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  • Sadness website is gone ... don't even feign shock

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.03.2010

    With posts that go back to 2006, the public embarrassment that is Sadness is far more interesting than the game could have ever been. The epic tale of vaporware, which is comparable to Duke Nukem Forever, receives another notch in its timeline today. The latest is that the Sadness website is gone and the URL is up for grabs. Developer Nibris has yet to speak on the matter and, frankly, whatever they say doesn't really matter. Dare we say this is the end of Sadness? Heck no. Where there's a developer and a desperate fan base, there's a way. %Gallery-2910% [Via GoNintendo]

  • Metareview: Touch the Dead

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.22.2007

    The reviews were slow to come in on Touch the Dead -- which usually indicates a dud. From the scores, it looks like that cliché may really be a fair assessment of the title's merits. With a current metascore of 58%, Touch the Dead is less OMG-zombie scary and more scary like Grandma's lingerie. Game Informer: 66% (average of two reviews) - "What you imagine to be headshot city is, in reality, the most challenging zombie game to come along in quite some time. As the zombies struggle to walk, their heads jerk about violently, making it an incredible test of skill ... this is a game that every zombie fanatic could love, but only the hardest of hardcore gamers can excel at." (Issue 170, p117)Game Almighty: 45% - "The first thing you notice when the game starts is the awful graphics. Touch the Dead reinvents what it means to have jaggies. Everything is pixilated and bland and the closer the zombies come, the worse it gets. Ironic, because the bad graphics actually inspire you to kill the creatures when they're as far away as possible, lest you think your DS has a broken graphics chip."GameSpot: 55% - "Every time you empty a clip, you have to manually reload by dragging the stylus from the ammo icon on the lower right-hand part of the screen to the clip icon on the lower left-hand part of the screen. While it certainly injects a little tension into the game, you quickly get to the point where you have to reload your clip after every zombie you take down, so you actually end up spending more time reloading your weapon than you do shooting zombies. It feels unnatural and can be difficult to consistently reload fast enough when you have a swarm of zombies bearing down on you."

  • Touch the Dead changes name, sharpens up

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.17.2007

    Touch the Dead seems to have gotten an upgrade along with its new name ... and speaking of that, we appreciate the need to work in a 'DS' subtitle or some clever witticism about touching, but really, Dead 'n' Furious seemed a more appetizing name. We're not sure we want to touch any of these guys, and it doesn't exactly look fun when they touch you.But what's in a name, really? It's what's in a video that matters, and we've got one after the jump, showing off the new look of Touch the (really angry) Dead, and it's step up from where it was before. We'd like to see the main character in this -- as one of our commenters aptly noted, last go-round he looked a little big like a refugee from a Lego game. Originally, this game was to be published by Virgin Play (according to the Dead 'n' Furious website, which is still there), but IGN is reporting that it's Eidos that's picked up the title. Touch the Dead is now scheduled for a release in May, so what you see in the video is likely to be what you get in this shooter. Frankly, we think it looks a little better than we expected, since we've seen it since a rough beginning, and the style is intriguing if nothing else. Light gun without the gun? We'll try anything once.