development-diaries

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  • Designing the missions for City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.18.2011

    With more than seven years of content, there's a lot that goes on behind the scenes of City of Heroes when new content is being developed. The regular developer dispatch newsletter, The Intrepid Informer, has just kicked off the first in what promises to be a series of writeups about the process of creating new task forces, missions, and other content. In the first entry, John "Protean" Hegner details the role of the Lead Mission Designer in the process. As Hegner explains, the game's storylines and overarching foci are all planned out, with certain elements coming into prominence or moving to the background depending on the focus of a given issue. The early part of development centers around figuring out which parts of the game's ongoing story will be explored and how much space the designers have been given to do so. If you're a City of Heroes veteran, the full dispatch is well worth a read for a look at how missions get made at Paragon Studios.

  • Details on event zones in Jumpgate Evolution

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.01.2010

    There's something about the massive span of space that lends itself to large-scale PvP, and Jumpgate Evolution is certainly heading down the road to having big and meaningful faction battles. This is the core of the game's Event Sectors, hotspots of activity between both players and NPCs in which everyone takes part in a truly epic struggle. In a recent diary on MMORPG.com, Joe Grubb explains the design philosophy behind the sectors and how they're shaping up as the game continues in development. Grubb explains that one of the first goals the team had with these sectors was that they had to feel meaningful in context -- rather than just featuring good gameplay, it had to make sense why the battle was taking place from a lore standpoint. He goes on to explain how the team began testing and then revising the way content was set up to improve the feel of immersion and realism in each given sector. Take a look at the full diary for a preview of what promises to be one of the most interesting features in Jumpgate Evolution -- and really, who doesn't like epic space battles?