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  • Three needed changes to the death knight leveling experience

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.06.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. So With patch 5.3 not holding much in the way of new content for me, I've been spending my new found free time leveling a brewmastery monk. I must say, it's been a blast. Certainly, I didn't get my entire toolkit at level 10, but I got enough to get by, and as I've leveled almost exclusively by tanking dungeons, I've almost never felt that I was missing something essential to my job. By contrast, leveling a new death knight in early Mists in order to update and rewrite leveling guides, my experience was different by leaps and bounds. Depending on your spec, a new death knight could be missing vital, near-mandatory pieces of their toolkit for 20 levels. I know I'm not alone in seeing an issue with this, and in fact this column was in part inspired by Magdalena (who just got a namesake item in game) pointing it out twitter this morning. With that in mind, today I'm going to make a couple suggestions on slight tweaks to the death knight leveling experience to make sure new faces to the class have a smooth leveling experience that properly equips them for the end game.

  • Lichborne: Patch 5.4 patch note analysis for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.25.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. The patch 5.4 PTR has seen its first round of updates, and with those updates has come a handful of death knight changes. We had most of our earth-shattering changes in patch 5.2, so while there's nothing completely major here, there are some welcome surprises and good quality of life changes, mostly focusing on making it easier for tanks, both in general and blood tanks in specific, to keep threat. Today, we'll take a look at the patch 5.4 patch notes as they stand at this writing. As always, this is the PTR, so class balances may change pretty drastically before the final patch goes live.

  • Lichborne: Reviewing death knight talents for patch 5.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.28.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Lead Systems Designer Greg "Ghostcrawler" Street has indicated that Blizzard is pretty happy with the new Mists of Pandaria talent design, and I have to agree with him. While it does suck to wait 15 levels between new talent choices while leveling a new alt, otherwise the new talent system allows real flexibility and interesting, meaningful choices, arguably more than we had under the 51 or 31 point talent systems, where almost every tier had a clear best choice for whatever role you were playing. That said, there's always room for improvement, and the devs have mentioned they plan to use patch 5.4 as another opportunity to go over talent trees and bolster talents that see less use or otherwise feel underpowered. With that in mind, this week we'll look at the death knight tree and pick out some candidates for a patch 5.4 redesign.

  • Lichborne: Survivability for the DPS death knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.02.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Death knights have long been notorious for their insane survivability since they were first introduced. Over the years, a lot of it has been nerfed, but a lot remains. While blood knight survivability feels somewhat obvious, it's a little harder to see what unholy and frost death knights have going for them. Today, we're going to examine how DPS death knights can use their skills to stay alive when the heat is on. Anti-Magic Shell Anti-Magic Shell remains one of the most versatile and underrated tools in our arsenal. By absorbing most of the magical damage from a massive magical attack, it allows us to stay in position longer than other classes, and save ourselves from own mistakes in some cases.

  • Lichborne: Why patch 5.2 is a great time to be a death knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.12.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With patch 5.2 in full swing, we've had time to take stock of the changes, not just in terms of new content, but in terms of the buffs and nerfs our classes received. I'm just going to come out and say it. As a class, death knights feel about the best they've been since the Wrath era. There's a lot of great stuff to be excited about, so let's go down the list. Unholy is fun again Unholy has, as a spec, been sort of on the outside since Cataclysm. Blizzard's revamp, which put unholy on a different rune spending scheme from the other specs and pulled it even further away from weapon damage and toward special ability damage, created a unique melee spec, but the complications and weaknesses that came with that spec were a bit much for many people, and with frost generally beating it in both DPS and simplicity, the spec gained a reputation for being played only by the most hard headed diehards. Patch 5.2 came along and bought with it a much needed unholy revamp. The addition of Frost Fever to Plague Strike alone has helped make unholy's rotation smoother and more intuitive, as well as made target switching feel at least a little less punishing. AoE is still a little more awkward, but with Icy Touch on Reaping, you can at least get through that first setup and get to the main AoE rotation a lot more smoothly.

