cloak-of-shadows

Latest

  • Encrypted Text: We'll always be the bad guys

    by 
    Chase Christian
    Chase Christian
    06.05.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. I remember the first time I ran into a warlock in vanilla WoW. We were both around level 40, and I met him in an Uldaman run. I didn't even know the class existed until he responded to my advertisement in trade chat. During the dungeon, he was constantly Fearing mobs into other groups, accidentally tab-targeting and tossing DoTs on patrols, and letting his pet steal aggro from the tank. My first impression of warlocks was a negative one, and it took a long time for that prejudice to subside. Most players' first experience with a rogue will be on the receiving end of our daggers. Whether it's in a battleground or in the open world of a PvP server, rogues are killing thousands of players per hour. If a rogue gets the opener on an unsuspecting player, it's not a pretty sight. The target will be ambushed from nowhere, stunned, slowed, interrupted, poisoned, and bled to death. Being killed by a rogue isn't a fun experience. You're hit with the shock of surprise, denied control of your character, and incredibly restricted. It's easy to see how a player's first experience with a rogue could leave a bad taste in their mouth.

  • Encrypted Text: The incredible, indestructible rogue

    by 
    Chase Christian
    Chase Christian
    03.20.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. There used to be a saying amongst healers: "It costs less mana to rez a rogue than to heal one." Rogues were the only non-plate melee class (shaman and druids were healers), and our leather armor didn't absorb heavy blows. I remember gearing my first rogue specifically for stamina and fire resistance. I wouldn't be invited to the raid unless I could meet the 4,000 HP minimum health requirement. If I accidentally stole aggro, I would be squashed like a grape. Times have changed. Rogues are now the most durable melee class, and it's not even close. Enhancement shamans and fury warriors can't toss on a shield without severing all hope of dealing competitive DPS. Rogues are capable of dealing nearly their maximum damage while taking less damage than any other class in the raid.

  • Encrypted Text: Cat and mouse in rogue PvP

    by 
    Chase Christian
    Chase Christian
    02.06.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Rogues deal maximum damage when in melee range of their opponents. The new Shuriken Toss is potent, but it's still no substitute for melee uptime. Ranged classes want to keep rogues at bay, while rogues want to close the gap as soon as possible. Rogues will beat a warlock that stands still, but a slippery mage can defeat us. When it comes to PvP, it's all about location, location, location. Mobility has become a back-and-forth battle between rogues and ranged classes. We compensate for their slows and snares with our Crippling Poison, while they counter our stuns with their teleports and trinkets. Rogues can use Shadowstep to close the gap, only to be rooted in place and left out in the open. Rogue PvP has become a mobility cooldown dance, as we try to snuggle up to our targets and they try to play hard-to-get.

  • Encrypted Text: Examining the rogue's assassin ancestry

    by 
    Chase Christian
    Chase Christian
    02.08.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. If you start looking into the history of the rogue class, you end up reaching several dead ends. The reason is that a rogue who's easy to track or trace isn't much of a rogue at all. We specialize in disappearing, which makes rogue family trees notoriously difficult to map. Garona Halforcen is often considered to be the mother of the rogue class, executing one of the earliest and most daring acts of assassination and regicide in Azeroth's history. The truth is that if we want to find our spiritual beginnings, we have to look back even further than Garona and even further away than Azeroth. The true ancestor of today's rogue class first found life eons ago, in another realm, known only as Sanctuary. There, the assassin class stood against the three Prime Evils, defeating the Burning Hell's greatest powers with elegance and subterfuge. The rogues of WoW were inspired by the assassins of Diablo II, and that influence can still be felt today.

  • Encrypted Text: When your DPS doesn't matter

    by 
    Chase Christian
    Chase Christian
    01.25.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Rogues are all about DPS. You've heard my spiel about us being the only pure melee class, which makes DPS the only thing we bring to the table. SportsCenter can claim that Tim Tebow is a great quarterback, in spite of his shortcomings, because of his "intangible" benefits. Rogues don't have that luxury. If you parse poorly, then you get labeled as a bad rogue. I was in the Raid Finder last week, and a warrior from another server tried calling me out for using Cloak of Shadows to stay in during Morchok's Black Blood phase. "Hey, that rogue didn't run out, that's not fair," he complained in raid chat. The last time I checked, all is fair in love, war, and the DPS meters. However, there is one higher calling than DPS, and that is the success of your raid or party. Even though it's against our nature, we occasionally have to sacrifice some of our personal DPS in order to benefit the raid.

