There's a story in Dead Cells. Motion Twin's glossy, pixelated platformer is known for offering brutal battles and rich customization options in a sprawling, neon castle ravaged by bloodthirsty beasts, but there's also a plotline lurking below the constant threat of death. Far below. Like, so far that it even surprised the people who created Dead Cells. "The story and the lore in this game was really, like, chaotic. Really chaotic," lead designer Sébastien Bénard said. "Really, really a mess," marketing manager Steve Filby added. "At the beginning we did not want to have any kind of story, at least not too much," Bénard continued. "We knew that the loop between dying and getting back into action should be as short as possible and lore was just getting in the way."