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  • Ex Diablo, Torchlight devs unveil faction-based Rebel Galaxy

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    10.19.2014

    Space-age video game futures have plenty of spotless, sleek ships under the command of yawning empires, but Rebel Galaxy seems to focus on the scrappier spacecrafts flying between planets and asteroids. The game's PlayStation Blog post welcomes future pilots to play as mercenaries, traders, pirates and rogue heroes, surviving in a sandbox universe with a faction system connected to a player's actions and conversation-based choices. Rebel Galaxy is the work of Double Damage Games, a studio co-founded by Travis Baldree and Erich Schaefer (Game Designer on Diablo 1 & 2), the same pair that founded Torchlight series developer Runic Games. Baldree likens its take on zero-gravity dogfights to naval combat like what's found in Assassin's Creed 4: Black Flag, though the PS Blog post notes that players will pilot the "big, weapon-bristling ships" rather than pecking away at them with speck-sized vessels. Rebel Galaxy's larger ships will follow a 2D plane, whereas smaller crafts are free-flying fodder for turrets, be they personally piloted or manned by player-assigned AI. Dialog choices are also tied more to general relations with factions than individual characters or romance-based subplots. Baldree has clarified that Rebel Galaxy will not feature multiplayer and won't be $60, but somewhere "in the downloadable title price range." Though the trailer above gives a decent sense of what to expect, Rebel Galaxy won't reach the final frontier until 2015 on PS4, Steam and, according to the official site's announcing post, "maybe" Xbox One. [Image: Double Damage Games]