  • Encrypted Text: Rogue tips and tricks for Firelands, part 4

    by 
    Chase Christian
    Chase Christian
    08.17.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. In order to challenge Ragnaros in the Sulfuron Keep, we have to defeat his fire-loving cadre that blocks our way. Baleroc acts as the Spire's gatekeeper, preventing us from crossing the chasm between us and Ragnaros. After dispatching the first fours bosses in Firelands, we knock out Baleroc to make our way across a fiery bridge to dethrone Ragnaros himself. Unfortunately for us, Rag's newest Majordomo, the former archdruid Fandral Staghelm, is guardian the entrance to the Spire. Luckily for us, we just picked up a Gatecrasher from Baleroc's smoldering corpse, and we're ready to cleave our way through whatever Staghelm throws our way. The Staghelm fight is fairly simple for rogues. We're focusing on nuking the boss for nearly the entire fight, and that's exactly the type of encounter we shine in. Staghelm does have a few adds he spawns, though, and they need to be taken down quickly. Combat rogues are uniquely suited for burning these unwelcome guests down, due to Blade Flurry. Blade Flurry can boost your DPS on this encounter by nearly 20%, and combat's extra expertise helps us attack Majordomo from the front.

  • Encrypted Text: A rogue's guide to patch 4.2

    by 
    Chase Christian
    Chase Christian
    06.22.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article topics you'd like to see covered! Rogues have a lot to look forward to when patch 4.2 is released. If you spend most of your time in dungeons or raiding, you'll be happy to hear about the sizable buffs to all three of our talent trees. Unfortunately for rogues that favor PVP, there are some cooldown changes to Cloak of Shadows and Combat Readiness that won't be well-received. While I'm not completely satisfied with the size of our buff when compared to our relative position in the DPS pack, our potency in Firelands still remains to be seen. In addition to the slew of balance changes, we can start salivating over the new gear that will be available. Our tier 12 set has some very fun bonuses, and also some great crafted gear coming up. Our caster rivals will get access to their first legendary weapon since Atiesh, so we'll have to do our best to keep up. The duration of Blind in PVE is going up to a full minute, giving us two forms of long-term CC in Sap and Blind. As proof that rogues are designed to be the best at what they do, most other CC effects in the game are going to start mirroring Sap. Polymorph and the rest won't aggro mobs that they're used on, which should make it far easier to coordinate CC in a PUG. Plus, even if the group manages to somehow mess up CC and starts combat early, we can just use Blind as a stand-in for Sap anyway.

  • Encrypted Text: Rogue defenses need to lose the RNG

    by 
    Chase Christian
    Chase Christian
    03.25.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss why random chance shouldn't have a place in Rogue defenses.As a member of the Rogue community, I do my best to stay abreast of the different topics of discussion. Every true Rogue's goal is to see the class excel in every area we attempt to conquer. By melding our collective brain power, we can come up with solutions for some of the problems and challenges facing us today.Two concepts that I've seen discussed recently by both Aldriana (of Elitist Jerks / theorycrafting fame) and Akrios (of roguerogue.com) is the idea of skill, and our relationship with it. I define skill as the ability of a player to rapidly react to incoming stimuli, such as watching your opponents' cast bars. Skill is our ability to counter unknown actions quickly. However, it seems like it has been taking a back seat to RNG in WotLK so far.

  • All the World's a Stage: So you want to be a Rogue

    by 
    David Bowers
    David Bowers
    01.25.2009

    This installment of All the World's a Stage is the twenty-second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Rogues are the masters of shadows. While two other classes actually use the shadow as a source of magical power, it's the Rogue who can potentially live and breathe the shadow, and make it an essential part of who he or she is what he or she does."The Shadow" as a concept, could mean a number of different things to your character, however -- anything from literal shadows that he or she might disappear in, to underground networks, knowledge of the street, and secret societies few others know about. An advanced rogue might even possess an intimate relationship with "the Shadow" as a mystical force he can wrap around himself in as a kind of cloak, or step through the shadows to appear behind his enemy in a flash.In fact, your rogue may not even use the term "shadow" at all, and may simply think of himself as a simple bandit, thief, pickpocket, detective, scout, special agent, assassin, bank-robber, or even a venture capitalist. In fact, the Rogue class is suitable as a broad catch-all class for a number of seemingly unrelated character types, from a court jester to a penniless tourist.

