David-Ghozland
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E3 2014: Warhammer 40K devs on development and founders packs
As part of an established IP, Warhammer 40K: Eternal Crusade has had a fanbase from the get-go. And those folks have been watching and proving the development of the MMO fairly closely. How closely will the game resemble the IP? Will it hold to the lore and fit into the known universe, or will it splinter off and do its own thing? I sat down with Warhammer 40K Creative Director David Ghozland, Senior Producer Stephanie Marchand, and Behavior Online studio head Miguel Caron at E3 2014 to talk about how development is progressing, discuss how the MMO fits in to the IP, and find out more about founders packs.
Warhammer 40K: Eternal Crusade plans to launch a founder program
The Warhammer 40,000 Eternal Crusade team sent out a newsletter to fans today discussing the progress of the game since January. Behavior Interactive Creative Director David Ghozland explained that the team is busy stress-testing tech and preproducing everything from the story to the design and visuals. "We are already playing with three fully functional classes out of four," he wrote, and the first working outpost is in the game. Notably, he promises both a new website that will include a guild listing and a pre-order "founder" program set to launch during this year's E3. [With thanks to Dengar for the tip.]