comic life

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  • Comic Life 3 adds new filters and more

    by 
    Steve Sande
    Steve Sande
    10.16.2013

    Are you a fan of Comic Life? The Mac application has been around for years, giving you the opportunity to put yourself or friends into comic strip-like images complete with halftones and fun titles. For many years, Comic Life came pre-installed on Macs so you could process photos with wild abandon. Time rolls on, and now the developers at Plasq have released Comic Life 3 to the public. The upgrade to version 3 is significant, so much so that the upgrade from earlier versions costs US$14.99 (introductory price; regular price after October 20 will be $29.99) -- the same as buying a new copy from the Mac App Store or Plasq. What's new in Comic Life 3? A script editor if you want to write up a script before lining up your characters in your comic book Parametric filters including new Rotoscope, Retro and Sketch filters Instant Alpha for removing backgrounds from photos before giving them the Comic Life treatment Brush strokes for giving elements a hand-drawn look. 3D lettering for titles New fill options New editing controls, including parametric balloon shapes, rulers, alignment and spacing guides and master page elements Plasq offers a 30-day free trial if you're not sure the app is right for you, but be sure that you take advantage of the limited time 50 percent discount if you're currently a fan of Comic Life.

  • Plasq brings Comic Life to the iPad

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    05.04.2011

    Comic Life, the popular Mac application that takes your photos and lets you turn them into a comic book, is now available on the iPad. The iPad version launched late last week and includes several features of its desktop counterpart, including templates, balloon controls and social network integration. The iPad app is optimized for the touchscreen with a user interface that lets you edit and move items using your fingertips. You can also use photos from your photo library or capture them on the fly using the iPad 2 cameras. Once you create a personalized comic book, you can share it via email or Facebook or wirelessly print a hard copy for archival purposes. If you use Comic Life in the classroom or other group settings, you will be able to drag and drop comics between iPads so that you can share your creation with your fellow classmates or friends. You can grab your copy of Comic Life for the iPad from the App Store for US$7.99. [Via The Loop]

  • Comic Life 2 for Mac delivers more thought-balloon fun

    by 
    Michael Rose
    Michael Rose
    12.10.2010

    From time to time, I'm asked to name my favorite Mac app -- as if such a designation was even possible (I love you all equally, kids, don't worry). If you pushed me and narrowed the question a bit to, "Is there a Mac app that you keep coming back to when you have to create something cool in a very short period of time?" the answer is easy. Plasq's Comic Life is my favorite quick turnaround tool, smile inducer and fun photo mauler. The $30 app, from the incubator firm of Skitch, is a delightful (if at times a bit busy) way to take your favorite pictures, add quick captions and layouts, and immediately print or share them with a click. I've used it for refrigerator magnets, party invites, birth announcements, process documentation and more over the years. Yesterday Plasq released version 2.0 of Comic Life, which adds template support, Facebook integration, advanced word-balloon controls and more. It's a $9.95 upgrade for existing users and $19.95 to move to a five-machine family pack. (Note that Comic Life Magiq is $20 more costly; it adds image edit/warp controls and other high-end features, but it isn't file-compatible with CL2 yet.) This is the biggest revamp for the core Comic Life product in its five-year history, and it's fantastic to see one of our favorite indie studios putting out refreshed products right before the Mac App Store hits. There's a free 30-day trial, so check it out!

  • Apple patent turns video games into comics

    by 
    Mike Schramm
    Mike Schramm
    08.13.2010

    This might be the wackiest patent that I've ever seen Apple apply for. The company has recently put in a patent to describe the process of making a digital comic book out of a video game playthrough. The idea here is that you'd play through a segment of a video game (Mass Effect is the one used in the example), and then Apple would collect information about your character and the way that you played the game. It would then use that information to turn the experience into an e-book, which could either be sold digitally or printed. Say what? I guess that's cool, but this just seems like Apple is laying down a quick patent on a pretty harebrained idea; it doesn't seem like a preview of an actual service that we'll eventually see implemented on the Mac. Then again, Apple has worked pretty closely with Comic Life in the past, and it has connected the popular comic creation app to both iPhoto and MobileMe. Maybe it's looking at extending that service further. Another (presumably more practical) patent has Apple examining improved equalizers on iTunes and in the iDevices. This one I can get behind. The EQ that's there right now works, but the patent involves more dynamic adjustments and some user-free audio enhancement. Again, Apple patents ideas, not actual products, but there's still a possibility that we'll see either or both of these ideas implemented in the future.

