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  • PAX 2010: CCP unveils EVE Online's latest expansion

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2010

    Tweet var digg_url = 'http://digg.com/story/r/pax_2010_ccp_unveils_eve_online_s_latest_expansion_massively'; At PAX Prime, we caught up with CCP's lead game designer Noah Ward, who paused helpfully between the roaring crowds on all sides of the booth to fill us in on the "secret sauce" to EVE Online's continued growth and success. Ward said it was simple: CCP's steadfast commitment to the game for the long haul. The dev team strongly believes in the growth of EVE and works hard to expand it both inward and upward. Part of that growth includes continued expansions to the title, and Ward was excited to reveal the next one on deck. While it doesn't yet have a name -- at least, nothing CCP could put in print -- the team is hyped up about its latest expansion to the EVE Online franchise. Set to debut later this winter, the expansion looks to build on many of the key foundations that Tyrannis began. Hit the jump to hear about the four new features that EVE fans will find themselves crowing about by the time Santa comes a-callin'!

  • EVE Tyrannis site is go, flight!

    by 
    Justin Olivetti
    Justin Olivetti
    04.18.2010

    Come May 18th, planets are fair game for exploitation and industrialization in EVE Online, as the much-anticipated Tyrannis expansion goes live. For those who simply cannot wait for a taste of the good life, CCP has just launched the official EVE Tyrannis website for the enjoyment and dissection of all. EVE Online is heading in new directions with Tyrannis, allowing players to finally explore planets (presumably in preparation for DUST 514) -- and not just explore them, but to build industries on them that will revolve around completely new materials. Tyrannis will also usher in EVE Gate, a social networking hub to tie EVE players together. The new website is a grab bag full of goodies, including promotional videos, overview of the new systems, and a screenshot gallery. Wanna-be colonists looking to get a head start on the inevitable competition would do well to devour every snippet of information presented here. Head over to the official Tyrannis site and let us know what you think!

  • Lost Planet Colonies has new first-person mode

    by 
    Ross Miller
    Ross Miller
    03.20.2008

    If you're still looking for reasons to (re)purchase Lost Planet: Colonies, IGN has outlined four new single player modes for the game. One of those in particular raised an eyebrow: a first-person mode that you can toggle via the menu screen. Curious how the traditionally third-person Lost Planet would look as a FPS? Check out the video above.Other bonus modes include the self-explanatory Score Attack, a gauntlet of boss fights in Trial Battle Mode and Off Limit Mode, which lets you replay levels at a much greater speed with unlimited ammo. We've embedded a video of Off Limit after the break. Lost Planet: Colonies is coming May 27 on PC and Xbox 360 (still no PS3 confirmation) for $30.[Via X3F]

  • Experience Colonies' single player four ways

    by 
    Dustin Burg
    Dustin Burg
    03.19.2008

    IGN has the scoop on a few things that makes Lost Planet: Colonies' single player different from its predecessor and no friends, it isn't new levels or a beefier story. Instead, Colonies will add four new player modes to the Lost Planet experience including a Halo 3'esque Score Attack mode, a Trial Battle mode, a First-Person mode and a not-unlocked-from-the-get-go Off-Limit mode. And out of all four, we don't know what to think about the First-Person mode. Playing Lost Planet as a FPS just sounds weird. Doesn't it? Make the hop over to IGN to get your Colonies single player mode information fix and be sure to watch the weirdness that is Lost Planet FPS in the video above. Weird ...

  • Lost Planet Colonies confirmed for $30, online not backwards-compatible

    by 
    Zack Stern
    Zack Stern
    03.13.2008

    Lost Planet: Extreme Condition Colonies Edition -- known around these parts as Lost Planet: Colonies or Lost Planet 1.5 -- has finally been officially announced. The game is a repackaging of the full Lost Planet title, plus a bunch of additional multiplayer and single-player extras. The good news: It'll cost about $30. The bad news: Colonies Edition multiplayer will be incompatible with current Lost Planet games.Scheduled for a May 27 release on 360 and PC, Colonies mainly adds new, creative multiplayer modes to the original game. Several are based on holding checkpoints and CTF variants. Our favorite, however, lets one gamer control an Akrid, with the others teaming up to try to take down the alien. Different creatures are available, and we recently saw a demo showing how a spindly, player-controlled giant can make quick kills with its swiping legs.New playable characters, new weapons, and new levels are also added. Many of those are tuned for these alien battles, giving bunkers for humans to hide from the less-mobile aliens. Xbox 360 and PC players can play against each other using paid, Xbox Live gold accounts. Non-paying PC gamers will still be able to play online, but they'll only face other PCs.%Gallery-18254%

  • Battlestar Galactica open source project is frackin' sweet

    by 
    Kevin Kelly
    Kevin Kelly
    04.04.2007

    Listen up, nuggets. You're in a Colonial Viper. You've got no wingman, three inbound Cylon Heavy Raiders, and you just spotted a Basestar several klicks away. What do you do? Choose your own adventure: Whiz your flight suit. Call for backup and fire up your FTL drive Hammer down the trigger and go for the gold Now you can actually make the call yourself. The open source Beyond the Red Line project based on Battlestar Galactica has finally released demos of the game for the Windows, Mac, and Linux platforms. We downloaded it and took it for a spin. While there's a fairly steep learning curve (much easier to deal with if you've played Freespace 2 a lot), the space combat and in-game elements are slick. The game is powered by the new and improved Freespace 2 engine, although it's entirely standalone so you don't need Freespace to play it. They've put together their own audio for the entire demo, which includes original characters, voice acting, and soundtrack pieces from Bear McCreary and Richard Gibbs (composers for the show), online multiplayer that actually works, and it's own storyline. In fact, if you haven't seen season two, you'll want to avoid the game for the spoilers.While there aren't any Six models in here, we like what they've put together so far. Plus our favorite word "free" is sandwiched in there too. It'll give you something to do until the next season starts ... in 2008.