drysc

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  • "Logical loot" not a new idea at Blizzard

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.27.2007

    Warcry's recent Zul'Aman preview didn't just introduce us to a new dungeon, it also introduced us to a new loot system. The so-called "logical loot" system promised that if the bad guy you were facing were holding a big axe, you'd be pretty likely to end up looting a big axe off his corpse later. However, Drysc has let us in on a secret: this design philosophy isn't really new.There have always been boss and item design goals to have bosses that drop loot they themselves are wielding. You can see this in Scarlet Monastery, Shadow Labyrinth, and Molten Core, just to name a few.So don't go off getting too excited about this particular looting philosophy -- examples of it are already in the game, and we have no reason to expect anything new to Zul'Aman's loot philosophy.

  • Motes of shadow, and their drop rate.

    by 
    Mike Schramm
    Mike Schramm
    07.26.2007

    More mote issues going down on the forums. Hildebrand says the recent changes to Mote of Shadow (in which Blizzard removed them from all demons everywhere to just void-based creatures) have caused the droprate to go too low. Removing them from demons wasn't a bad move, because considering the expansion is based on fighting the Burning Crusade, they're everywhere. But void creatures are pretty rare, and while you can pick up tons of motes just killing the Hellfire Peninsula void crowd, you just don't run across them in normal grinding anymore.Drysc says that even though the drop rate was lowered, something strange has happened-- the Mote of Shadow prices have generally stayed the same. Either someone had a stockpile, or the demand just isn't there. Of course, prices in the AH on every server are different (one server's trash is another server's treasure, so to speak), but Blizzard doesn't see a problem with Mote of Shadow right now-- if anything, they want them rarer.I think the center of this argument really lies in how crafters are supposed to come across these items-- is farming supposed to be part of the game? I'm a big fan of the "you should get every craft item you need just by sweeping the landscape while you level," but obviously many more players go above and beyond that, and actually spend hours just farming craft items. Should Blizzard tune the drop rates for the farmers, or for the grinders?

  • Fishing and fun (or the lack thereof)

    by 
    Mike Schramm
    Mike Schramm
    07.26.2007

    Fishing is probably the strangest implementation of activity in WoW-- there's really nothing like it (well, except everything-- it's basically clicking in a certain place at a certain time, and when aren't you doing that in this game?). But for all its boring qualities, players are still fascinated with it. Blizzard has hit on that weird balance of positive reinforcement-- it's boring, but gives just enough reward to keep you doing it.And so it's not surprising that, once again, players are asking for fishing to be made "more fun." What that means, no one is really sure-- they could add better rewards, or make it a less boring minigame, or just make it require less attention (all other professions don't require any attention to be paid).Lo and behold, Drysc actually acknowledges that there's something wrong with fishing-- something that has to do with the unquantifiable quantity known as "fun." But what it is, even Blizzard doesn't seem to know-- they added nodes to fishing to join a bit of exploration with it, but once you've found a node, it's just back to that same old clicking. Drysc suggests that real fishing is just as boring for some people, and that's why not everyone likes fishing in WoW, either.My personal preference would be to put more into the fishing minigame-- catch different fish at different times of the day, or use different lures to attract various catches. Either that or make the skill involved something other than "waiting"-- maybe a meter where you have to click when the bar reaches a certain point. There's lots of reasons to fish, and that's why people still do it. But there's no question that sitting there waiting for the bobber to bounce needs more cowbell fun.

