance and telekinesis (Hmm, Psi-Ops, anyone?). You can swap control between any of these characters at any time during the game. Their powers are described and, yeah, they're pretty darn neat sounding. Don't worry, a slick AI controls the other characters you aren't in the eyes of. The graphics? Amazing. The atmosphere? Sinister with dark ambience. Basically, it does the FPS-Horror cross-genre justice. Gruesome enemies with a fantastic atmosphere... sounds hot. You're in first-person at all times. Climbing up cliffs, scrambling through a narrow passage... this is a true first-person title. Sounds pretty impressive. There are other things, like timed button sequences (or something similar) and rain/blood splattering against your screen/eyes, but those aren't new. They'll certainly add to the atmosphere, though. We'll keep our eyes open for more information on this cute title.

  • A Jericho trailer for Halloween

    by 
    Richard Mitchell
    Richard Mitchell
    10.31.2006

    Scant hours ago, we found some shots of Clive Barker's Jericho. Now we just dug up a teaser trailer on GameTrailers. Full of TV "white noise" effects -- it's the new bullet time -- the trailer is sure to scratch that horror itch. Granted, there's not really any gameplay, but it conveys the mood quite well. You can check out the trailer after the break (age verification required).

  • Boo! Clive Barker's Jericho [update 1]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.31.2006

    Codemasters is getting in on the Halloween spirit, dropping the first teaser for Clive Barker's Jericho today (see it on Eurogamer). Jericho is Barker's second gaming collaboration, the first being Clive Barker's Undying (published by EA in 2001). Aside from games, the British-born horror novelist has stretched his talents across the film, theatre, paint, and comic mediums.Judging from these early glimpses, the development team is setting a grisly tone, but nothing shockingly novel. Codemasters has gotten too comfortable with its string of racing-sims these past few years. Let's hope a change of direction -- and Barker's imagination -- lends itself to something special, lest Jericho become just another pretender saturating the horror genre. Show us more!Update: corrected Barker's gaming history.

  • Clive Barker's Jericho announced for next-gen consoles

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.20.2006

    Creepy author Clive Barker seems to have little trouble moving between entertainment mediums, raising hell in the realms of books, films and video games with his special brand of horror that often involves people getting sharp things shoved into their fleshy bits. The latest game to bear his name and twisted influence is entitled Cliver Barker's Jericho and, thanks to the power of modern consoles, will likely feature the most realistic blood to ever grace your HDTV set.Joining hands with British developer Codemasters and gleefully skipping through the development graveyard, Mr. Barker claims that the project is very close to his heart and that he doesn't think "there's ever been anything like it." He goes on to label it as "the most spectacular, creative, and unflinching realization of a Clive Barker nightmare that will drag players in kicking and screaming." Even scarier is the fact that he now refers to himself in third-person, no doubt brought on by all those nightmares he's so keen on sharing with us. Tasked with wiping out an evil, umm, evil, players will have to deal with a lost city that's mysteriously reappeared in the desert, no doubt returning with its streets lined with all manner of monsters and unpleasantries. The initial screenshots look lovely, though "lovely" may not be the most appropriate word when describing a man with blades for hands, giant staples in his head and what appears to be a nasty case of Gingivitis. We don't particularly look forward to meeting him.If the superb Clive Barker's Undying is anything to go by, however, we do look forward to learning more about Jericho. It's out on next-generation consoles and PC sometime next year.

  • Clive Barker, scary guy extraordinaire, makes new game

    by 
    Nick Doerr
    Nick Doerr
    07.18.2006

    Clive Barker, with the assistance of Codemasters, is making a game called Jericho. It will be scary. Mr. Barker worked on Undying, a PC game from 2001 that was pretty darn creepy. Not to mention the Hellraiser and Candyman films. Should we lock our doors and keep all the lights on? Nah, where's the fun in that? Play this one during a windy night with the windows open and the curtains sweeping, in the dark. Naturally. That's part of what makes surround sound Silent Hill games so freakin'... freaky.Barker said over at IGN: "There are things in my imagination which I think can only be paintings, things that can only be books, and this thing has to be a game." Awesome, especially since the article pointed out how Barker was captivated with the ability of games to allow the gamer multiple paths and multiple endings. Movies and books are restricting in that manner. Basic gist of the game, according to Barker again, takes place in a town "like Russian dolls, spaces within each other, and trapped inside each space is a slice of time where the warriors of good have gone against ultimate evil and have lost." Sounds... vague interesting.Love Clive Barker? He promises to be involved every step of the way on this title. His previous work on a game called Demonik, has found itself stranded in purgatory mid-production. Hopefully this title won't make such action a trend.