  • Plasq ships Comic Life Magiq

    by 
    Michael Rose
    Michael Rose
    05.08.2008

    It's Magiq day. First announced and demoed at Macworld Expo in January, and eagerly awaited by doodlers everywhere: Plasq's new evolution in the Comic Life product line, Comic Life Magiq, is shipping now. Magiq is not an upgrade to Comic Life, which is still sold separately -- it's a whole new tool, including an embedded image editor and pro-level layout and masking components. A slew of new templates and a Core Animation-driven UI complete the package. As you might surmise, CLM is a Leopard-only Universal Binary release (it actually calls for 10.5.2 as a minimum OS version). A full license is $45 and cross-grades from Comic Life (including the bundled version that shipped with some Macs) are $30; however, for a limited time you can get a license for $40 and a crossgrade for $20. A 30-day unlimited demo can be downloaded from plasq.com now. We're looking forward to some hands-on Magiq time and posting some screenshots later today.

  • All Freeverse games and apps 20% off today only

    by 
    Mike Schramm
    Mike Schramm
    02.29.2008

    Freeverse has sent along the heads up on a sale they're having today only. To celebrate "Leap Day" (yes, we're only having this twenty-four hour period today because it's a Leap Year), they're selling everything they got for an extra 20% off whenever you use the code "leapyear" during checkout.What could you buy? Well, you could grab their 3D Desktop Defense-like game Horde of Orcs for a mere $20, pick up Neon Tango (a flashy Asteroids-like shooter) for the same price, or grab Wingnuts 2, which isn't too bad a bit of pick-up-and-play shooting fun, for $24. You could also grab any of the apps they sell for the sale price, too: they've got Comic Life Deluxe for $24 and the award-winning Lineform for $64 after the discount.Yeah, 20% ain't too huge, but hey it's only Leap Day, and if you've been waiting to grab some of this Freeverse 'ware this makes today the perfect time to do it.

  • Quick video of Plasq's Magiq

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    01.25.2008

    Click To Play It's no big secret we love the funky look and wonderfully simple apps that come from the Plasq team. And there's no denying that Comic Life was a big hit for them. To follow that act they've been working on Comic Life Magiq, which we only had a taste of so far, but it looks just as funky and useful as you'd expect from these guys. Check out one of those age-old photo tasks: cutting a person out of a background. They actually make it look fun.Also on:YouTube, DailyMotion, Blip.tv, Viddler and Crackle

  • Breakfast Topic: Is WoW science fiction?

    by 
    David Bowers
    David Bowers
    07.16.2007

    Yesterday we talked about similarities between World of Warcraft and other fantasy franchises. Commenting on that post, Baluki noted that "Warcraft is also somewhat unique in mixing some sci-fi elements into its fantasy universe." But not everyone thinks that's a good thing: back around the time that Burning Crusade previews were coming out, the draenei and the naaru caused quite a bit of stir among lore fans who felt that "space pallies" and "interdimensional ships" like Tempest Keep were going too far.One poster to the forums linked to this screenshot and said, "When did this turn into a friggin space game... Draenei, Exodar... hell this battleground feels more like UT Facing Worlds map than an RPG..." Drysc replied: "I believe you may be creating your own idea of what Warcraft is and has been, while it's been anything but a traditional medieval fantasy setting. The lore and history is full of interstellar travel and themes one may consider 'sci-fi'. There are warp gates that link various worlds together, planets blowing up, space traveling demons who enslave entire planets, inter dimensional ships, time travel, etc. "You say '[this] feels more like UT Facing Worlds map than an RPG... ', when RPG simply stands for Roleplaying Game. Warcraft has and always will be beyond a singular tolkienesque world, and I think those who know and understand the lore and history are more apt to recognize and accept how the story is progressing as 'clearly Warcraft'."What do you think? Are the "sci-fi" elements minimal enough that WoW still doesn't count as "science fiction" or even "science fantasy?" Or do World of Warcraft and The Burning Crusade launch the lore off the Tolkienenque fantasy homeworld and into the anomalous nebulae of Stargate, Alien, or even Transformers? Personally, I think WoW gets the balance right -- I'm happy to see some creative mixing of different themes that breaks the traditional fantasy molds. I'd like to see more sci-fi elements in future expansions too, though I doubt that's likely. WTB more WoW Lightsabers!