  • Ho Ha Dodge Turn Parry Block Spin

    by 
    Robin Torres
    Robin Torres
    07.26.2007

    Daffy and his buck and a quarter quarter staff may be able to parry and block, but should mobs in WoW be able to block without shields or parry without weapons? According to Blizzard, yes. CM Drysc spins it this way:Consistency of base mitigation abilities for mobs allows for a consistency of combat, while still allowing interesting and engaging offensive abilities, differentiating defensive abilities, and various mob characteristic design. It's a bread and butter ground work that keeps mobs consistent in their ability to mitigate damage from all players. It can definitely create some weird situations where a grub really shouldn't be able to parry, but it can.Drysc goes on to suggest imagining that the grub quickly spins a silk sword to parry your attack. Similarly he suggests that moths parry with their "Fel Proboscis". So, it seems we should expect all mobs to be able to parry and block us while we fight them and to daze us while we run away, regardless of their species or appendages. It's a suspension of disbelief thing. We are supposed to rationalize or ignore how these creatures are doing these things and concentrate on the fun aspects of the game. Immersion into Azeroth suffers from balancing the gameplay experience.I would like to see more customization of the enemies we fight -- less consistency of the mobs and more classic RPG battle rules, like skeletons being susceptible to blunt weapons and bleeding attacks not working on creatures without blood. On the other hand, I've had more fun playing WoW for a longer time than any other MMO. Perhaps it is just the classic geek conflict: purist vs. fanboy (or fangirl in my case).Does the fact that grubs can parry bother you? Would you prefer less consistency and more believability? Do you think Daffy is better as Robin Hood or Friar Duck?

  • New Blue poster Timbal (not Tseric's replacement)

    by 
    Mike Schramm
    Mike Schramm
    07.23.2007

    Visitors to the official forums this weekend may have noticed a new name in blue: Timbal is a brand new Blizzard poster (and he's already closing threads with the best of them). But while players are guessing that Timbal is Tseric's replacement, and all the baggage that comes with that, Drysc points out that Timbal is a forum moderator, not actually a community manager. Timbal obviously doesn't have an avatar yet, either, but I'm not sure if that's because he's a mod, or because he's new.What's the difference? In short, Timbal and the other mods oversee the forums, while the CMs (like Drysc and Nethaera) oversee the community. As you can see from that last link, Blizzard still has the CM help wanted ad up, and so it seems to be a pretty good guess that Tseric hasn't been replaced yet.Or maybe he won't be. According to what I've heard from players, the forums need more moderation than management-- while Blizzard's CMs have been focused on the forums, I'd suggest WoW's community isn't really there anymore (if it ever was, really). It's either in game, or on sites like WoW Insider. Lots of players have asked for a change in the forums, either a crackdown on the shenanigans that seem to take place there, or just a way to make them more relevant to the game. Hiring Timbal as a moderator might be a step towards moderation, and a step away from relying on CM activity in the forums as Blizzard's way of managing their connection with the WoW community.

  • Rest in peace, Starcraft: Ghost

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    07.20.2007

    Caiden of Dalvengyr was exploring in Netherstorm the other day when he came upon something unusual: a futuristic blue monument that lit up with different symbols, including a V and a horseshoe. A couple people tossed out guesses as to the purpose of the monument -- the Ashbringer, the iHearthstone, the key to defeating warlocks -- before Blizzard rep Drysc chimed in: "Rest in peace Nova... I close my eyes Only for a moment, then the moment's gone All my dreams Pass before my eyes, a curiosity Dust in the wind All they are is dust in the wind... /tear" Nova, of course, is the heroine of Starcraft: Ghost. The flashing symbols spell out an approximation of her name. Apparently Blizzard has set up a memorial for one of their own games in Netherstorm. I guess this is as good as sign as any, along with the announcement of Starcraft 2, that Ghost has joined Duke Nukem Forever in the eternal vaporware bin.

