cooldown-class

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  • Encrypted Text: Readiness gone, Preparation next?

    by 
    Chase Christian
    Chase Christian
    07.24.2013

    As part of the pre-Mists patch 5.0.4, in August 2012, hunters were given Readiness as a baseline ability. Readiness is a carbon copy of Preparation, which has been a rogue workhorse for years. While I am typically hesitant to give hunters any more ink, there's something interesting for them in the patch 5.4 PTR notes. Readiness is being removed from hunters entirely, and their cooldowns are being rebalanced to compensate. An ability that was considered so crucial that it was made baseline is being pulled completely just a year later. Cooldown management has been an integral part of the rogue class since day one. Preparation has been our go-to PvP ability since its inception. The entire World of Roguecraft video series was predicated by how amazing Preparation is. A rogue with full cooldowns is a deity, a rogue without cooldowns is a pushover. When Preparation was made baseline in patch 5.2 (January 2013), I was certain that the once-optional ability would be a permanent part of our arsenal. Now, I'm wondering if Preparation's next on Blizzard's chopping block.

  • Encrypted Text: Learning the rogue calculus

    by 
    Chase Christian
    Chase Christian
    04.03.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. You don't have to be good at math to play a rogue. Anyone can log into WoW and create a rogue. You can get all the way to level 90 and into raids without ever having to do any addition or long division. You can do dailies and dungeons simply by using the highest ilvl gear available and ignoring everything else. Rogues are played with a keyboard and mouse, not a pen and paper. However, if you want to wring every last drop of DPS out of the class, you're going to have to get your hands dirty with numbers. I love when a class' design forces the player to make tough choices. The choices that we make as rogues, when you think about it, are really just math problems. The secret to making good choices is to do the math ahead of time. You don't want to be faced with an unexpected set of fractions in the middle of a tough raid encounter.

  • Encrypted Text: Cat and mouse in rogue PvP

    by 
    Chase Christian
    Chase Christian
    02.06.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Rogues deal maximum damage when in melee range of their opponents. The new Shuriken Toss is potent, but it's still no substitute for melee uptime. Ranged classes want to keep rogues at bay, while rogues want to close the gap as soon as possible. Rogues will beat a warlock that stands still, but a slippery mage can defeat us. When it comes to PvP, it's all about location, location, location. Mobility has become a back-and-forth battle between rogues and ranged classes. We compensate for their slows and snares with our Crippling Poison, while they counter our stuns with their teleports and trinkets. Rogues can use Shadowstep to close the gap, only to be rooted in place and left out in the open. Rogue PvP has become a mobility cooldown dance, as we try to snuggle up to our targets and they try to play hard-to-get.

  • Encrypted Text: Maximize your rogue's cooldowns

    by 
    Chase Christian
    Chase Christian
    01.26.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to suggest a topic you'd like to see covered! Rogues are the cooldown class. You've heard it before. For the entire lifetime of World of Warcraft, rogues have been defined by their cooldowns. Vanish and Blind were the key ingredients to the infamous Roguecraft videos, while Shadowstep and Adrenaline Rush defined an entire expansion's worth of arena matches. Preparation, the cooldown-eliminating cooldown, has been considered to be the most powerful ability in a rogue's arsenal. Aside from the low-level ability Recuperate, all three of our new Cataclysm abilities are cooldowns. We have a plethora of both defensive and offensive cooldowns, and knowing when to use them becomes key in defining the difference between a good rogue and a great one. While it may seem simple to pop CDs as soon as they're ready to be used again, defensive cooldowns are much more complex. Offensive CDs can be coordinated with external effects to increase their potency significantly. Many cooldowns ride the line between the offensive and defensive categories, as they're viable for each purpose.

  • Encrypted Text: Cataclysm heroics from a rogue's perspective

    by 
    Chase Christian
    Chase Christian
    09.29.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new heroic dungeons in the upcoming expansion. I remember what it was like to play a rogue in dungeons in vanilla WoW. Our only form of long-term crowd control was Sap, and it brought us out of stealth every time we used it. Subtlety rogues could spend three talent points on Improved Sap, which still left Sap knocking us out of Stealth a tenth of the time. Every mob had some sort of AoE or whirlwind-style attack, and rogues were often right behind tanks in terms of healing necessary. We've come a long way since the old days. Tricks of the Trade, with its instant threat transfer, has become the crutch that supports even the greenest tanks. Fan of Knives is one of the best AoE abilities in the game and synergizes with our poisons for incredible potency. Improved Sap has been baked in to the ability, and we can use our CC safely on a wide variety of targets. Feint's new ability to reduce our AoE damage taken also allows us to survive most attacks. You might say that rogues are nearly perfect for running heroics. Unfortunately for us, Cataclysm's heroics have a thing or two to teach us about complacency.

  • Encrypted Text: The cooldown class

    by 
    Chase Christian
    Chase Christian
    04.21.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about our shared reliance on cooldowns, and how to break the cycle of being overpowered and underpowered at the same time. Rogues have somewhat of a paradoxical standing amongst the other classes, in both PvP and PvE. At times, we're unparalleled, and we become the goal that everyone else can only chase. During other times, we are frail and vulnerable, barely capable of holding our own against our opponents. Rogues have a toolbox of active abilities that were designed to give the class flavor, but have the unfortunate side effect of leaving us bland without them. We are intensely hot peppers with all of our moves ready to go, and we are simply plain rice when they're not. Are our cooldowns so powerful that they really define the class? Absolutely. Are we so weak without them that our raid leaders and arena partners are looking to recruit wet noodles instead of rogues? Probably not. However, the place we're in right now isn't necessarily where we want to be either, where our CD addiction restricts us from having a more engaging time playing the game. While being demi-gods for 20 seconds every three minutes may seem enjoyable, it still leaves quite a long stretch of impotence for us to deal with. What we need to do is find the middle ground where our CDs are still meaningful, but we're not sitting ducks for the majority of our time outside of Stealth.