divine-magic

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  • All the World's a Stage: So you want to be a Priest

    by 
    David Bowers
    David Bowers
    12.14.2008

    This installment of All the World's a Stage is the seventeenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. Priests in the World of Warcraft are a single class that incorporates a wide variety of characters. They are best known for casting spells that call forth the power of the Holy Light, but the priest using these spells in the game mechanics doesn't necessarily have much connection to the Light as such -- rather they have a connection with their own religion which grants them similar effects to those of the Light.When WoW was being developed, Blizzard realized that night elves and trolls, for instance, would not follow the Light in the same way humans and dwarves do, so they tried to represent a bit of this diversity through race-specific spells. It didn't work out, though -- some were too powerful, while others weren't worth reading about, much less putting on one's action bar. The end result was that they made some of these spells universally available to all priests, and completely removed the rest. Here the lore had to surrender to the game mechanics in order to provide the best game balance.In roleplaying, however, there is a lot of room for players of different races to behave differently, and draw their powers from totally different sources. Greater Heal, for instance, could come either from the Light or the power of Elune. A Shadowfiend could either be a spawn of the Forgotten Shadow, or a dark trollish voodoo spirit. If you are roleplaying a priest, the only thing that really matters is that your character have some sort of faith or profound belief, which could serve as the source of their divine magical power. A priest's magic revolves around his or her strong beliefs and ideas -- but what those beliefs are is entirely up to you.

  • Behind the Curtain: Religion as a game mechanic

    by 
    Craig Withers
    Craig Withers
    10.18.2008

    Should we have more religion in MMOs?I'm not talking about the Priests and Paladins we see in World of Warcraft, Everquest 2 and probably lots of other games I haven't played. Religion for character classes like these is more often than not a game mechanic, something which is used to explain the source of their powers. Divine Magic is a term which is frequently used to explain a player or character's ability to cast spells. It's a catch-all term, attributing magical and mystical abilities to ill-defined deities and otherwordly beings watching over the game-world. Usually benevolent, these beings empower their followers, enabling them to carry out miraculous feats. Probably deliberately, religion has remained generally fuzzy and ill-defined in MMOs. That shouldn't come as much of a surprise. Religious debate in the real world is a sure-fire way to incite some flames, and it's no wonder that games developers have been keen to shy away from it thus far.

  • Behind the Curtain: Religion as a game mechanic pt. 2

    by 
    Craig Withers
    Craig Withers
    10.18.2008

    If developers chose to extend similar mechanics to affect players, you might find yourself being penalised for being in possession of 'forbidden' materials, whatever they may be. Mechanics might be in place to reflect how devout your character was, meaning you were actively prevented from taking certain actions at a certain time, reflecting any holidays or religious observations your character made. Imagine a Paladin who was actually prevented from ganking lowbies because it was contrary to his faith? Shocker. More blue-sky thinking, I know. Putting aside for now the idea of fake religions, what about allowing real-life religions into games?