  • No more summoning in Battlegrounds

    by 
    Robin Torres
    Robin Torres
    07.20.2007

    Confirmed by CM Drysc, a hotfix was implemented 7/19 that now prevents Warlocks from summoning in Battlegrounds. Drysc explains:The reason for the change is that it was being used to exploit battleground mechanics, most notably flag captures. We realize that its use in Alterac Valley was useful as the battleground is much larger in size, and it was with much disappointment that we had to make the change to keep players from exploiting its use in other battlegrounds. At current the rules extend through all battlegrounds which we find also helps maintain a consistency of rules and mechanics, but we will be watching the impact of the change.Drysc goes on to explain that players in Warsong Gulch are the people using summons not as intended and therefore ruining it for the players in AV using it legitimately. The way it worked was that a Warlock would be standing by his or her team's flag while another player would approach the enemy flag. The flag carrier would grab the enemy flag, accept the summon and be able to immediately capture the flag.Except for a handful of times, I have played AV on the Horde side and rarely were we organized enough to summon people to help kill Stormpike. Honestly, it's hard enough to get the Horde to not fight on that stupid bridge. (Just ride through to a common objective, people! You can't capture the bridge!) But I do know that the Allies often used summoning to beat us. Or so I heard from the woefully undermanned defense while I was trying to heal the handful of people who weren't fighting on that bridge or AFK in the entrance or fishing. Hmmm, I seem to have a lot of bitterness left over from my "pre BC trying to get the pretty Frostwolf Mount" days.Do you think it's fair to have made the change across all battlegrounds? Do you even think that the summoning method of flag capture should be considered an exploit?

  • A Zhevra by any other name...

    by 
    Robin Torres
    Robin Torres
    07.19.2007

    Irelance asks on the forums "Is "Zebra" trademarked?". He and other players want to know why Elekk, Zhevra and Crocolisk had their names changed (and limbs added), but not others like lions.The obvious answer is Azeroth is not Earth. But CM Drysc went into a bit more detail, giving some insight into world creation along the way:There are many names in World of Warcraft that are derived from something they're intended to resemble, either literally or satirically. You could argue that it helps with recognition of what it's intended to represent, especially in literary fantasy. While Azeroth isn't Earth, it's obviously a fantasy based on Earth, humanity, struggles within societies, etc. and in some cases familiar animals may be adapted to the world... of Warcraft. There's something to be said about influence of our world on our attempts to create fantasy or that which we haven't seen, but that's really another discussion entirely.They could have been called Stripes, or Chazzwuzzers, but would that change what they're intended to represent? There's definitely a need to ground players in a world with things they can relate to, particularly in games that are intended to represent a living world. Many games use a human or at least bipedal protagonist that you control, and that's by no accident. It becomes easier and easier to be drawn into a world, to experience and enjoy something when you aren't constantly working to justify what you're seeing. I, for one, like the Africa but not Africa feel of The Barrens. Incorporating familar images into my fantasy gaming experience does make it easier for me to immerse myself into the world. And there are plenty of dragons and dinosaurs around to keep the world fantasy enough for me. But, for some, it seems that the similarities are pulling them too much out of their fantasy realm and into our own.Do the similar creatures but different names help or hinder your immersion into Azeroth? Do Zhevras/Zebras look better with or without horns? Who would trademark an animal name, anyway?

  • Orc shoulders being fixed in patch 2.2

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.19.2007

    For the many Orc players unhappy about the state of their shoulder armor, I have good news and I have bad news. The good news is that Drysc has confirmed that the fix for the shoulder armor graphics has made it into the upcoming 2.2 patch! And the bad news? Well, no one knows quite when the 2.2 patch is going to get off the PTRs and on the live realms, so you're going to have to live with those oddly-sized shoulders for a while yet...

  • Voicing concerns over VOIP

    by 
    Robin Torres
    Robin Torres
    07.18.2007

    Some people on the forums are voicing concerns over the upcoming VOIP feature being added in Patch 2.2. For example, player Farnsworth is afraid that all he is going to hear is kids playing music. CM Drysc's response is /right click/ignoreEnjoy the silence.There are basic features that will be built in to the Integrated Voice feature such as being able to ignore individual players' voices. But the most important thing to remember is that the feature is optional. Just as the quality of online play varies with the people with whom you are playing, so does the quality of online voice vary with the people to whom you choose to listen. We all hope for pleasant voices from informed minds, but what we usually get ranges from the comedic to the downright scary, as illustrated here.Another forum thread (unfortunately, now deleted) suggested that no one was going to use integrated voice and that it was a waste of development resources. A different player asked "What do you think Blizzard is made up of? One guy named Bill Izzard who has to do everything?" Drysc responded withBill's a nice guy, but you're right, we also have Bly Zizzard. So, yeah, two people who do everything. But really I don't think it's important to justify our development pipelines, or explain that a programmer is different from an artist, or UI designer, or web designer. If you don't want to use the voice chat feature you'll be able to disable it.

