Crossbeam

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  • Darkness renamed Midnight [update 1]

    by 
    Jason Wishnov
    Jason Wishnov
    01.16.2007

    Accordingly to all reputable sources, the game-formerly-known-as-Darkness is, at the very least, still a year off from release. The survival-horror project, one of Crossbeam Studio's trifecta of titles (Orb, Thorn, and Darkness), had to be renamed due to copyright conflicts with The Darkness, a title by 2k Games. Thus, Crossbeam Studios has announced an official name change of Darkness to Midnight. Still awesome. Name changes are fine and dandy, but someone needs to let Sega know that Wildfire is still way cooler than Secret Rings.[Update 1: Silly us ... we confused Sadness with Darkness. Fixed.]

  • Crossbeam divulges more info on projects

    by 
    David Hinkle
    David Hinkle
    08.15.2006

    In an interview with Nintendo of Europe, indie development house Crossbeam Studios revealed some more on their three Wii projects. While the entire interview can be found here, it is only accessible to VIP members. Instead, we'll paraphrase the pertinent information for you.In regards to Orb, this is the company's main project, followed by the other two proposed titles of Thorn and Darkness. Orb and Thorn are classified as adventure games, where Darkness is being classified as a more fear-based experience. See, the Earth has been overrun by forces of darkness and now mankind must make their last stand against these evil forces. The game will feature many branching paths to progress the story and lots of NPC interaction. In commenting on the whole fear-based experience, Crossbeam's Greg Nichols said:"Basically what I want you to feel when you turn off the game is that you're too afraid to turn the lights off. Think of when you were three years old, and the fear you had of basements, or the attic, or the dark. It's not the scare of the shock that I'm aiming for, what I want is the actual fear of the things that make you look over your shoulder. When I get afraid, my eyes start to water and a small tear comes out. I want that kind of fear to come out of the game."

  • Crossbeam Studios on Thorn

    by 
    David Hinkle
    David Hinkle
    04.12.2006

    Crossbeam Studios, who is working on 3 titles for the Revolution, recently gave up some info in regards toward their game Thorn. In striving to combine several different gameplay elements into one Voltronesque experience, the team seeks to assemble space combat, exploration, and swordplay into the ultimate killing machine experience. The studio also strives to create a dynamic progression system in which the player can use information and/or allies to choose in which way they wish to play through the game. The team's goals are valiant, yet until we see something beyond concept art, we're left to speculate. Seeing as how Crossbeam won't be showing anything at this year's E3, I'm wondering whether or not they're even capable of executing these ideas. Only time will tell...

  • Revolution developer interview

    by 
    David Hinkle
    David Hinkle
    03.22.2006

    Joystiq reports of an interview with the director of Crossbeam Studios, Greg Szemiot, one of the few independent developers currently working on bringing some titles to the Revolution. Their current catalogue of titles planned for the Revolution are Orb, Thorn, and Darkness. Greg goes on to state the reasons why he jumped aboard the Revolution to make titles; both the innovative control scheme and low development costs were major contributing factors for his studio. Ross over at Joystiq makes a few wonderful points about some of the untapped potential of the upcoming Revolution. The lower development costs to attract smaller developers with bright, unique ideas and the possibilities of the Virtual Console make the Revolution a delicious buffet game developers should easily be saddling up to. Greg confirmed the team would be at E3, yet they would not be showcasing any of their work to the public, choosing  instead to shop for publishers. [Via Joystiq]