deserter-debuff

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  • The Deserter Debuff is a good thing

    by 
    Matthew Rossi
    Matthew Rossi
    12.16.2014

    We talked yesterday about dungeons. Today, while crawling the blue tweets, I came upon this exchange between community manager Lore and a player who doesn't like the deserter debuff. Only Lore's side of the twitter exchange remains, for whatever reason, but it's worth reading. The disparity between tank/healer and DPS queues for heroics has always been there, and it's likely going to remain for the future. It's simply a matter of math - for every tank and healer in a dungeon, you need three DPS, but the actual number of DPS per tank and healer is much closer to what we see in LFR. And even LFR doesn't pop instantly or even close to it. But the deserter debuff isn't just implemented to control tanks and healers and keep them from dropping group at the first sign of trouble, knowing they'll immediately get a new one. It also exists to try and curb the mentality that any perceived or real failure is immediately grounds for bad behavior - because dungeons are and are supposed to be a group activity, and using the dungeon finder is essentially partaking in a social matchmaking system that breaks down is such behavior isn't penalized in some fashion. The deserter debuff exists not necessarily to punish, but rather to serve as an incentive - it is as much carrot as it is stick.

  • Deserter debuff changes for Random and Rated PvP

    by 
    Matthew Rossi
    Matthew Rossi
    06.24.2014

    PvP has long has the Deserter debuff, which means that there's a cost to simply dropping a game rather than taking the loss. However, that system is being changed in terms of how it functions in rated PvP like Arenas and rated battlegrounds. For starters, it's being applied to said rated PvP. In addition to now getting the Deserter debuff for rated PvP, how it works for random BG's will also be changing. Lore - Upcoming Deserter Hotfixes for Rated PvP As part of our continued efforts to curb exploitive behavior and improve the overall PvP experience for our players, we're applying a couple hotfixes that will make a few changes to how the Deserter debuff functions, and also apply it to Arenas and Rated Battlegrounds. Once these hotfixes are applied, a player who leaves an Arena or Rated Battleground before anyone in the match has entered combat will, at first, be given a 5-minute Deserter debuff. If they leave another match prematurely within a 20-minute window, the duration of the Deserter debuff will increase by 5 minutes each time (and the 20-minute window will restart), to a maximum of 20 minutes. The debuff will also apply if a player leaves the queue (or ignores it) once the match is ready and they're given the prompt to enter. The Deserter debuff given for leaving a Random Battleground early will also be changed to begin at 5 minutes (and increase by 5 minutes for each subsequent desertion), but otherwise the rules will stay the same. Leaving a Random Battleground in progress at any point before it's finished will give the Deserter debuff, and leaving or ignoring the prompt to enter a Random Battleground will not. We're currently in the process of preparing and testing the hotfix, but hope to push it live with this week's maintenance period. source The change seems aimed at allowing players who just drop occasionally to get back into PvP relatively quickly, while becoming more onerous if you're a serial dropper. Rated PvP will also get the debuff if they queue but don't accept the queue, while randoms will not, which seems reasonable to me.

  • Zarhym explains Blizzard's player monitoring systems

    by 
    Olivia Grace
    Olivia Grace
    06.18.2013

    Senior Community Rep Zarhym has taken to the forums to wax lyrical about the ways Blizzard monitors player behavior in WoW. He's responding specifically to player concerns about the reporting system, and how it doesn't allow a specific option to report griefers who do things like start an encounter in the Raid Finder and then leave. The OP asserts that this indicates that Blizzard just doesn't care about this sort of behavior. Zarhym steps in to clarify that, firstly, Blizzard definitely cares about that sort of action. They care so much, in fact, that since Wrath of the Lich King, when the Dungeon Finder first appeared, Blizzard has had, and augmented, a system to monitor exactly that sort of behavior. Of course, as with any system designed to automatically punish players, which could potentially be gamed, they can't go into great detail about the workings of the system itself. But what it essentially does is monitor vote-kicks initiated, vote-kicks received, early departures and the like, and penalizes the player with more onerous deserter debuffs and such. Hit the break for Zarhym's post in full.