  • Beware of posting spoilers on the US forums, too!

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.17.2007

    Last week we heard that they were going to be taking spoiler postings seriously on the European forums -- and that spoiling other players' enjoyment of books or movies would be a quick way to get yourself banned. However, Drysc has recently reminded US forum-goers that they take the subject just as seriously. Drysc tells us: We would like to remind our forum goers of our strong stance against trolling by way of posting spoilers for movies, tv shows, and books. We take these attempts to cause others grief and produce general unrest on these forums very seriously, and we take a harsh stance against any outright or veiled attempts to spoil the enjoyment of others. Posting spoilers can result in a lengthy suspension, up to and most likely a permanent removal of all posting privileges from these forums. I'm quite glad to see they're taking a strong stance on the subject, since nothing's worse than having a book or movie's ending spoiled for you. However, I still think the best case is going to be to avoid this, and all other internet forums until after you finish reading that last Harry Potter book. After all, CMs are only human, and there are a lot of spoilsports out there.[via World of Warcraft Warcry]

  • Breakfast Topic: Is WoW science fiction?

    by 
    David Bowers
    David Bowers
    07.16.2007

    Yesterday we talked about similarities between World of Warcraft and other fantasy franchises. Commenting on that post, Baluki noted that "Warcraft is also somewhat unique in mixing some sci-fi elements into its fantasy universe." But not everyone thinks that's a good thing: back around the time that Burning Crusade previews were coming out, the draenei and the naaru caused quite a bit of stir among lore fans who felt that "space pallies" and "interdimensional ships" like Tempest Keep were going too far.One poster to the forums linked to this screenshot and said, "When did this turn into a friggin space game... Draenei, Exodar... hell this battleground feels more like UT Facing Worlds map than an RPG..." Drysc replied: "I believe you may be creating your own idea of what Warcraft is and has been, while it's been anything but a traditional medieval fantasy setting. The lore and history is full of interstellar travel and themes one may consider 'sci-fi'. There are warp gates that link various worlds together, planets blowing up, space traveling demons who enslave entire planets, inter dimensional ships, time travel, etc. "You say '[this] feels more like UT Facing Worlds map than an RPG... ', when RPG simply stands for Roleplaying Game. Warcraft has and always will be beyond a singular tolkienesque world, and I think those who know and understand the lore and history are more apt to recognize and accept how the story is progressing as 'clearly Warcraft'."What do you think? Are the "sci-fi" elements minimal enough that WoW still doesn't count as "science fiction" or even "science fantasy?" Or do World of Warcraft and The Burning Crusade launch the lore off the Tolkienenque fantasy homeworld and into the anomalous nebulae of Stargate, Alien, or even Transformers? Personally, I think WoW gets the balance right -- I'm happy to see some creative mixing of different themes that breaks the traditional fantasy molds. I'd like to see more sci-fi elements in future expansions too, though I doubt that's likely. WTB more WoW Lightsabers!

