cyborg-pack

Latest

  • DC Universe Online's revenue model and development discussed

    by 
    Kyle Horner
    Kyle Horner
    12.29.2008

    DC Universe Online's senior producer Wes Yanagi recently spoke with Gamasutra about a ton of things related to the supermen title, but the big question asked was related to RMT. While he couldn't say whether or not the game would be based on a subscription or microtransactional model, Yanagi did say he thought microtransaction models had huge potential. To illustrate his point Yanagi brought up Free Realms, saying that SOE will probably see a financial success there. This echoes many opinions convinced that SOE is testing the waters with Free Realms in order to see what does and doesn't work in a western market.To us, it sounds like there's a fairly good chance we'll see some kind of microtransaction system for DC Universe Online. And why not? Superhero games with lots of costume customization make for good itemization, such as the Cyborg Booster pack in City of Heroes.It wasn't all RMT and business model discussion, though. Yanagi also brings his the team's desire to finish all the game's features before it ever hits beta, which we think is a wonderful idea. Between bad beta experiences and their effect on games and seemingly half-cooked features in launched titles, it's nice to see developers paying attention.

  • Super Boosters and beyond in City of Heroes

    by 
    Adrian Bott
    Adrian Bott
    09.25.2008

    Massively recently had the chance to talk with City of Heroes executive producer Brian Clayton and Lead Designer Matt Miller about a multitude of CoX topics. One of the points we covered was the downloadable optional content, such as the recent Cyborg Pack.Massively: The recent changes in the studio, the additional bandwidth you were talking about: would you connect those to the changes you've made in pricing, with the additional purchaseable content? Or is that more a direct result of NC NorCal coming into its own? Brian Clayton: It's a little bit of both, to be perfectly honest. We certainly have huge plans, plans that go over the next five to ten years, for the City of Heroes franchise. So we certainly need to ramp up for that. But we also feel that by providing the Super Booster packs and things like that, it's a win-win in that it helps grow the studio internally to provide more things for our community, but it also helps us to justify those costs and build for the future. I think that's certainly a part of it, but there are larger initiatives again that we can't fully go into detail about, for the future of the franchise.

  • CoX goes bionic with Super Booster I: Cyborg Pack

    by 
    Adrian Bott
    Adrian Bott
    09.17.2008

    Today's the release day for the City of Heroes Super Booster I: Cyborg Pack. Well, official release day: some players got a sneak preview yesterday when the pack was accidentally made available a day early. This isn't NCsoft's first foray into CoX microtransactions. We've already had the Wedding Pack and the Good versus Evil Add-on Pack for those who wanted a few optional extras. The Cyborg Pack looks like it puts both of those in the shade.The pack gives a new costume set with multiple pieces, and some emotes including the robot dance. There's a new sort of aura, too, which only activates when the character is in combat mode: for example, a holographic HUD that descends over the face when the character enters combat.