DavidHelgason

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  • Unity and Nintendo partner to bring Unity Engine, and its 1.2 million devs, to Wii U

    by 
    Ben Gilbert
    Ben Gilbert
    09.19.2012

    Unity Engine is best known for supporting mobile and digital games, but Unity Technologies CEO David Helgason sees his company's game development engine as more flexible than that. Nintendo apparently does as well, partnering with Unity on a worldwide licensing agreement that offers first- and third-party developers Pro level engine access to Unity's tools for Wii U development. The partnership also grandfathers in the existing 1.2 million Unity licensees to the Wii U platform, which Helgason tells us is, "extremely easy" to port to -- Unity's calling the partnership an "excellent opportunity" to port existing Unity games from "thousands of studios currently developing mobile and social games." The partnership's effects aren't immediate, however, as Unity Engine's Wii U support won't go live until 2013, which tells us that we won't see any fruit from the collaboration until some point in 2013 at the earliest. When pushed, Helgason wouldn't out any potential games headed to the Wii U via Unity, nor would he offer up names of studios interested in working with Nintendo's next console. It's not hard to imagine big Unity games like Slender and Rochard ending up ported to the Wii U, of course, but it sounds like we'll have to wait a bit longer before we hear which games will benefit from the partnership first.

  • Unity takes a bow on Apple's third-party development stance

    by 
    Mike Schramm
    Mike Schramm
    09.14.2010

    When Apple first passed out those development restrictions on using third-party platforms to create iOS apps, Unity was one of the third-party services that could have been frozen out (though Flash was obviously in everyone's minds). The team behind the popular game development environment assured everyone Unity was safe, but according to the rules as stated, the rest of us weren't so sure. Now that Apple has officially relaxed that policy, however, Unity's David Helgason is doing the equivalent of a victory dance on the company's official blog, saying that Unity respects Apple for "coming to the right conclusion, and in our eyes it's best to let bygones be bygones!" Yeah, he's kind of excited. Not that he's admitting the rules were make or break for Unity -- the company was apparently talking to Apple periodically, and even had a workaround ready to go if Apple ever did crack down on the platform. Helgason also points out that, even while things were up in the air, Apple continued to approve and, in some cases, feature lots of different Unity-created apps. While Apple preached against using anything but Xcode to create apps, the app review team allowed and even endorsed the products of third-party development tools. At any rate, the issue is settled now. Consumers are the real winners here. An end user probably can't tell the difference (if done correctly) between a third-party app and an Xcode app, so the more options for developers, the better.