commenter

Latest

  • Ask Massively: Dancing on WildStar's grave

    by 
    Bree Royce
    Bree Royce
    10.03.2014

    This week's revelation that WildStar Design Producer Stephen Frost is quitting his role is not the first and likely won't be the last blow to the beleaguered game. Carbine lost several high-profile developers before and after launch, and with raiding guilds abandoning the title, server merges on the way, endgame grind being scaled back, updates being heavily delayed, and Christmas being canceled, even more players are losing faith in the title. That's nothing new in our industry. MMOs are big and unwieldy and sometimes launch with terrible underlying problems. They can usually pull out of a nosedive, given time. So let's give them time. But there's a whole contingent of gamers already dancing on WildStar's grave when it's not even dead. It's one thing to deeply oppose a game's design, but if you take delight in watching major MMOs flounder, you don't really deserve this genre at all.

  • Ask Massively: The one where we talk about our 2013 awards

    by 
    Bree Royce
    Bree Royce
    12.26.2013

    Let's talk about our 2013 awards (not the 2012 awards, though this image demonstrates why we avoid easily manipulable community polls). Some of you agreed with our picks. Some of you didn't. That's OK. Not everyone on the Massively staff agreed with all of them either. A lot of sites just let the Important People reach a consensus on nominations or even the final vote, but we let every staffer vote on the entire pool of everything. Everything, as one columnist put it, was a write-in. Goodness, even TUG scored a vote in there. Of course, TUG is adorable. A bunch of people wrote something to the effect of, "How dare you say subs are the year's biggest mistake? Massively hates subs! You're so biased for F2P!" Specifically, we said that subs were a huge blunder for The Elder Scrolls Online and WildStar. "Massively" is not a hivemind entity, and "Massively" does not hate subs. Quite a lot of us like or even prefer subs. Most of us grew up when subs were the norm. I'm subbed to two games right this very second, even though what I personally prefer was classic Guild Wars' buy-to-play campaign set-up. We also voted for a sub game as our game of the year! But let's be perfectly clear when we're fighting this F2P-vs.-sub war: The sub model we remember so fondly is not the sub model games are deploying now.

  • Ask Massively: Taboo topics

    by 
    Bree Royce
    Bree Royce
    07.18.2013

    In the US, we have a joke about how you never discuss politics or religion with friends if you want to keep those friends, which is a shame since those are usually the most interesting subjects, especially when it's three in the morning and you're out of jello shots. Today's topic might seem as if it's about religion and politics on the surface, but it's really not. A reader named Ediz wrote to us with the following question: While browsing the official Neverwinter forum guild recruitment section, I noticed several guilds openly advertising their religious orientation. I think this is really bad, even if they accept non-religious members. This type of behaviour should be strongly dealt with by community managers. The last thing I want in a game and especially MMO is to see people's religious, sexual, or political orientations openly advertised as it just ruins my immersion. I politely complained about it on the thread, and my post has been casually removed by the moderators. What is wrong with these guys? Short answer? Nothing at all.

  • The Daily Grind: How do you define hardcore?

    by 
    Bree Royce
    Bree Royce
    07.05.2013

    Earlier this week, a Massively commenter suggested that a games writer who doesn't raid constantly is by definition casual. Our columnist argued that to a games writer, a raiding endgame is just one kind of gameplay, that she felt obligated to do and write about more than just raiding, and that her considerable ("embarrassing" I believe was the word she used) playtime alone made her hardcore. And some games don't even have raiding to begin with! I found the conversation interesting because it shows that many of us disagree on what terms like casual and hardcore mean. I think hardcore comes in all flavors: hardcore sandboxers like Jef, hardcore PvPers like Patrick, hardcore roleplayers like Eliot, even hardcore traders like me. There are even hardcore dabblers, who turn trying out new games into an 80-hour-a-week endeavor. But today, we're asking you -- how do you define "hardcore"? Is it about breadth vs. depth? Time invested? A specific, arbitrary activity? Honorable kills? Or do we use the terms merely to minimalize others -- is it time to retire these words in a genre so enormous? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ask Massively: The mobile site and trolly trollersons

    by 
    Bree Royce
    Bree Royce
    12.06.2012

    Welcome back to Ask Massively, that corner of the site where we take a stab at answering random questions you deposit in our inboxes and comments. Hey guys, we have a cave troll, checkit. soundersfc.tid wrote: I have a question or two about the commenting system. Do you think there will ever be a way to flag offensive comments through the mobile version of the site? And speaking of offensive comments, what metric does Massively use when considering permanent bans on commenters? Long-time mobile viewers will know that our mobile site is... well, it's a thing. A thing that doesn't get a whole lot of love from the technical staff, unfortunately. We were thrilled that the new comment system works so well on mobile, but you're right: It has some deficiencies, which is a bummer because according to our site analytics, a lot of you surf from your favorite hand-held gadgets.

  • Ask Massively: Every six weeks

    by 
    Bree Royce
    Bree Royce
    10.25.2012

    Every six weeks, another Massively writer takes over Choose My Adventure, a column that asks readers to vote in polls to determine what the writer will play and do within the reader-selected game. The columnist bravely plunges into the role you design, even when you sadistically vote that he or she play a naked blue Gnome who fights in melee with guns and is forbidden to leave PvP battlegrounds except to craft cookie dough. That doesn't usually make for the best showcase of a game, which you're quick to tell us when the writer has a scattershot experience at your bidding. Today's Ask Massively is all about the Choose My Adventure series and finding order in its chaos.

  • Flameseeker Chronicles: Let's talk business

    by 
    Rubi Bayer
    Rubi Bayer
    06.13.2011

    I'm home from E3, and while there was a distinct lack of Guild Wars 2 (which we expected), I managed to have the time of my life anyway. Shawn and I recorded a couple episodes of Massively Speaking, and in the second one, we went off on a brief tangent about Guild Wars 2, Star Wars: The Old Republic, and what sort of competition the two would be facing with each other and more upcoming releases. Some of what I had to say prompted some heavy discussion in the comments, including my opinion that GW2 will have less competition thanks to the business model. Now, 95% of the time I laugh and move on when someone tells me that my opinions are wrong; after all, they are my opinions. It's not really a question of right or wrong. The other five percent of the time, someone will make an eloquent, well-thought-out opposing case that makes me sit back and reconsider what I've been thinking. I usually won't be completely swayed to an opposing opinion, but sometimes it can open my eyes to the merits of a different viewpoint and leave me feeling that there are some good things to be said for it. That happened this week and prompted me to do something a bit unusual: a Flameseeker Chronicles done Global Chat-style. Follow along after the break, and let's talk business (models)!

  • Engadget's comments policy: what you need to know

    by 
    Tim Stevens
    Tim Stevens
    04.25.2011

    It's been a little while since we took the time to remind you folks how comments work here -- not that long in human years but, since we've had some changes since then, we thought it was time for a reminder. After the break you'll find our "human's guide" to commenting, a sort of care and feeding guide for your Disqus account. If you've been here for awhile (hello, you) it should be mighty familiar but, since the flow of the commenters has hugely increased lately, we're going to be more strict for awhile, deleting any comments we deem to be trollin' or hatin' and banning repeat offenders. We don't like banning people, and we realize that haters do have to hate, but we love encouraging active and open debate down there. This is the best way for us to do that. Of course, to keep things on track we need help, and while a few, proud comment moderators have been doing us service for months now it's time to invite a few more into the fold. Click on through and, at the bottom, you'll see how to apply.

  • Feitan offers up even more WoW icons for your enjoyment

    by 
    Mike Schramm
    Mike Schramm
    06.23.2009

    Feitan has posted another terrific set of WoW-related icons over on WoW LJ. Combine all of those with the first set, and throw in all of the other ones we've collected for you in the past, and you've got a really nice set of perfectly-sized choices from World of Warcraft to use as your icon on whatever service needs an avatar.Like, for example, our own comments. While the cartoon Ogre we've got as the default is quite cute, you might want to make yours a little more personal -- all you've got to do is click your name after commenting, and you'll be taken to a page where you can log in and edit your profile, see your comments so far, and yes, update a new profile picture. If you're still using the default commenter icon with our brand new commenting system, now is definitely the time to make the upgrade.

  • Sprucing up your commenter icon on WoW Insider

    by 
    Mike Schramm
    Mike Schramm
    12.17.2008

    I have to say, it takes a lot for you commenters to hurt me, but I was a little hurt that no one, as far as I've seen, has noticed that you're all Ogres now. Our own Zach Yonzon created some fun little Ogre art, and all of our default commenter icons (if you haven't yet changed yours by clicking on your name after commenting and logging into Blogsmith) are now grinning cartoon Ogres. I thought people would be shocked when we first put the change in about a month ago (we also considered turning everyone into Murlocs and/or Peons), but it doesn't seem like anyone noticed at all.Hopefully you have noticed now that we've pointed it out, and if you'd rather not be an Ogre, I'll remind you that there are plenty of Warcraft icons out there -- we've posted some from LJ before, and now Sarah has posted another set of holiday-related icons to choose from. Of course there are the official icons, and we've even got our own gallery of commenter icons for you to look over, not to mention that you can always take a screenshot in the game and upload a 64x64 crop of that as your own icon.As I said, if you want to change yours, just click on your name after you make a comment, and then you can login on that page with the password you normally use as a "Returning Member" in our comments (and yes we know the system is lame -- if you have issues, usually the best thing to do is to leave a comment as a "New Reader" again, and use a new email address if you haven't ever gotten the email that gets sent to you). Maybe you all just like being Ogres, but if you want to show a little personality with your icon in our comments section, feel free.

  • Rumor: 360 wireless gaming receiver $20; wheel $130; headset $60; camera $40; Halo and Forza faceplates $20 [update 1]

    by 
    Dan Choi
    Dan Choi
    05.12.2006

    Thanks to a reliable source from Microsoft, we've learned some important details about the new peripherals announced for the Xbox 360, including pricing and a few Halo faceplate (non)specifics. Check out the leaked info and prices below: 360 wireless gaming receiver (which enables wireless 360 controllers, headsets, and wheels on your PC): $20 Wireless racing wheel: $130 Wireless headset: $60 Xbox Live Vision Camera (with headset, one month of Live Gold, and one arcade -- presumably Xbox Live Arcade -- game): $40 New faceplates for Halo (with the Master Chief on 'em, but not Halo 3 specific) and Forza (no word on connections to the sequel): $20 each 256 MB portable memory unit (MU): no official price yet, but definitely not four times the cost of the older 64MB MU Besides acknowledging that the PC is "the biggest gaming device of all," MS appears to be setting an agressive price for its most relevant new PC accessory, the wireless gaming receiver (at least in comparison to the outrageously priced 360 wireless networking adapter). Unfortunately, no price was revealed as of yet for the USB-based HD-DVD add-on.We've speculated in our recent podcasts as to what would happen to the various 360 SKUs when price drops inevitably occur. An interesting theory bandied about by prolific Joystiq Contributor epobirs (on our earlier bump-to-256MB-MU post) was that a $20 price drop for the Core system, coupled with a $20 price drop on the 64MB MU, would finally allow folks to pick up a capable non-Premium bundle for the original $300 Core price point. (Not a bad way to undercut PS2 memory card prices, too.) We hope to get official confirmation on this info in the not-too-distant future.[Update: Sorry, had the camera price wrong in the headline; it now matches the price of the bundle listed in the body of the text below.]See also: 360's Mem Unit getting a bump to 256MB? (Comment from epobirs) Use 360 wireless peripherals with a PC Engadget & Joystiq's live coverage of Microsoft's Xbox 360 E3 event Joystiq / Engadget podcasts from Day One and Day Two of E3 2006