  • Lichborne: Tier 15 set bonuses and other death knight changes for patch 5.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.29.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. In the weeks since the patch 5.2 PTR has been up, death knight changes have held pretty steady. The announced unholy changes have stayed in place, and so far seem to be working out much as expected, making the spec a little easier to handle and overall promising to put unholy in a better place once patch 5.2 comes out. That said, there have been a few other tweaks added, as well as the revealing of the tier 15 raid gear set bonuses. Today, we'll dig into these changes and see how they're stacking up. Tier 15 death knight DPS bonuses Death Knight T15 DPS 2P Bonus Your attacks have a chance to raise the spirit of a fallen Zandalari as your Death Knight minion for 15 sec. Death Knight T15 DPS 4P Bonus Your Soul Reaper ability now deals additional Shadow Damage to targets below 45% instead of below 35%. Additionally, Killing Machine now also increases the critical strike chance of Soul Reaper. I'm going to be honest, I'm a little bit in love with the current 2 piece DPS bonus, if only for the flavor. A few columns back, I mentioned that one of my wildest dream updates for death knights would be a Wild Imps style ghoul summoning, and the 2 piece tier 15 bonus is sort of probably the closest we'll come to that. We'll need more solid parses to see if stacks up damage bonus wise, but in flavor, I'm pretty excited for it. The biggest issue here may be if the summoned pets end up dying prematurely to mobs before they can do their damage.

  • Lichborne: Guide to PvE unholy death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.04.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With Mists of Pandaria less than a month, it's a good time to get caught up on your chosen class' mechanics and playstyle in order to get a good start in the new expansion. With that in mind, we've spent the past few weeks discussing the various specs and how they'll play. This week, we add to the collection with a guide to unholy death knights in PvE. As a reminder, the following guide is for the basics of the class and spec. Unholy basics Unholy, much like its sister trees, remains more or less unchanged in basic look and feel. Of course, there's enough tweaks that there's stuff to learn, but if you liked the way unholy played back in patch 4.3, you'll like the way it plays in patch 5.0.4 and Mists of Pandaria. The biggest change you'll notice is that the new version of Ebon Plaguebringer no longer has the magic damage debuff or the third disease. They have upped the damage on our strikes to compensate, but it's one more little piece of unholy look and feel that's gone. Unholy is, of course, played with a two-handed weapon enchanted with Rune of the Fallen Crusader, as you will need its power to get the most damage from your strikes, and in Unholy Presence. You will also want to make sure you have your ghoul out as much as possible, as it makes up a not insignificant amount of your damage. If you don't want to deal with a pet or want to dual wield, you're better off switching to frost DPS.

  • Lichborne: Guide to PvE blood death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.28.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With Mists of Pandaria fast approaching, we continue our basic guides to the specs as they stand in the expansion. This week, we catch up with blood tanks. As a reminder, the following guide is for the basics of the class and spec. Blood basics in Mists of Pandaria Blood has changed remarkably little in Mists of Pandaria. Our basic setup is still using Death Strike to get our Blood Shield up, while trying to keep threat at the same time. Vengeance is now based off the amount of damage you've taken in the last 20 seconds, which won't be a huge deal but may lead to some attack power and threat spikes in the long run. Be aware that, especially at the start of a fight, you may need to work slightly harder for threat. The two things you will probably notice the most are the 1-second global cooldown and the loss of 30-second Outbreak. The GCD change was one that was very much needed for DPS death knights but wasn't really an issue for us. However, since Blizzard decided to make that GCD change global to the class, we do have to deal with it. It may cause some noticeable downtime. That said, it will also allow you to fit in more emergency health-gaining cooldowns faster, so it may be a fair trade. Overall, it's something that should be easy to get used to and may work to our advantage more often than not. A 30-second Outbreak is a little more of a solid nerf, in that you will have to deal with Outbreak's being on cooldown just when you need it most, but Blizzard has taken most of that agony out of the equation, since Scarlet Fever now allows Blood Boil to refresh diseases. Just be sure not to let diseases completely drop, and you're golden.

