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  • Dead Space may provide scares without pause

    by 
    Justin McElroy
    Justin McElroy
    02.11.2008

    To hear the devs of EA's upcoming Dead Space tell it, the pause option is the wimp's way out, just a way for you to grab a vine and pull yourself, breathless, out of the lightning sands of terror which they have crafted. In fact, they're so down on it, they're considering leaving the tride-and-true pause feature on the cutting room floor (or, perhaps, recycling it into uncomfortable silences or theatrical intermissions).But are we the only ones who don't normally use the pause button to catch our breath but rather when life gets in the way of gaming? Is EA telling us we shouldn't interrupt our play to enjoy a refreshing soda or answer a creditor's phone call? Either way, the decision to remove pause is theirs, but if their pauseless game scares the crap out of us, we're sending them the cleaning bill.

  • New Dead Space details, including (surprise!) sequel possibilities

    by 
    Ross Miller
    Ross Miller
    01.16.2008

    Sure, Dead Space isn't out yet, but given its business-savvy publisher (Electronic Arts), talk of sequels is inevitable. Speaking to EuroGamer Germany, executive producer Glen Schofield explained how he envisioned the game as a franchise. "I'd love for this to become a well established franchise; we've created a huge and rich back story and universe, so other games could easily be made." New details about the survival-horror game were also revealed. You play spaceship engineer Isaac Clarke, who stumbles upon space zombies on a routine mining vessel call. Your goal is to survive, rescue survivors, and probably kill monsters while you're at it. Schofield said that the game will feature in-game cutscenes (à la Half-Life) and upgradeable weapons and skill trees (à la BioShock). He also said that there will not be a cluttered HUD to distract immersion, which leads us to believe it might have something to do with those lights on the backpack seen in the concept art (pictured). Schofield mentioned downloadable content, which is reportedly under way for the game (here's an idea: put that content in the game now and work on DLC after it goes gold). Dead Space, with fun hyperboles like "scariest video game ever," is expected this fall for Xbox 360, PlayStation 3 and PC.

  • Dead Space comic coming in March

    by 
    Justin McElroy
    Justin McElroy
    12.21.2007

    We are so excited for Dead Space. It's going to be so awesome that we're sure when it's released, even our strongest hyperbole will fail to describe its greatness, even though we don't technically know anything much about it. So, how are we so sure it will be great? Well, for starters, Mr. Smarty Pants, we've seen a trailer that made the game look amazing. How would that be possible if the game itself wasn't amazing? It wouldn't, that's how. Also, EA said it was "brilliant, bold and often bloody." They're making the game! Don't you think they'd know? Finally we have Exhibit C: Image Comics is going to be turning Dead Space into a six-part comic miniseries. It's coming in March and it's a prequel, which means that there's so much good story, they couldn't even fit it all into the game! Awesome! Well, that's all for now, we'll be sure to keep updating you on why Dead Space is awesome as soon as we ... you know, learn something about it.

  • The Simpsons Game: Glancing a mainstream review

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.09.2007

    Reading entertainment trade publication Variety's review of The Simpsons Game makes it pretty obvious that as video games evolve, and mainstream publications start doing more reviews, so too do the methods of evaluating them. The Simpson's Game seems to be one of those anomalies we're running into more frequently, where the game may not be all that to typical game review publications (and certainly not worth $60), but still presents an experience worth having (Heavenly Sword says "hello"). The games are neither evolutionary nor revolutionary for the hardcore, and so the reviewers give it a whatever score and move on to the next game they have to rate and berate. Variety got a lot of flak for their Metroid Prime 3 review because it was written from a mainstream perspective. They pointed out to their average mainstream audience that Metroid probably isn't the Wii game for them if they don't know "the rules" of a Metroid game -- just think of trying to teach a non-gamer how to play Metroid compared to Wii Sports. In the case of The Simpsons Game, Variety goes and recommends an average game because they believe the writing could sustain their mainstreamer through the experience. While we frequently put gameplay above story, Variety and more mainstream pubs might see things reversed. It may not be all that simple, but it's plain to see that reviews can be influenced by the audiences they're written for.

