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  • The Elder Scrolls Online gets shiny concept art, bi-weekly Q&A

    by 
    Elisabeth
    Elisabeth
    11.02.2012

    Have you been searching for a way to represent your favorite fantastical faction? Put down the stencils and spray paint: The fine folks behind The Elder Scrolls Online have seen fit to provide you with Twitter and Facebook avatars representing the Ebonheart Pact and its constituent races. Bear the crest of the Pact, Argonians, Dark Elves, or Nords with pride! While you're at it, you might ogle the fancy concept art that accompanies the avatars. If the Ebonheart Pact isn't your fantasy consortium of choice, maybe you simply don't know enough about it. In that case, an upcoming Q&A about the Ebonheart Pact may be just the thing for you. The TESO dev team is starting a bi-weekly Ask Us Anything Q&A to address questions about the game and its development. Each of the Ask Us Anything sessions will focus on a specific topic, which the team requests you keep in mind while thinking up your "anything" to ask. For the inaugural Q&A, which will go up next week, you can ask whatever you like about the Ebonheart Pact. You can find more information on the official site or submit questions through the official Facebook page.

  • Star Wars: The Old Republic community Q&A talks 1.3, clarifies existing features

    by 
    Matt Daniel
    Matt Daniel
    06.08.2012

    It's time for yet another Star Wars: The Old Republic community Q&A. This time around, the devs asked players to move away from asking about far-future content (which often garners unspecific, uninformative answers) and instead ask about current features and the philosophy behind certain design decisions. As a result, there are a number of questions about the additions of the upcoming patch 1.3, such as the group finder and ranked warzones. In addition, game designer Jason Attard takes the time to explain exactly what Presence does and the benefits and detriments to its use. Efficiency bonuses for crew skills are also mentioned, with the dev clarifying that efficiency, which grants a speed bonus when crafting items, increases in proportion with that crewmate's affection for you, up to a max of 15% efficiency. For the full Q&A session and all the juicy details therein, head on over to the game's official site.

  • Center your sights with MechWarrior Online's latest dev Q&A

    by 
    Matt Daniel
    Matt Daniel
    03.14.2012

    MechWarriors, start your engines. It's time for another Q&A session with the fine folks at Piranha Games, the studio behind the upcoming free-to-play MechWarrior Online. Combat is the name of the game today, and developers Matt Craig, Paul Inouye, David Bradley, and Garth Eriam have taken some time to answer players' burning questions. The Q&A covers topics ranging from the game's reticle convergence mechanics to how exactly one goes about disabling an enemy 'Mech, and just as there's more than one way to skin a cat, there are myriad methods with which to bring destruction to your foes. Players will be able to bring down an enemy BattleMech by destroying the head, disabling the torso, or literally bringing the 'Mech to its knees by crippling its legs. But of course, that's much easier said than done. The game's reticle convergence system will require players to aim their shots well and time them even better if they plan to survive for long. The full details, for those interested in the mechanics of combat, are available for perusal at the official MWO site.