consultancy

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    Major accounting firm Deloitte reports extensive cybersecurity breach

    by 
    Mallory Locklear
    Mallory Locklear
    09.25.2017

    Deloitte, a major US and global accounting firm, revealed that it was hit with a cybersecurity breach that may have extended from October of last year through this past March, the Guardian reports. The company -- one of the world's Big Four accounting firms -- which works with large banks, global firms and government agencies, among others, provides tax and auditing services, operations consulting, merger and acquisition assistance and, wait for it, cybersecurity advice.

  • T-Pain tells Toshiba 'it ain't hardcore unless its hexacore' (video)

    by 
    Vlad Savov
    Vlad Savov
    11.23.2010

    Judging by its most recent sales numbers, Toshiba's doing pretty well for itself in the US market, but you and we both know there are always more demographics waiting to be tapped up. Such as the hardcore hexacore lovers or those whose megagigabytes are terrorizing their... sorry, T-Pain, prosation isn't even a word. Anyway, it's a video, it's funny, and it's after the break.

  • After Tomb Raider, Toby Gard crafts consultancy business

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.16.2009

    Tomb Raider designer Toby Gard has told Gamesindustry.biz that his departure from Crystal Dynamics came at the right time -- and after realizing that no single man could control Lara Croft. "I think it's just something you have to learn to realise that there's no one person really in charge of what goes on with a character and they have a life of their own in the hands of the team," he said, noting that his passion for "rather expansive" games had not been extinguished quite yet.While Gard scouts for a team to assemble his next planned project, he hopes to make it big in the consultancy business, something he feels will only grow more crucial in a big games industry. "The way I see it is there's a lot of companies scaling up and down so much, letting everybody go at the end of projects, and then having their core teams do pre-production and all this kind of stuff and it's not really working out the way it should be," he explained. "It seems like the industry wants to move to a more Hollywood model by bringing in experts for shorter periods of time and then leveraging their outsourcing, but also building small teams for projects."His desire to provide a guiding hand (or a stern word) in a less embedded position likely comes from experience on his last title, Tomb Raider Underworld, which prompted several high-profile layoffs after release.

  • Lessons learned in virtual worlds

    by 
    James Egan
    James Egan
    06.04.2008

    Nic Mitham from K Zero is going to offer up the key things he's learned about virtual worlds in the last 18 months. But who is Nic Mitham, you wonder, and what is K Zero? Mitham describes himself as a "one time corporate strategist, ad man and analyst. Now spreading the metaverse word." K Zero describes itself as a virtual worlds consultancy, 'specialists in connecting real world brands and companies with the residents and environments of virtual worlds.' Mitham's most recent blog post, '50 lessons I've learned in virtual worlds' is an introduction to his upcoming series of reflections on the unpredictable nature of the metaverse. The series of posts will be a look back at what Mitham's seen in the 18 months he's been immersed in the virtual. It's chiefly aimed at those interested in doing business in virtual worlds. Mitham writes,"The point to getting my 50 lessons 'out there' is to attempt to ensure mistakes made by companies along the way are not repeated by others and also to hopefully assist new companies in this space get traction as quickly as possible, because that's in the interest of everyone."That's not to say that only biz types will get something from his blog; the series of insights is likely to have some significance to the people who populate the virtual worlds already in existence, and those who will flock to the birth of new worlds in the future.