  • Essences to Motes, pros and cons

    by 
    Mike Schramm
    Mike Schramm
    07.13.2007

    We had an idea like this a while back, but now Sweet from Korgath has come up with an even better one. Make 10 Essences equal one Mote just the way that 10 Motes equal one Primal. Since 2.1, Essences (the random crafting widgets that used to drop in Azeroth) are dropping in Outland, and since most of the recipes that use them are pretty old by now, players don't have much to do with them. Way back, we'd suggested an Alchemy Transmute Essence-to-Mote recipe, but Sweet's idea is better-- why not just make them all the same thing?Drysc rains on the parade, however, by saying that because Essences drop so much back in old Azeroth, it would be necessary (in his view) to nerf their droprate there. And that in turn, would cause problems for lower level players who couldn't make it to Outland (Drysc assumes that lower level players are still farming Essences the way all 60s used to, but I might disagree with him there). Also, he says, it would increase the amount of Motes and Primals floating around, obviously, and Blizzard doesn't want those to be super easy to come by.But surely there's some conversion rate they could hit on which would make Essences worth just a little more than worthless at level 70. If too many Essences drop in Azeroth, then make it 15, or 20, or whatever. Better than vendoring stacks of Essences picked up while Mote-farming just because no one will buy them on the AH.

  • Daze of our lives, starring Drysc

    by 
    Mike Schramm
    Mike Schramm
    07.02.2007

    Drysc has laid out the science on exactly how Daze works. When we all first entered Outland, it seemed like mobs were Dazing us left and right, but it wasn't really clear why or how it happened. Now, months later, Drysc says they've gone over the Daze code again, and it really is "working as intended."Daze, he says, is based on a character's base defense rating as compared to a mob's base attack skill. The standard Daze rating is 20% (so if you're facing a mob of equal level and your defense rating hasn't been increased, then a hit from behind should daze you 1/5 of the time), and it goes up or down from there from 0 to 40%. Characters below level 30, interestingly enough, have a much reduced chance to be dazed (it's almost impossible for a level 1 character to be dazed by an equal level mob), in order to make the game easier when players first begin playing.The reason Drysc gives for us seeing it more in Outland is a little shaky-- he says there weren't many actual level 60 mobs in Azeroth, and there are now quite a few level 70 (and higher) mobs in Outland, which means a fully leveled character will be dazed more. Finally, the reason, he says, for Daze in the first place is that they don't want to make it "safe" to randomly run through a group of mobs. "A cautious and alert player," he says, "is less likely to be dazed than one who is haphazard and careless."My only problem with that is that I get dazed more not when I'm trying to run away from characters (I understand I'm going to be penalized when I sloppily run through a group of mobs), but when I get jumped while fighting. Should the same penalty apply when a single add jumps me from behind? And while we're at it, shouldn't being mounted lower the chance of getting dazed as well? Having a flying mount has made serious dazing tragedies much less common, but for characters still on ground mounts, shouldn't being mounted protect them a little more than being on foot?

  • Arena season 2 vendors are way too popular

    by 
    Mike Schramm
    Mike Schramm
    06.20.2007

    The pic above is courtesy of reader Scott, and it shows the aftermath of the chaos around the vendor for the Arena season 2 gear. Everyone is jumping on the servers to check the gear out (if you haven't seen it yet, we linked to what it looked like on the PTR a while back, and WoWWiki looks like it should be updated with live stats fairly soon), and so things are crazy around the vendor in Area 52, especially when PvP fights break out.A couple of players have been complaining about the insanity, so Drysc says on the forums that there are now temporary versions of Krixel, the rewards vendor, appearing in Orgrimmar's Hall of Legends, Stormwind's Champion's Hall, and outside of the Blade's Edge arena. There's no time set as to when the extra vendors will disappear (why wouldn't they have them in all places all the time?), but if you want a firsthand look at what there is to offer, you've got three more places to do it.

