daily-challenge

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  • Joe Danger: Infinity gets daily challenges, over 2 million crashes logged

    by 
    Danny Cowan
    Danny Cowan
    03.24.2014

    High-flying iOS motorcycle stunt sim Joe Danger: Infinity offers a new daily challenge mode in its latest update, developer Hello Games told Joystiq today. Similar to the daily challenge modes featured in games like Spelunky and OlliOlli, Joe Danger: Infinity's once-a-day challenges pit all players against unique multifaceted level layouts every 24 hours. Scores are tracked both cumulatively and for individual levels -- committed players will rack up larger amounts of coins with every session, giving extra incentive to return to the mode on a daily basis. Hello Games additionally notes that Joe has crashed a total of 2,268,112 times across all Joe Danger: Infinity play sessions, as of earlier today. If you want to know what dying feels like, you should ask Joe -- he's suffered roughly 1,700 deaths every hour since the game's launch in January. [Image: Hello Games]

  • Spelunky daily challenges discover PS3, Vita in the darkness

    by 
    David Hinkle
    David Hinkle
    11.20.2013

    Derek Yu's punishing roguelike, Spelunky, is getting daily challenges on the PS3 and PS Vita. First introduced for the Steam and GOG.com versions back in August, daily challenges are special, randomly generated maps that are the same for all players. Each day a new map – that players may compete in only once – is rotated in, alongside matching leaderboards. The addition of daily challenges is part of a new update for Spelunky that addresses framerate issues and a glitch preventing players from unlocking certain Trophies. The update is available now on both PS3 and PS Vita.

  • Spelunky prepares daily challenge mode for Steam

    by 
    David Hinkle
    David Hinkle
    07.22.2013

    Notoriously difficult roguelike Spelunky will come with a new daily challenge mode when it tunnels through to Steam and GOG.com next month. The daily challenge will be in the form of a randomly generated level, set for all players until the next level becomes available. Everyone will only have one chance at the daily challenge, and challenge-specific leaderboards will be available for those seeking glory in addition to treasure. Spelunky, created by Derek Yu, originally launched on the PC in 2009. In 2012, a remixed version of the original freeware game was published on Xbox Live Arcade. PlayStation 3 and PlayStation Vita ports are also expected "around the same time" as the PC launch next month.