deep sea

Latest

  • Justin Fujii and Tim Silva/WHOI Creative

    Sneaky deep sea robot will take pics of fish without spooking them

    by 
    Jon Fingas
    Jon Fingas
    03.13.2019

    Robots typically aren't good choices for studying deep sea animals like jellyfish -- not when their light, noise and movement can scare away those creatures. Researchers at Woods Hole Oceanographic Institution may have a far less intrusive option, though. Their planned Mesobot observer is designed to move as quietly as possible while collecting data about aquatic life. The four-foot-tall robot moves using six large but low-power thrusters that won't cause a stir, and its LED lights can switch to red (which many deep sea species can't see). A two-day running time should also minimize attention-getting trips to the surface.

  • How to make your own Deep Sea game

    by 
    JC Fletcher
    JC Fletcher
    04.01.2013

    Robin Arnott's Deep Sea is a harrowing, totally unique game that, until now, could only be experienced at an event attended by Arnott, because the installation relies on a special customized gas mask, blacked out to prevent any light from getting in, and fitted with microphones to pick up your own breathing – making it so that if you breathe too loudly, you can't hear your orders, and can't find the enemies you're tracking by audio.Arnott has released the Deep Sea software, and provided Tech Hive with detailed, step-by-step instructions for how to make the installation. If you have access to a gas mask, a steady hand, and the ability to withstand extremely claustrophobia-inducing situations, you can try Deep Sea for yourself. (By the way, this is not an April Fools' Day joke.)Arnott is now working on SoundSelf, a meditative game that responds to vocal input with visuals and music. The Kickstarter drive for that has six days left.

  • On The Fringe, Part Two: Robin Arnott's 'Deep Sea' and Anna Anthropy

    by 
    Danielle Riendeau
    Danielle Riendeau
    05.03.2012

    On The Fringe is a two-part series from freelance contributor Danielle Riendeau that focuses on games designed to push beyond established boundaries in the video game industry. Read part one now! On top of being Antichamber's audio designer, Robin Arnott is the mad scientist behind Deep Sea, which is perhaps one of the furthest "fringe" experiences – and one of the most truly intense and successful experimental games ever produced. In playing it, players don a light-and-sound-blocking WW1-era gas mask, hold onto a joystick, and descend into a terrifying, sound-only world, where the enemies – a brand of sea monster you never want to meet – are attracted to the sound of your real-life breathing.It's sensory deprivation and physical punishment married to gameplay, and Arnott has called it a "series of uncomfortable choices." It scared the bejesus out of everyone who played it at last year's E3, so much so that Arnott was invited to speak at the prestigious (and never boring) Experimental Gameplay Workshop at this year's GDC."Working on Deep Sea has gotten me into a state of mind where I as an artist, am trying to interface directly with the player's body," he says. It's a direct result of his taking the project to it's full potential, and it has impacted the way he sees everything else in the world."Whatever you devote your mind to over an extended period of time, it's bound to influence the way you think. Deep Sea has taken me towards radical, holistic experiential design ... that thinking has worked its way into my blood, into every project I work on."

  • GLiD wins Independent Propeller Award at SXSW

    by 
    JC Fletcher
    JC Fletcher
    03.13.2011

    During an awards ceremony on SXSW's Day Stage, hosts Meredith Molinari and Adam "Atomic" Saltsman revealed the winner of IndiePub's Independent Propeller Award -- GLiD, also an IGF Student Competition finalist. The creators received $50,000 (in novelty check form) and a publishing deal from sponsor Zoo Publishing -- and a trophy. Other developers won awards sponsored by Intel and Unity, and subcategory awards worth 25,000 damn dollars each. Find the full list of awards handed out after the break.

  • Deep Sea: The scariest game ever

    by 
    JC Fletcher
    JC Fletcher
    03.12.2011

    I don't even know if Wraughk Audio Design's Deep Sea is intended to be scary, but it's more effective at generating real fear than any game I've ever seen. And it does so with no graphics at all. The Independent Propeller Award finalist is daunting from the outset: first, the player is helped into the gas mask contraption seen above, with blacked out eyes. Then, noise-canceling headphones are lowered onto your face, and your hand is guided to a flight-stick style joystick. The game is simple: you use recorded audio direction from an AI character, and directional audio cues, to locate enemies underwater, then "ping" them with your sonar to target them. You'll get feedback from the AI commander character when you ping: things like "It's far to the left," essentially. And that's it! What makes it terrifying is the combination of instant claustrophobia due to the oppressive mask, and the helplessness of total sensory deprivation. Being scared to death actually makes the game harder, as it tracks your breathing and plays exaggerated "breathing" sound effects over the audio, drowning out commands. I've never considered myself a claustrophobic person, but panic set in immediately upon playing this game. This seems like one of those games best suited for a proof of concept, or an experience to be had at events. I doubt Wraughk is going to be selling blackout gas masks to anyone. I hope that doesn't happen.

  • Deep Flight Super Falcon winged submarine readies deep sea exploration in San Francisco

    by 
    Laura June Dziuban
    Laura June Dziuban
    05.14.2009

    Inventor Graham Hawkes has been building deep sea exploration vessels for about 20 years. His newest submarine -- called the Deep Flight Super Falcon -- has a set of wings with a span of 10 feet, giving the 20 foot vessel a distinctly bird-like appearance. Hawkes has been working on the Falcon for several years, and it's just now ready to make its first deep sea journey. The battery-powered vessel is twenty feet long, can carry two people, and cruise depths of up to 1,500 feet at a speed of about 7 miles per hour. The winged vessel is extremely agile because of its animal-like shape, and researchers at Farallones National Marine Sanctuary are optimistic about it potential for studying and following exotic, mysterious sea creatures such as super sharks and the ever-elusive giant squid. The Super Falcon is set to fly around Monterey Bay from June 19th to July 17th, and will be on display to the public when not in use. Check out the video of the Falcon after the break.