  • Metareview: The Simpsons Game (PS3, Xbox 360, Wii, PS2)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.04.2007

    D'oh! It's like reliving the early '90s all over again with a ho-hum Simpsons console game on the market. At least they got the humor right this time ('cause they had the actual Simpsons' writers). The Simpsons Game released this week and reviews have it hovering in the 70 point range. Many were hoping this game would bring video game fun to The Simpsons like only The Simpsons Arcade Game gave us those many, many years ago. EA could have made buckets of cash just copying Konami's simple formula from over a decade ago and we wonder if the reviews might have been slightly better. Game Informer (73/100): "For all of its self-referential humor and nods to gaming classics (there are brief segments mimicking the likes of Frogger, Space Invaders, and Wolfenstein 3D), the process of actually playing The Simpsons Game is unfortunately average. The chuckles along the way make it worth the trouble for fans, but if you don't know Arman Tamzarian from Disco Stu, most of the game's redeeming elements will fall on deaf, bored ears." Game Daily (70/100): "Obviously, Simpsons nuts will thoroughly enjoy the game, not for its excessive box breaking and switch hitting, but for all of the sweet content and attractive visuals, sans the characters. For $59.99, you basically receive an eight to ten hour interactive bonus episode. At the very least, it makes for a great rental." GameSpot (70/100): "In the end, The Simpsons Game is one of those weird cases where a recommendation of it is based less on its merits as a game and more on its merits as an experience. The things that make this game are its sense of humor, sharp writing, and excellent presentation. The gameplay isn't awful by any means, but it's also completely unmemorable. It's something that's more to be put up with while you appreciate the many other things going on than enjoyed on its own merits. That might not sound like a ringing endorsement, but The Simpsons Game is absolutely worth playing. Games this spot-on in the humor category don't come along too often. Considering what a fantastic job it does spoofing the variety of clichés and crutches our favorite pastime relies upon, that's got to count for something."

  • Dead Space trailer the result of derelict vessels

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.29.2007

    Though science fiction is often optimistic about mankind's mastery of technology, it rarely doles out the same assurances when it comes to our intelligence or capability to make decisions. For instance, when faced with exploring a monster-infested set of steel corridors floating in space -- frequently an exploding barrel research facility where something has gone horribly wrong -- the best solution is to stay at home, where there's safety and oxygen. But no, it seems all that clichéd sci-fi dreck we've watched and played has taught us nothing. If EA's recently unveiled horror, Dead Space, is anything to go by, it seems our future is still mired in mysterious distress signals (it's a trap!), poorly lit space stations and snarling tentacle things. See for yourself by watching the trailer embedded after the break. And before you jump to conclusions, note that the protagonist's head sadly does not fire high-velocity slices of atomic toast (it's been done).

  • Simpsons writers say Rockstar 'spazzed' over GTA spoof

    by 
    Kyle Orland
    Kyle Orland
    10.29.2007

    The writers behind The Simpsons Game aren't too impressed with Rockstar's recent apoplexy over the game's "Grand Theft Scratchy" parody level. In an interview with Game Head's Geoff Keighley, Simpsons Executive Producer and Writer Matt Selman said the Grand Theft Auto makers "spazzed out like little babies" over marketing that included a poster for the parody game. Selman told Keighley that it's ridiculous to expect gamers to think an Itchy and Scratchy poster is actually promoting a real Grand Theft Auto game. He also said the concern was particularly ironic coming from Rockstar, a company whose "games are full of satire, lame attempts at parody... basically putting the words sixty-nine in wherever they can find it, that's their idea of a joke." That's known in the comedy business as a roast. While EA's lawyers have been quick to remove any "Grand Theft" references from the game's marketing, Selman hinted that the Grand Theft Scratchy content could make it into the final game unaltered. If that happens, will Rockstar react like the cool rock stars their name implies or will we hear more baby-like spazzing? Here's hoping for the latter ... it makes for a great headline. Check out the interview after the break. [Via GamePolitics]

  • No more 'Grand Theft Scratchy' in Simpsons Game

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    10.23.2007

    It seems that Rockstar was pretty serious about having EA remove references to their IP from The Simpsons Game. 1UP reports that the previously titled "Grand Theft Scratchy" trailer has been replaced with an entirely identical vignette, now titled "Mob Rules." All other content in the trailer remains the same, meaning that either Rockstar only really had a guff with the name, or that EA hasn't heard the last from the Liberty City attorneys.

