despawn

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  • Scouting around with the Crashin' Thrashin' Racer

    by 
    Mike Schramm
    Mike Schramm
    01.05.2009

    Cabinetsanchez over on LJ has documented something that I saw in action yesterday while running a few instances -- while it's a ton of fun to run my Crashin' Thrashin Racer around (I'm undefeated since I picked up the achievement the first day I got the toy, by the way), players have found a few extra ways to make the Racers work for them. Yesterday, I saw one of my group members using the Racer a few times to scout the instance ahead and see what pulled with what, and as CS says, it worked great: while the Racer will aggro enemies, they won't tag on to the rest of the group -- they'll just reset after they destroy the little car.CS also says that the Racer takes no falling damage, so you can send it exploring off of cliffs and platforms, and he says that though the car is considered level 60, its aggro range is pretty small (I can attest to this, as we were driving it pretty close to enemies yesterday without it registering on their radar). And he's got an even more devious use (some might say this is an exploit): bosses aggroed by the racer will sometimes despawn after they conquer it for up to 30 seconds or so. That seems like a hotfix waiting to happen, but I haven't personally tried it, so it may not be as useful as it sounds.The downside of this is that the Racer was meant to be a fun item, and if it really does lead to behavior that Blizzard considers exploiting, they might have to think twice about including great items like this in the future. We'll have to see what their ruling on this is, but hopefully no matter what happens (I'm guessing a quick hotfix, maybe even shrinking the range of the Racer's controller), this won't prevent Blizzard from giving us more fun toys later on.

  • Fallen Earth reveals info on mounts and more

    by 
    Shawn Schuster
    Shawn Schuster
    04.24.2008

    In this week's Fallen Earth Question of the Week, we get a special treat. Not only are there eight questions answered by the FE Community Manager "Moonshadow", but the answers to these questions may reveal more than we've heard about the game in a long time.According to the comments on the post, players seem mostly concerned with the newest info on mounts. There will be both horses and vehicles, as far as we know, and they can both be created through a crafting system. This is exciting to think we can build our own cars, but does this mean we can build horses too? Will it be through genetics, or a hybrid mechanical horse? It isn't clear just yet, but we do know that there will be a wide variety of mount types that are able to be crafted through this system using skills and inputs that can create the specific mount you want. Also, it is reported that these mounts will despawn when you get a certain distance away from them. Does this mean we will be able to use the mounts as cover from enemy fire? Poor horsey.

  • The saga of Craig

    by 
    Amanda Rivera
    Amanda Rivera
    06.08.2007

    The last couple of days have been torture for Trappa of Eitrigg. On a run in Old Hillsbrad recently her best friend and companion Craig despawned before her eyes and never reappeared when called. Her pet simply disappeared. Now, my hunter is only level 40, but I can't imagine how I would feel if I logged in one day to see my huggable-yet-feisty while lion Sobriquet gone. I get depressed just thinking about it. Trappa did what every sane hunter would do, she went straight to her stable only to find it Craigless, and then filed a GM ticket. What ensued was a battle of legendary proportions. She was told that her pet was hungry, and that must have been why he left. I asked Trappa if this might have been the case, and she said that she always keeps Craig in the green, since all hunters love them the 25% damage increase. She admitted that he might have gone into the yellow just because he had recently been put away, but he was also at the top of the loyalty chart. In her own studies since this incident she said it took a rebellious pet 25 minutes of not being fed to run away. Since Trappa certainly fed her pet more often than this, it appears she was the victim of a horrendous, heartbreaking bug.