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  • The Summoner's Guidebook: The perfect LoL gank

    by 
    Patrick Mackey
    Patrick Mackey
    01.24.2013

    We've talked a lot about teamfighting lately, but that's not the only kind of engagement in League of Legends. In truth, a large number of kills in most non-professional games occur long before teams ever group up to take an objective. Even in a teamfight-focused gametype like Dominion, smaller skirmishes are frequent. The most successful skirmishes are those where one team outnumbers the other. In cases where the numbers advantage is only apparent after it's already too late, it's called a gank. Ganking is a critical part of LoL. You can put an enemy team out of commission long before the midgame starts by having many successful ganks. While it's common in Summoner's Rift to have the jungler be the ganking linchpin of a team, ganking is not confined to junglers. Roaming supports and mages are also quite effective, and in a gametype like Dominion, anyone who can approach undetected and deliver burst damage or CC can make an effective ganker. This week in the Summoner's Guidebook, we'll talk about setting up for ganks and some ways to make them pay off more effectively.

  • The Summoner's Guidebook: Breaking down the skills to win in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    09.06.2012

    Although seasoned League of Legends veterans might suggest otherwise, LoL is a hard game with a lot of complexity. Even though the Summoner's Rift metagame (and to some degree the Dominion metagame as well) is fairly solidified, expert players tend to take the numerous skills to win for granted. This week I'm going to go over a basic rundown of the things that help you win and separate you from the noobs who just play mindlessly. Even the players who exhibit poor skills in one area might perform well in another, and it's easy for us to assign blame due to any poor performance at all. This means we really need to focus on our weaknesses and get them up to speed. Experts will find this kind of thing a no-brainer, but there are plenty of players who have no idea about all the things they need to perform better. This week, we'll cover all the major skill areas and why they're important.

  • The Summoner's Guidebook: Balancing League of Legends' offense and defense items

    by 
    Patrick Mackey
    Patrick Mackey
    07.05.2012

    Last week, we talked specifically about building League of Legends' attack damage champions and the multiplicative effects the various bonuses have on these heroes. Building attack items is fairly cut and dried. The good attack damage items (IE, BT, PD, LW) are common to most pure AD builds, and there's not a lot of reason to heavily deviate from building them. Defense is another story, however. In Dominion, defense is more heavily itemized than in Summoner's Rift simply because irregular engagements happen constantly. On Summoners' Rift, there is more structure to specific engagements, and a single champion getting spotted out of place either results in an epic bait or a brutal gank. In those situations, defense doesn't help much. However, it's important to itemize defense in any game mode, and in Dominion, it is outright critical. Building only damage items will cause your champion to get melted by enemy attacks very early on, while building defense allows you to play more aggressively and capitalize on damage opportunities with less risk. Building defense is also important for bruisers who must close the gap to melee range, which inevitably means taking more damage than normal. Want to know all about the best time to start building tank? Read on!

  • The Summoner's Guidebook: Items and runes for League of Legends' attack damage champions

    by 
    Patrick Mackey
    Patrick Mackey
    06.28.2012

    Attack damage is a universal thing for most League of Legends champions to build. Even characters that do not normally build AD are commonly played as AD in "joke builds." AD champions also have some of the widest variety of items available. There are a fair number of caster and tank items and a handful of hybrid items, but items that bolster physical attacks are everywhere. This can cause some confusion in what to build, and today we're going to talk about what gives you the most bang for your buck. This article will focus heavily on offense rather than defense for AD champions. We'll cover defense in a later week.

  • The Summoner's Guidebook: Dealing with Heimerdinger

    by 
    Patrick Mackey
    Patrick Mackey
    05.31.2012

    When I was a League of Legends nooblet, I latched onto Heimerdinger during a free week and found him really fun. He was my first taste of bottom lane Dominion play, and he contributed a lot to my early wins. I felt pretty invincible as bottom lane Heimerdinger, and while he was highly gankable, I used it as a way to practice flashing to escape. A lot of my mid-levels were gained by playing Heimerdinger. In Dominion, he's a strong bottom pick, though he has a lot of weaknesses that can be exploited. On Summoner's Rift, he's a strange pick that nobody knows where to place. We'll talk about either case this week and some things you can do to handle them.

  • The Summoner's Guidebook: Practice makes perfect

    by 
    Patrick Mackey
    Patrick Mackey
    04.05.2012

    If you haven't noticed from previous editions of The Summoner's Guidebook, I emphasize practicing new techniques a lot. Practice is the only thing separating novice League of Legends players from experts. Talent can help speed up the process, but the best summoners are those who work hard to improve their skills. No pro player got to where he is today by playing only one or two games a day. However, merely playing a lot of games doesn't make you a good player. In fact, the wrong kind of practice builds bad habits that are hard to break. When I first got into League of Legends, I knew quite a few people who also played the game. Although a few (who are semi-pro players) are still much better than I am, I became vastly better than the rest of my peers in a very short amount of time. Want to know my secrets? Read on!

  • The Summoner's Guidebook: The game without a meta

    by 
    Patrick Mackey
    Patrick Mackey
    03.08.2012

    It should be no shocker that the Crystal Scar is my favorite League of Legends map. Dominion is a more frantic and dynamic gametype, and it rewards tactical, free-thinking play more than the Classic game mode. The Classic maps reward technical skill and strategic thinking, but they aren't my preferred battlefield. I know a lot of you dear readers feel the same way. Dominion is weird because it doesn't have a real, established metagame. Although cries of "4 top, 1 bottom" can be heard in virtually every match, they rarely hold up for more than a few minutes, and the four top players can be seen running backdoors, ganking bottom, or solo jungle roaming as the game progresses. This is my first attempt at a Dominion overview, but the honest truth is that even the hardcore analyst-types like yours truly struggle to define exactly what wins Dominion games. There's a lot of room for discussion on this one, so let's get started.