  • Today's universe-imploding video: Will Wright in The Simpsons Game

    by 
    Kevin Kelly
    Kevin Kelly
    10.23.2007

    Is it any wonder that Spore keeps getting pushed back further and further when creator Will Wright is doing things like taking his sweet time to make a cameo appearance in The Simpsons Game? Good lord, man. Every waking minute you have should be spent poring over Spore. In fact, now that we think about it, do you really even need to sleep? At this point it is probably assured that Will has rigged up some machine that eliminates his need for sleep cycles altogether. Probably whipped it up during downtime while developing The Sims. Check out Game Head's latest video above, which includes the fabled Will Wright appearance. He's sandwiched between Call of Duty 4 tidbits, but it's a small price to pay for his lines alone. Plus they make his little mustache look evil as well. Now, get back to work.

  • Simpsons Game parodies those crazy Japanese and their wacky games

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    10.16.2007

    Hoping that the Japanese have a better sense of humor than their American counterparts, EA has released a trailer featuring the previously-discussed "Big Super Happy Fun Fun Land" section of The Simpsons Game, which parodies Japanese culture as well as (apparently) Japanese video games. Pardon the parentheticals, but the only game we see spoofed in this trailer is Katamari Damacy. Yes, we see Mr. Sparkle; We see the anime-inspired cutscene; We (unfortunately) hear the high-pitched "engrish"; But where are the games? Are we missing something obvious? Take a look for yourselves after the break, and please enlighten us.

  • Simpsons, Conan on Xbox Live Monday, Monday, Monday

    by 
    Dan Dormer
    Dan Dormer
    10.08.2007

    Monday, Monday, Monday! At home right on your 360, Microsoft dishes out two demos -- a double dose of pain that'll rip out your guts, blow your mind, and leave you burned beyond recognition. The Simpsons Game, fresh off its appearance on the PlayStation Network and getting publishers' panties in a bunch, drops all 442.71 MBs right on your hard drive, with complete disregard to public safety. (Oh, hey, the achievements list still mentions Grand Theft Scratchy?) Then its time to get barbaric with Conan. Rated M for Mature, the ESRB says this game contains "BLOOD AND GORE, INTENSE VIOLENCE, AND NUDITY." You can't take this game home to your mom, because it'd tread all over her face! Demo Monday, Monday, Monday! You'll pay for the whole controller, but you'll only need the edge!

  • Rockstar, others upset with Simpsons game

    by 
    Justin McElroy
    Justin McElroy
    10.04.2007

    It's rare that a good video game parody comes along that isn't featured on YouTube, so you'd think that developers would relish the chance to get mocked by some of the minds behind The Simpsons Game, which includes goofs on popular games like Neverquest and Medal of Homer. Unfortunately, it seems that not everyone is in on the joke. CVG reports that some of the game's content had to be pulled because the companies were unhappy with the way their licenses were being tweaked. The only company called out by name is Rockstar, which reportedly asked during Leipzig that a poster featuring Grand Theft Scratchy be removed. The article does mention that the Harmonix staff got a kick out of posters for Sitar Hero, though why they'd be OK with others making fun of Guitar Hero at this point in their careers is beyond us.

  • Simpsons, Bladestorm demos come to PSN tomorrow

    by 
    Ross Miller
    Ross Miller
    10.03.2007

    The Official PlayStation blog has been updated to show tomorrow's updates to the PlayStation Network. We've got an arcade Ski game Go! Sports Ski for $2.99 and tutorial videos for Eye of Judgment and NBA 08. Most exciting, however, are the demos being served: Bladestorm: The Hundred Year War and The Simpsons. Bladestorm is a Koei-developed action title best described as "Kessen in Europe," but The Simpsons is a game we've been dying to play since E3. Tomorrow can't come soon enough. %Gallery-3045% [Via PS3 Fanboy]

  • Today's hottest MMO trailer: The Simpsons in Neverquest

    by 
    Ross Miller
    Ross Miller
    10.02.2007

    It looks almost as enjoyable as World of Colbercraft. Almost. The latest trailer for The Simpsons game shows off the Neverquest level, where Homer and Marge take on a strikingly familiar two-headed dragon. The quality of the trailer tells us that, just like how we felt with our hands-on at E3, the developers are really using the license well. Video embedded after the break.

