enchanter

Latest

  • Arcane Brilliance: A poor mage's guide to enchants

    by 
    Christian Belt
    Christian Belt
    01.22.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're discussing enchants and the mages who love them. Which would, of course, be all of us. So you've got all kinds of awesome gear now. Your guild is raiding, you've been farming heroics for the better part of the month, and you're exalted with everybody up to and including my mom, a fact which you're more than happy to declare in the trade channel to anyone who hasn't already put you on ignore. Your DPS is what the kids call "phat," or at least they would have called it that if it was still 1998. Oh yes, your gear is fancy. You're the envy of all. Small children look up to you, women swoon in your presence, and warlocks whisper your name fearfully in the dark of night, from the closets where they hide, cutting themselves and adding extra zippers to their clothing so they can look more like a villain from Kingdom Hearts. And now it's time to make that gear even fancier. You flag down your friendly neighborhood enchanter and begin perusing his wares. It's then that you begin to notice something. Maelstrom Crystals are expensive. I'm not even kidding. It's pretty ridiculous right now. Yesterday I traded the title to my car, a dozen years of indentured servitude, and my firstborn child for a weapon enchant, and I still feel like I got a pretty sweet deal. My weapon's all glowy. I'm psyched. So unless your guild is on the bleeding edge of the current raiding scene, or maybe if you have so much extra cash lying around that you sleep in a bed made of money, the majority of us simply can't afford to put the absolute top-end enchants on every upgrade that drops in whatever heroic the dungeon finder chose to give us today (Stonecore). The good news is that we here at Arcane Brilliance understand. We're going to talk enchants today, yes. But instead of simply listing the best enchant for each slot, wherever possible we're also going to include, at no additional charge, an alternative enchant for the more budget-conscious among us.

  • All the World's a Stage: So you want to be an Enchanter

    by 
    David Bowers
    David Bowers
    05.03.2009

    This installment of All the World's a Stage is the thirty-first in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. Enchanting cries out to be roleplayed. It could be a kind of magician's engineering, or a more refined cousin of alchemy. Although you could certainly play an enchanter as another sort of magical mad-scientist, the profession actually lends itself well to a more gentlemanly (and sane) approach, where experiments are not so much about creating some sort of autonomous monster or mind-controling love potion of serene bliss, but rather altering the nature of things to do what they never would have done previously.Enchantments have a huge role in mythology and literature. Cinderella's fairy godmother turned a pumpkin into a stage-coach with an enchantment, Hogwarts School's "Sorting Hat" famously talks to students who wear it, and the One Ring even contains the soul of Middle Earth's lord of evil personified. All these are enchantments in which ordinary items are magically enhanced so as to reflect some aspect of character development or plot in the story, and a roleplayer at the keys of an enchanter character can work similar magic in telling his own story.

  • The many sides of crowd control

    by 
    Brooke Pilley
    Brooke Pilley
    04.14.2009

    We found an interesting post about the many intricacies of crowd control over on the Epic Slant blog. Crowd control (CC) is a tricky feature to design and balance in MMOs because too little takes a lot of strategy out of the experience and too much is simply overpowered.Ferrel wonders what ever happened to the pure CC classes like Everquest's enchanter? He brings up that CC in current MMOs is usually distributed evenly over a number of careers. Is this because modern MMOs cater to the solo experience rather than forcing group dependency and necessity?When Mythic was designing Warhammer Online, Mark Jacobs stated that he hated the CC that was present in Dark Age of Camelot and that he would do it all over again if he could. Fans were on board with this concept because RvR wins usually came down to who could insta-CC the other group first in DAOC. Illustrating the difficulty that comes with balancing CC in a PvP game, one of the biggest complaints about WAR is that there is still too much of it (see point 10), even with immunity timers to mitigate the effects.

  • Insider Trader: Who keeps the shards?

    by 
    Amanda Miller
    Amanda Miller
    03.07.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.In the Burning Crusade, an Enchanter's job in a raid or dungeon was to disenchant the boss drops that no one wanted into Large Prismatic Shards, and the entire group would roll for them. This was considered the standard, and was the fairest way to divide up the loot. Instead of rolling on the bind on pick-up items that were not wanted, in order to sell them to a vendor for profit or to help pay for the repair bill, they were turned into something more useful. Prismatics sold for more at auction than a vendor would pay, and the shards could be saved for when the characters needed something enchanted. All of this changed in Wrath of the Lich King. Suddenly, many Enchanters were acting like anyone who expected to roll for shards were selfish and clueless, and it has since become the norm for the Enchanter to keep all of the shards. This week, I'll be discussing the reasons behind the change, and reassessing just how fair the change really is.

  • World of WarCrafts: Runed copper rod

    by 
    Shelbi Roach
    Shelbi Roach
    05.22.2008

    Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.Everyone needs a good rod. This runed copper variation is the ideal candidate for the apprentice enchanter. Just be mindful of where you whip out your magic stick because everyone will want to get their hands on it.Here is what you will need: Wood Dowel (1/2" x 12") Wood Dowel Cap (1 1/2" x 3/8" Hole) Metallic Craft Paint (I actually used a deep bronze) Fine Gold Glitter Brown Suede/Leather Cord Small Feathers (2 red, 2 green) Craft Glue (wood friendly) Scissors Click on the images below to view a gallery of step-by-step instructions. %Gallery-23442%

  • Player vs. Everything: Coolest classes ever

    by 
    Cameron Sorden
    Cameron Sorden
    04.18.2008

    For most fantasy MMOGs, the basic classes you can expect to be playing aren't too hard to predict. Whether you're a stalwart warrior with shield in hand, a crafty mage raining fiery bolts of destruction, a sneaky rogue with poison on his knife, or a benevolent cleric healing the wounds of his allies, you make up part of what's known as the holy trinity of MMOs: Tank-DPS-Healer. You need someone to get your foe's attention, someone to whack them over the head until they die, and someone to keep everyone alive until that happens. Everything else is just icing on the cake. We can debate the merits of that particular combat system as long as you like, but what I really wanted to point out is how boring those three specialized roles are. The four archetypes I mentioned are a staple in almost every single fantasy MMOG on the market, but they're far from the most interesting ones. While it's true that you can't get by without them, they've become so vanilla-flavored at this point that they're practically passé. Whenever I log into a new game and look at their class list, I wince a little. "Oh, a chance to be a brave warrior... again. Hmm. Mage? Rogue? Meh." I've always been a big fan of classes that went against the grain, played outside the box, and did something a little different from the "core" classes. Not everyone needs to fit nicely into those three archetypal slots. The classes that don't often turn out to be the most rewarding and fun to play, in my experience. That said, I thought I'd take a look at some of the more interesting class designs in the games I've played and discuss what made them so cool.

  • Making money from Season 3

    by 
    John Himes
    John Himes
    11.26.2007

    Tomorrow morning Arena Season 3 is scheduled to start up and, among other things, this will bring a lot of new loot into the game. I'm sure many of you are like myself and have been hoarding up honor and arena points in order to buy the new gear as soon as it appears on the vendors. This season, due largely to the new rating requirements placed on some of the new items, I've decided to actually put forth effort to be competitive in the arena. With that in mind, picking up the new PvP gear becomes a priority, and I imagine other people are going to be in a similar position. Gone are the days of dying in the arena week after week in order to finally pick up that amazing weapon. Of course, for many players, there's a much more important aspect to preparing for Season 3: making money on the auction house.