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  • Virtually Overlooked: The Power Pad games

    by 
    JC Fletcher
    JC Fletcher
    09.20.2007

    Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.When the exciting (to us, and ironically so) news of a Wii version of the Family Trainer and Athletic World appeared, our thoughts turned toward the past. That's sort of our thing, you know? New games make us think about old games, old games make us think about old games-- sometimes snack foods make us think of old games.But we have plenty of reason to look back here: the new Family Trainer is a functional duplicate of the original Family Trainer/Power Pad, and Athletic World is a sequel of sorts to one of the few Power Pad games. We doubt it will work out this tidily, but it's possible that the new Family Trainer will be able to work as a Power Pad for NES games on the Virtual Console. So, let's look at the lineup and see if there's anything worth laying a mat out for! (Hint: kind of?)

  • Wii Warm Up: Warming up to Wii Fit

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.17.2007

    Wii Fit may seem shiny and new, but not only is it a concept that console-makers and game developers have tried before, but it's part of a philosophy Nintendo has long tried to pursue. Over at Water Cooler Games, Ian Bogost recently spent some time remembering the Joyboard, a peripheral for the Amiga -- which boasted a single retail game -- that is similar to the balance board that is set to release with Wii Fit. Of course, it's not the only example; many of us still have dance pads for Dance Dance Revolution lying around, and some of the old-schoolers may even have old NES Power Pads tucked away in a closet, collecting dust, while gamers fondly recall Dance Aerobics and Track & Field. What Bogost doesn't address -- which we think is a fascinating issue -- is Wii Fit's potential to succeed in the current market environment. Quite rightly, he calls upon gamers and critics to look back over the history of the industry in order to gain a better understanding of how we reached this point, and we agree with him that people should be less shocked by Wii Fit than they have seemed to be. Nintendo is no stranger to "non-games" and unusual peripherals. Particularly now, when the Wii has the potential to move even beyond the ubiquitous past presence of the NES and get into every home in America (and perhaps the world, huzzah!), it's no surprise that Nintendo is again angling to break the market wide open and offer something for everyone. Does Wii Fit surprise you? Obviously, we knew a health pack of some sort was coming, but this is rather expanded upon what we expected. We know some of you don't like the concept -- while others, like this blogger, think it's the bee's knees -- but does it surprise you? What other market-expanding ideas do you think we'll see from Nintendo?