computer generated

Latest

  • MetHuman Creator

    Epic's MetaHuman Creator generates realistic virtual people

    by 
    Saqib Shah
    Saqib Shah
    02.11.2021

    With Hollywood clamoring for virtual production tools after the success of Disney’s The Mandalorian, bleeding-edge digital effects are in high demand. At the forefront of the medium lies Unreal, Fortnite maker Epic Games’ proprietary game engine that sits at the intersection of gaming and big-budget Hollywood entertainment. After working on the digital sets used in the Star Wars spinoff, Unreal is now offering a glimpse at its latest virtual production tech: A realistic digital character creator that takes the grunt work out of crafting virtual humans at scale.

  • Blizzard's CG team talks about making those epic cinematics

    by 
    Mike Schramm
    Mike Schramm
    01.21.2009

    Blizzplanet's got the tip on a great interview over at CG Channel with the Blizzard CGI team, responsible for, among many other great cinematics, putting together the Wrath intro trailer. We heard from this team back at BlizzCon, and here they give a little more insight into the thinking behind their process, rather than the process itself.One of the first questions that comes up is one that everyone would like to ask: Why haven't we seen a longer feature from these guys? But they say that, as always, their first priority is making great games, not great features, and as much as people would want to see a 60 or 90 minute cinematic from this team, they work for a game company. They also talk about something they've been working more on lately: in-game cinematics. I saw this at work in Starcraft II back at BlizzCon -- while most of Blizzard's cinematics so far have been completely separate from the in-game art, Starcraft II introduces models that are high-quality enough to be rendered cinematically, so much of the actual cutscenes are in-game rather than in separately rendered CGI. But as the team points out, their goal is to make them no less awesome.Finally, they do get into the nitty-gritty of designing their cinematics, and 3D animators will enjoy the ins and outs of how Blizzard made Arthas summon that Frostwyrm. We're just in awe of how much great work this team does -- hopefully we'll be seeing lots more of it in the future.

  • CGI night elf stuns European forums

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    05.04.2007

    The uncanny valley is a longtime hypothesis about human reaction to robots and computer-generated images. The basic gist is that people like robots/CGI figures that aren't made to imitate humans --- thus the cartoonish style of WoW. We notice the humanlike characteristics of the non-humans and empathize with them. But as the robots get closer and closer to looking like humans, we become strongly repulsed and tend to notice the small things that set them apart from real people. Eventually, though, someday someone will make a figure that looks exactly like a human, and the uncanny valley will disappear. And it looks like we're pretty close to that point, at least going by the CGSociety article going around the European WoW Forums. If it weren't for the step-by-step tutorial, I would have sworn that this picture of a night elf -- made by artist Max Kor for a Blizzard fan art competition -- was of an actual woman in night elf makeup. The eyes, which are usually the big thing that catches people in CG, look totally normal. Forumgoers are also pretty impressed; Megg of Scarshield Legion says, "In 15 years, that's what WoW4 will look like." What do you think about this art?