consistency

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  • From our readers: Guild Retention

    by 
    Amanda Dean
    Amanda Dean
    05.27.2009

    We get lots of email from our readers trying to find their way though WoW. I'd like to take a moment to answer a question about membership retention. This also builds on a previous response regarding the trials and tribulations of starting a guild.Hi I been reading your posts and listening to the podcast and you recently made a new guild. I have a guild with around 140 members and we do some raiding weekly but every time I log off, it seems that people start arguing, and drama just starts building up. I went away for a couple days and when I come back from my vacation, Alot of people have left the guild. Maybe 10-15 people. Now they are stealing my members and have made a new guild. Do you have tips on member retaining and stuff like that, would be cool if you can do a post on that kind of stuff and how you work that out, thanksHello reader,Thank you for the email. One of the hardest things I've noticed about a guild is dealing with a certain amount of churn. Acceptance is the first step. People leave for all kinds of reasons. There will be those that come and go. The stronger you make your core, the stronger you make your guild.

  • Ubisoft 'least consistent,' Rockstar 'most consistent,' concludes study of Metacritic

    by 
    Griffin McElroy
    Griffin McElroy
    03.05.2009

    Prepare yourself for some simple math and inflammatory statements. Gaming industry analysis site GameQuarry recently performed a breakdown of Metacritic ratings for titles released by major publishers to determine whose releases were of a consistently high quality. Assigning each release an A - F grade, then using a simple point value cipher (A = 2, B = 1, C = 0, D = -1, F = -2), it ranked each publisher by their final scores, providing some fairly interesting results.Rockstar Games took home top honors in this respect, with a grade score of 19 over its 23 releases. Telltale Games was a close runner-up with a score of 14 for its 23 titles. On the not-so-braggable end of the spectrum (chart posted after break), Ubisoft was listed as the "least consistent" publisher, with a final score of -148 over 237 games, with Activision hot on its heels with a score of -138 for its 227 games.Is this study the final word on which publishers are currently putting out the highest quality product? No, not exactly, as the list includes the entire portfolios of the publishers listed (at least for titles current enough to merit Metacritic ratings), so it doesn't do much to point out current publishing trends. Also, the more prolific publishers seemed to be somewhat penalized for their largeness -- Activision, who ranked second from the bottom, had more Grade A titles than anyone else on the list. However, it does provide a little food for thought -- and more than a little fuel for a few flamewars, we suspect.