  • Lichborne: Guide to PvE frost death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.21.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With patch 5.0.4 barreling down on us and the release date for Mists of Pandaria itself a mere month away, we've probably seen our new class specs and mechanics get about as solid as they're going to get. With that in mind, we'll start in our guides for all death knight specs. Note that these guides will cover primarily the basics of group PvE for each spec. This week, we cover frost DPS. Stat weights and other basics Frost hasn't changed much mechanically from Cataclysm, at least on the surface. We still have the same strikes and spells serving the same basic function. You can now switch more freely between dual wielding and two-handed frost, as you get both Threat of Thassarian and Might of the Frozen Wastes by default. Frost Presence is now the best DPS presence for frost death knights, in a move that should make literal-minded death knights happy. In addition, the runic power regeneration on Frost Presence helps make up for some the runic power generation talents we lost in the revamp. Your stats priorities are also more or less in the same order they were for Cataclysm, with a few minor changes and caveats.

  • Lichborne: Observations on new death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.10.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With a new expansion coming out, it's a perfect time to try out a new character. New skills, new spells, and new mechanics all mean there will be new ways of playing and new ways of looking at things, and sometimes you just want a fresh start. Of course, there are only a few people dedicated or crazy enough to play multiple characters of the same class on a regular basis, but sometimes, I find that leveling the same class more than once gives you insights and helps you remember the basics. With this in mind, I've started a couple new death knights of my own on the Mists of Pandaria beta. And while there's a lot for new death knights to learn, it's interesting to note what lessons this old death knight learned and what subtle differences herald for the class. It's easy to become talented In the original plan for creating a death knight, you got chunks of talent points to spend when you completed certain quests. In theory, this allowed you to slowly build up a talent build as you would when leveling a fresh character, getting small chunks of talent points to distribute bit by bit. In practice, I feel it was a bit more confusing than that. A level 55 character with no talent points getting those talent points from random quests with no real rhyme or reason to when or how they came wasn't a deal breaker, but it really felt like you didn't quite have a handle on your talent points until you were finally caught up at around level 60 or so.

  • Lichborne: The latest Mists of Pandaria beta updates for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.17.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Since the last time we talked, we have seen a couple of new updates to the Mists of Pandaria beta. There haven't been many earth-shattering changes for death knights, but some of the changes have been significant enough that it's worth talking about both what they mean for the class and what they may imply about future updates. It's difficult to say where Blizzard is going with our class in Mists, if only because they haven't said much. They've started talking on the beta forums, but they haven't directed anything at the death knight class yet. This isn't completely surprising. Our class is not in a horrible place right now, and the beta's young. Chances are we'll get our turn eventually. That said, having developer feedback is useful for figuring out how to mold your own feedback. Knowing what a developer intends with a certain change can help us test that change with a better understanding of how it fits in to a larger vision. In absence of that, however, we can still look at the implications of these changes to see what we come up with.

  • Lichborne: New Mists of Pandaria talent updates for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.21.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. As I'm sure you've heard by now, Blizzard treated us to a nice new chunk of news this past week with an update to the Mists of Pandaria talent calculator. Death knights received some new talents and new skills as well as adjustments to old ones that definitely deserve some analysis. We'll start by looking at the talent tiers, then move on to some of the new modified skills we're seeing in this build. Level 15 begins our journey with a couple pieces of very welcome news. Outbreak is back to a general class skill, once again taking its place at level 81 for all three specs. In its place for tier 1 talents is the old-school Unholy Blight, in all its AoE glory. That's right, you can once again have that awesome semi-permanent damage aura. Alas, this welcome change is accompanied by the similar removal of Corpse Explosion in favor of Vile Spew, an ability that will explode an undead minion for AoE damage and disease infection.

  • Lichborne: Analyzing patch 5.0 death knight talents

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.15.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. As you probably know by now, Blizzard has drastically overhauled the talent system for patch 5.0, giving everyone a ton of automatic level-ups and then a choice between three talents every 15 levels. This week, we'll take a look at the talents they previewed for death knights at BlizzCon 2011: what they mean, how they work, what looks good, and what sort of sucks. As a reminder, these talents are all a work in progress that can and will change before patch 5.0 goes live, which could easily be over half a year from now. With that in mind, we'll focus more on mechanics and philosophy and less on math. Math can always be tweaked. %Gallery-137279%