  • EA Redwood Shores helming sci-fi horror Dead Space

    by 
    Jason Dobson
    Jason Dobson
    09.24.2007

    When Game Informer originally broke the story that Electronic Arts had enlisted a "renegade" team to develop the upcoming space faring survival horror game Dead Space, many in the gaming community rolled their collective eyes. Do they go around stealing staplers and making paper clip chains, or what? Now, however, EA has revealed that the game is being handled by EA Redwood Shores, a studio that is currently responsible for a number of titles and franchises, including The Simpsons Game and multiple Sims 2 expansions. Renegade or not, the developer knows how to play ball. Dead Space is described by EA as a "brilliant, bold and often-bloody" sci-fi survival horror game that "promises to deliver the ultimate in psychological thrills and gruesome action." In the game, players take up the role of an engineer named Isaac Clarke as he goes from simply trying to fix the communication systems on a mining ship, to having to fight back an alien infestation that has "ravaged" his ship's crew, after which he must "fight through the dead silence and darkness of deep space to stay alive." Getting anything wholly original out of EA is nice, and it sounds like Redwood Shores isn't so much a renegade studio as they are fans of the Aliens movies. Dead Space is expected to ship next fall for the PS3 and Xbox 360.

  • EA's Dead Space unveiled by Game Informer

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.14.2007

    He may look like a Big Daddy reject, but this Lil' Papi is the newest face in EA's reinvention line, a steady stream of fresh IPs aimed to counteract the perception of safe-bet mega-publisher. Dead Space, making its first appearance on the cover of Game Informer, was named a year ago (as a FPS) by analyst P. J. McNealey, who identified the then announced project as an Unreal Engine 3-powered action game. The Game Informer hook upgrades that status to "survival horror game," but does not confirm the first-person perspective or Unreal guts. Instead, GI just begs us to buy the issue teases: "Fans of the cult-classic film Event Horizon and straight-up horror aficionados aren't going to want to miss this one!" Dead Space, being developed by a "renegade" team at EA, sounds a lot like what we'd expect out of the rumored System Shock 3. Is there a connection to be made? And more importantly, can one man cut through the darkness?

  • New Simpsons parody section includes Mr. Sparkle

    by 
    Zack Stern
    Zack Stern
    09.06.2007

    EA introduced a new parody section of The Simpsons Game called "Big Super Happy Fun Fun Land," if we're transcribing our notes correctly. In a brief video presented to journalists, the game-and-culture send-up mocked Pokemon, Engrish, and other intersections of East-meets-West. While just a small piece of the game, the inclusion of Mr. Sparkle meant we had to post the otherwise light news. Check out the updated gallery for more images. There's your answer, fish-bulb. %Gallery-3045%

  • Joystiq hands-on: The Simpsons

    by 
    Ross Miller
    Ross Miller
    07.12.2007

    We had a chance to play 5 of the 16 levels for Electronic Arts' upcoming title The Simpsons. A lot of work is being put in to keep the game satirical of the video games, and so far they're on the right track. The first level we tried was "Shadow of the Colossal Donut," and unsurprisingly it had us facing off against a giant, robotic beast. (We are disappointed, however, that said beast was not large enough that we climb on top of him like in Shadow of the Colossus.). Each of the characters' special moves are fairly unique and integral to solving the levels. Bart, for a rather lame example, is the only one that can climb ropes, while Marge has a loudspeaker used to attract people for her Pikmin-esque mob. Much like LEGO Star Wars, the game features drop-in / drop-out co-op. Because of the unique abilities of each character, you will have to switch between each to solve puzzles. The town of Springfield acts a central hub where you can access all the levels. %Gallery-3045%

  • Seen@E3: all in the (animated) family

    by 
    Ross Miller
    Ross Miller
    07.12.2007

    Lounging outside the Electronic Arts suite at Loews is the beloved animated family the Simpsons, obviously waiting for their appointment to try out The Simpsons game. That's not a remote control in Homer's hand; that's pure bribery. Mmm, come heeere bloggers, I've got caaaandy ...

  • Matt Groening to be final boss in Simpsons game

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.05.2007

    The first family of cartoon comedy will finally meet their maker after 18 years. Matt Groening, the creator of The Simpsons, and whose life is certainly not hell, will appear in the upcoming The Simpsons Game. Groening tells Eurogamer, "They did a send-up of video games. It's a video game about video games; and I'm in the video game. I'm a boss that you have to fight at the end of the game." So according to Groening he'll be the final boss in the Simpson video game. Sounds like the perfect final boss. If this were 19th century literature we'd have been forced to read it in high school due to the subtext of one man fighting his creation, to which he'll inevitably succumb. Groening says he had a good time recording for the game, "It was really fun recording a million ways of dying, going 'UGGH, ARGGH, EUURGH!'" The Simpsons Game will be out this fall, now can we finally get The Simpsons arcade game on XBLA or PSN?.