  • Mysterious Mysteries: Arakkoa superhero, or druid in disguise?

    by 
    David Bowers
    David Bowers
    06.27.2007

    Refugees dwelling in the Bone Wastes not far from the blasted ruin of Auchindoun have reported seeing a bird-man Arakkoa soaring through the sky! Kirrik the Awakened at the refugee caravan gave a speech today regarding the momentous significance of this sighting: "This is none other than Superarakkoa, the prophesied super-hero of the Arakkoa, come to reform the Arakkoa people and finally get our caravan moving again!" Superarakkoa is widely known among Arakkoa to be the invincible savior of "Truth, Justice, and the Arakkoa Way," only vulnerable to the deadly "dark crystals" or "Thraptonite," from the mythical planet of Thra.A night elf standing nearby said that the superhero is a hoax. This elf, named Jared, claims to know the hero's secret: "There is a quest for the Skyguard called 'A Shabby Disguise' in which you disguise yourself as an Arakkoa to buy a book from some guy. Well, I discovered that Druids can use their forms while in this disguise and it doesnt change their appearance." Showing us pictures he himself took of the hero (Superarakkoa's personal photographer, apparently), he claimed that the druid in question tried using his epic flight form while disguised, and was thereby able to fly about looking like an Arakkoa. "The disguise can only be used in Terokkar," he said, "but I still think it is a neat trick."Many thanks to our reader Jared for providing us with the inside scoop on this mystery! We wonder who Superarakkoa's secret identity is... but while we investigate that, what other mysterious uses have you adventurers found for other quests and disguises?

  • Video: a tour of Skitch

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    06.15.2007

    Click To Play Skitch is the latest app from the boys of Plasq, makers of the hugely popular Comic Life. If you've never seen it in action, take a few to check out the simple yet powerful interface.

  • The ridable flightless bird boss

    by 
    David Bowers
    David Bowers
    06.13.2007

    Attention mount collectors! In the process of completing the quests involved in acquiring his or her Swift flight form, any dedicated druid friend of yours will get an item that allows access to a special boss, called Anzu, the Raven God. It behooves you to make this druid like you very very much, and take you to fight this Raven God many many times. Rarely, this boss will drop a very very special mount: itself. That's right! One of the items a lucky few will be able to loot from this dead bird's corpse is the dead bird itself, raised to life as a ridable mount. This may be the only item in the game where you can summon a boss and ride around on him to your hearts content, and look pretty spiffy while you're at it, too. The only odd thing about this bird is that it can't fly; this is a land mount only. At least it doesn't look anything like a penguin. If one wants a real flying raven mount, the only option is to level a night elf druid up and learn how to shapeshift into a raven form. But in the meantime for all other classes (as well as greedy druids who want this mount to go with the theme of their Flight Form), this is the next best thing, or even better, depending on your point of view. This is the indisputable number one top right answer for today's breakfast topic, "Neatest Land Mount." Discuss.

  • Breakfast Topic: Little Red Riding Nether Ray

    by 
    David Bowers
    David Bowers
    06.07.2007

    I know, I know... today's breakfast topic comic seems a bit dark and gloomy -- but don't worry! Things are not what they seem! The girl's grandma is actually a professional hunter of evil grandmavores. The girl-grandma team tricks the beasts into their doom: first, little Red lures the beasts close to the cottage, and then Granny springs a woodsman-shaped target dummy on them and mutilates them from behind with her epic daggers disguised as knitting needles. Annnywaaaay, the topic for today is these scary creatures known as nether rays! Now we can ride them! But... the question is, does anyone want to? I know the nether ray in this picture looks pretty spooky, and I'll admit that there are some screenshots in which they look okay at first. But over all, aren't they really rather ugly, pudgy and too much like a fish with serious dental problems? I was over there questing in Skettis with a friend of mine today, just earning some money in a few spare minutes I had to play, when we stopped to gawk at the Sha'tari Skyguard dwarf just swooshing along on his nether ray mount, looking as pudgy and as awkward as can be. I realized, this thing doesn't look like it should be a mount at all. Your legs kind of sink through the creature's tendril hood or whatever it is, and some races apparently have their hands hanging out in thin air, holding on to reins that should be there on any normal mount, but not on this one.Do you agree that this thing is an ugly waste of your reputation grinding time? or am I totally missing the aesthetic genius of this?

  • The Cocoa Conundrum

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    10.31.2006

    When it comes to software on the Mac platform it's a mixed bag. I don't mean like on Windows, where the bag is full of snakes, scorpions, rusty blades, and the occasional bit of peach. Software on the Mac has been in flux for a decade. When Apple bought NeXT, most of us figured Copland was dead in the water (and it was). Personally, I wish we'd seen OpenDoc come to fruition, but that comes from years of dealing with bloatware. OS X pushed the "Classic" Mac OS further and further into the shadows, until, with the advent of Intel Macs, it's pretty much dying off... Read the fine print on these Leopard features for developers, and you'll realize how dead "Classic" really is. Perhaps we should call it "Relic."Now ask anyone (well, almost anyone) who's coded Cocoa apps and they'll tell you it's lovely. Shoot, Apple's so proud of the frameworks they provide for devs, they even touted a new one, Core Animation, as one of the 10 things coming in Leopard. But we're still living a dual-existence (triple or quadruple or more, if you get technical) in that you have Cocoa apps, and you have the non-Cocoa apps. Perhaps you know about Java, which is what Limewire uses. Or X11's ability to run apps like GIMP. Both of those have their quirks. Java apps can be all over the place, and X11 doesn't integrate the UI of OSX, among other issues. Carbon is a mix of old-skool API's (implemented in good ol' C if I recall), and permeates Mac apps like Office and Photoshop, where a teardown/rebuild would be too unwieldy. There's also the fact that key apps like Finder and QuickTime are Carbon enough to still have some legacy code from way back when, which might account for some of their quirks too... No holy wars about Cocoa vs. Carbon, OK? I'm with David Weiss on this one. So you have Cocoa, Carbon and everything else.Getting granular for a moment, look at a tale of two browsers: Safari vs. Firefox. Safari is a Cocoa app, and it is tightly integrated with OS X tools. It maintains the ability to look up words in the Dictionary app with a right-click, and access the OS X Keychain. Firefox is not a (full) Cocoa app, and you can't niftily use a keyboard shortcut to look up a word, nor will it store passwords in Keychain. I've learned to use this "wall" to my advantage. Since the passwords are stored differently, I can automatically log in to systems (like gmail) using two accounts simultaneously. I use my business gmail on one browser, and personal on the other. Unfortunately, you're limited to 3, as all Firefox-based browsers will share their version of Keychain, and all Webkit-derived browsers use Keychain. I say three, because Opera stands alone (and doesn't always play nice with Gmail). There's the conundrum: to the average user, they don't care, but when little non-Cocoa quirks appear, they scratch their heads and wonder why the Mac doesn't just "do stuff" one standard way.Keep reading for my take on shareware, freeware, and malware in OS X...

  • Comic Life 1.2 review

    by 
    Scott McNulty
    Scott McNulty
    01.16.2006

    The good folks over at Nonstopmac (where they talk about Macs nonstop I would assume) have taken a close look at Comic Life, and they like what they see.Give the app 9 out of 10 nonstopmacs, I would say you should check out Comic Life (and plus we have written about it about a million times).