  • Level 70 Combat ratings values updated and listed here

    by 
    Mike Schramm
    Mike Schramm
    05.31.2007

    With that great explanation of stats this morning, how fitting that this afternoon, we have Drysc's update on what the various combat ratings mean for each of your character's combat values.The combat ratings system was implemented when the expansion came around-- it used to be that instead of a "dodge rating" on a piece of armor, you just got a "+2% chance to dodge." But Blizzard noticed that in order to scale that gear up ten levels, they'd have to push up percentages, and eventually everyone would just be walking around with crazy high percentages-- adding enough armor up to a 100% chance to dodge would obviously break the game.So they developed the rating system, with each armor piece giving a plus to "rating" that then translated into different percentages at different levels-- an item with 18.9 dodge rating on it actually gives +1% dodge at level 70, but more than that at level 60 (about %1.5, actually). That way, Blizzard can scale the rating with level, and gear can get better without breaking the game. Much more on this, I'm sure, when Elizabeth continues her WoW Rookie feature on stats. And don't forget that RatingBuster can give you all this automatically ingame-- from what I understand, it has been updated with these numbers.But in the meantime, after the jump, I've posted what Drysc says all the ratings will give you at level 70. Feel free to bookmark this post for quick reference when comparing gear.

  • Forum Post of the Day: Fair play is so unfair

    by 
    David Bowers
    David Bowers
    05.30.2007

    Laij, a gnomish warrior, believes that the point of forming a pre-made group to fight in PvP is to have the undisputed advantage over opposing groups of randomly assembled players. It is not, in his mind, to work as a team or overcome a challenge, but simply to earn farm as many honor points as possible within a short period of time.His post, entitled "Blizzard killed PvP guilds," is a rant against the new battleground matching system, and it begins with the following logic: "Why run BG premades anymore? All you do is get matched up with other premades that are going to drag games out extremely long." The first responder to his opening post sees clear through this transparent argument: "so you're saying its too hard now that you are matched against non-noobs?" Later on, Drysc replies, in his characteristic way, "Fair and challenging gameplay? The horror..."Then, surprisingly, another gnome brought out the following suggestion:

  • Where's all the spam gone?

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.24.2007

    In today's breakfast topic, I noted that I haven't gotten any gold spam in the time I've played since patch 2.1.0 came along. And oh, what a change it is! I was always a good little player, taking the time to report any gold selling spam to a GM, but usually by the time a GM got around to looking at my ticket, I'd have gotten at least five more piece of spam -- and that was if I opened my ticket during off-hours.So what's the magical change that's stopped spam in its tracks this patch? Obviously, there's the new spam reporting system, which makes reporting anyone an easy task: just right-click on their name and select the "report spam" option. You'll no longer get whispers, see text, or receive mails from that player for the duration of your game session and the incident is automatically forwarded on to a GM. But even if every player were duitifully reporting every spammer, I wouldn't expect such a dramatic change in the level of spam. CM Drysc notes that as of the patch, trial accounts can no longer whisper other players -- at least not without players whispering them first. I don't know about you, but I think this simple step may have been the magic bullet.

  • Patch 2.1 live tomorrow!

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.21.2007

    For those of you who didn't want to wander through the extremely long transcript for the Stratics House of Commons Dev Chat in the last post, I thought I would point out one extremely pertinent bit. According to Tigole, Kalgan, Drysc and Eyonix, patch 2.1 is going live tomorrow morning to all servers. If you've been holding off on running the torrent, or meaning to look for that patch mirror site but never got around to it, you might want to get that download started. In either case, patches generally mean strange bugs and rolling restarts, if not an extended downtime in the first place. Best to prepare for an extended WoW jones now and some frustration as the bugs get worked out of the system.Me? I've got my World of Warcraft home game, WoW Insider, and caffeine. I'm ready to face patch day!What kind of things do you do on patch day? Have any particular things you do on maintenance Tuesdays like the WoW LJ community does with their Caturday - Servers Screwed thread? Share your tips and save your fellow WoW players from boredom tomorrow!Edited to add: Yep, Drysc confirmed extended downtime: We will be performing extended maintenance on May 22 for all realms.

  • Will Blizzard's spam-stopper really work?

    by 
    Dan Crislip
    Dan Crislip
    05.16.2007

    In response to Blizzard's upcoming spam prevention in 2.10, there has been tons of speculation by forum-goers at whether or not the methods being implemented will really work or not. According to Drysc, a Blizzard CM: