educational-software

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  • Surgeon Simulator dev expands curriculum in Twelve a Dozen

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    09.14.2014

    Would you trust Bossa Studios, developers of the questionably-medically-accurate Surgeon Simulator, to teach basic math skills? Educational organization Amplify did, and the result of their collaboration is Twelve a Dozen, a puzzle-focused platformer that subtly teaches simple calculations and the order of operations. In Twelve A Dozen, players guide Twelve and her companion Dot in an effort to save Twelve's family as a disaster descends upon Dozenopolis. Twelve's lesson plan spans 30 levels' worth of puzzles, with more coming in an eventual update. The App Store description notes that Twelve A Dozen is meant to support the curriculum of those aged 10 - 14, but all iPad users can brush up on the basics for $4.99 (£2.99). Just ... don't go thinking you're a few hours away from practicing heart surgery once you can do algebra in your sleep. [Image: Bossa Studios]

  • Educational software Classcraft to offer freemium pay model

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    06.01.2014

    Freemium payment models sometimes draw ire from fans that feel like they're being nickeled and dimed, but how would students feel about it if it loosely tied into their education? Classcraft Studios is about to find out, as it plans to implement appearance-altering micro transactions into a version of Classcraft, its education-oriented software that encourages teamwork and learning by turning the classroom into an RPG. While a version of Classcraft will let teachers dole out gold instead of asking students to pay for it, the freemium model sidesteps the issue of strict educational budgets. Getting approval for software that costs $4 a head might be tough, but what if the revenue came from students that willingly pay to customize their avatar's appearance? It's an interesting alternative, but one that probably needs a roof, lest angry parents descend on schools regarding their student's purchasing habits. "They can't spend that much money," teacher and Classcraft developer Shawn Young assured GamesBeat when asked about potential spending caps for students. "After $5 or $6 it doesn't make sense to spend money." There will be a free, transaction-less version of Classcraft as well, but it will lack support for character customization, pets, class forums and the iOS app, which will launch in September and be trailed by an Android counterpart. [Image: Classcraft Studios]