  • Encrypted Text: Blizzard called and they want their OP back

    by 
    Jason Harper
    Jason Harper
    07.23.2008

    Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses the state of the Rogue class, effects of the 2.4.3 patch and the news from the Wrath beta. I think I've got a pretty big job ahead of me as the new Rogue columnist here at WoW Insider. Sitting here, freshly unwrapped, I know I'll have to both balance the need to fairly represent "real" issues and not get too lost in "rah-rah-rogue" points of view. I'll need you, dear reader, to keep me honest and call-out the unintentional errors or oversights. We're a community and I absolutely want to know what you are thinking, what you love or hate and what you'd like to see me bring to this column that represent your needs. Like a "do-not-toast-in-the-wrapper" warning on your box of PopTarts, I'd like to point out that any references I make to skills or talents in the Wrath beta should be taken with a grain of salt since they are subject to change at any time.

  • Scattered Shots: Do Hunters need Camouflage?

    by 
    David Bowers
    David Bowers
    06.26.2008

    Hunt much? Got a pet? Scattered Shots is the feature you turn to when you've gotta have your weekly fix of hunter information, and you've just gotta have it every Thursday afternoon without fail. Those who mine the very depths of the Wrath of the Lich King alpha client have discovered a possible new hunter ability called Camouflage, which, if it goes live, could add an entirely new dimension to the hunter class. Its current form is kind of like a combination Vanish and Cloak of Shadows, in that, once every 5 minutes, it saves you from all debuffs currently destroying you in one way or another, and it puts you in "improved invisibility" (not actual stealth like a rogue has). There's no mention of any time limit, except that it will break when you deal damage.There are a number of implications this ability could have for hunters if it actually ends up on our action bars. For one, it would be quite different from a mage's Invisibility spell, which usually only allows them to see other invisible targets and only lasts for a short time. If Camouflage were to break upon dealing damage then we'd have to be able to see our targets, right? Likely we'd be able to move around and stalk them too. Also, it would not break when you start to cast a shot (such as Aimed Shot), or even if that shot were to miss -- only if it hits its mark. It could be the perfect companion to good damage openers on unsuspecting targets.If this goes live, Hunters are going to become snipers on top of everything else we are, which is super cool.

  • Forum Post of the Day: Rogue killed by an AFK Warlock

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.10.2008

    Hotlunch of Thunderlord has a bit of a problem - It seems she was out on the prowl recently, and found herself an AFK Warlock. However, despite the fact that she jumped out of hiding and wailed away at the poor Warlock, the Warlock's faithful Felguard came to his aid and killed her first. To Hotlunch's credit, she didn't immediately chalk up the blame to overpowered Warlocks but, probably rightly, to her gear. It's pretty true that poorly geared Rogues aren't much trouble to your well geared Warlock. As long as you have the hp and armor to last through their barrage of stuns to get off a fear and trinket out of Crippling Poison, then kite them around while they burn through Cloak of Shadows and Cheat Death, they're pretty easy. It's when you get the well geared rogues with tons of armor penetration and resilience that you start feeling the sting of those blades. Of course, some people in the thread rightfully pointed out that she should start looking at Opportunist's Battlegear for a quick leg up on PvP gear - it seems like her situation is exactly what it was implemented to help out with, and might have helped out a bit with the Felguard. Good luck to Hotlunch on getting geared up. With a little more preparation, I'm sure the next AFK Warlock won't be so lucky. But thinking about the situation, I think it's also a good counter to those people who get caught in complaining about "welfare epics" and all that.

  • Around Azeroth: Super shadow mini-chicken of death

    by 
    Dan O'Halloran
    Dan O'Halloran
    03.18.2008

    This anonymous player (the poultry, not the Gnome) was questing at Toshley's Station in Blades Edge Mountains when he got hit with the transporter debuff. He decided to take advantage of it and down a few Noggenfoggers and popped his Cloak of Shadows. And viola! Super shadow mini-chicken of death.Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. This means you. I'm not kidding, yours is not the exception. No, really. Sigh.%Gallery-1816%

  • Bugs confirmed for Cloak of Shadows and Vanish

    by 
    John Himes
    John Himes
    12.07.2007

    A fairly lengthy thread on the official Bug Report forum today led to the discovery of a problem related to two Rogue skills. Cloak of Shadows and Vanish were both reported by players as simply not working. For whatever reason, rogues were unable to escape the attacks of their opponents in PvP when using these skills.Reports of problems with Vanish often plague the forums. Most often these issues are caused by client/server latency, as Hortus reminds us, but this time they've identified a separate problem. While not disclosing the nature of the bug, Hortus has informed the rogues in the thread that their feedback has resulted in the discovery of a problem with these two skills and they're currently investigating the issue in hopes of finding a fix.It's nice to see that players are able to help contribute to fixing the game. If you've had any problems with these skills recently, I'd suggest that you read over the thread and see if your experience adds anything to the discussion.

  • Breakfast topic: Best new ability

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    02.01.2007

    I was playing the Burning Crusade at the house of a friend when I hit level 66. I went to the trainer and saw my new skills available for purchase. A deep chuckle began in my throat, quickly progressing to maniacal laughter. My friend, a warlock, looked over my shoulder to see what was so funny. He rolled his eyes when he saw what I was laughing at - I was about to purchase Cloak of Shadows. "Don't be so happy. It's going to be nerfed soon," he said. All I could say was "Then we better duel really, really fast. Ready?" I am very happy with Cloak of Shadows, and have put it in the row of "Emergency Kill Quick Buttons" along with Berserking, Evasion, Adrenaline Rush, and every trinket that increases attack power when activated. I've also been having fun with Deadly Throw, which allows me to be a jerk to mages and hunters. Envenom is ... well, Envenom sucks. Every class seems to have at least one really awesome new ability. Whether it's the mage's Ice Lance (most often heard being said to rogues, as in "Just wait until we have Ice Lance"), the priest's Shadow Word: Death, or the warlock's Ritual of Souls (which isn't that great but will at least stop people from opening trade for healthstones), players have something really exciting to look forward to as they ding new levels. What ability are you most looking forward to, or if you've already gotten to 70, what ability do you like the most?

  • Will Cloak of Shadows be overpowered?

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    01.14.2007

    It's always hard to decide if it's time for your own class to be hit with the nerf bat. No one wants to become weaker, and even the most grossly overpowered bugs or changes can be defended to the death as "vital to the class." And that's why it's time to talk about Cloak of Shadows. This former 41-point rogue talent is going to be trainable for all rogues at 66. It's a zero-energy instant cast effect that removes all harmful spell effects and increases your chance to resist spells by 90 percent for five seconds. It's also on a one minute cooldown. As you can imagine, this has mages, priests, and especially warlocks somewhat steamed. This basically lets rogues clear off any damaging dots and resist most spells for five seconds, which is more than enough time to vanish, cheap shot, and then you're pretty much doomed if they're a dagger rogue. If they're a sword rogue, they can probably take your health down quite a bit while you're sitting there wanding them for five seconds anyway. So far, most of the rogue response to complaints consists of "It has a cooldown!" "LOL Deathcoil!" and "It's just an escape ability!" As a rogue myself, I know that this is probably not going to be used as an escape ability by anyone but ... me, who hates fighting other players. If a rogue starts a fight with you -- and most of the time it WILL be the rogue who picks a fight because of stealth -- they're not going to use five seconds of essential invulnerability to run away. They're going to use it to stunlock or stab you. Cloak of Shadows does seem to be somewhat overpowered. Although rogues needed something to combat casters (especially the annoying mages -- who's level 1 Arcane Explosioning now?), a instant, no-cost dot remover and 5 second invulnerability with a ONE MINUTE cooldown is a bit much, even in this rogue's eyes. But how can we even it out? An energy cost? A longer cooldown? Some people have suggested buffing it to 10 seconds and then having it share a cooldown with Evasion, which sounds nice to me. Do you think Cloak of Shadows will need to be fixed, and if so, how would you fix it?

  • BC beta changes for rogues

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.05.2006

    The 41-point talent for rogues in the subtlety tree, Cloak of Shadows, never really impressed me. However, while I can't see myself spending that many talent points for it, I can certainly see its uses, and I know I'll be using it frequently if the change in the Burning Crusade beta -- making it a trainable skill -- makes it to the live realms. And before you think it's too good to be true and start pointing out that Cloak of Shadows is still listed as the 41-point talent in the official talent calculator, you should know that Tseric seems to have confirmed the change -- or at least, in his posted response to the thread about the change, he doesn't deny it -- only talks about reasons for making trainable high level talents. Of course, if the 41-point talent is trainable, that leaves the question of what the new talent might be -- and I believe the above screenshot is legitimate. The Shadowstep ability is getting too much discussion on the beta forums for it to have been a fabrication by a single person.