enchants

Latest

  • Level requirements changed on some enchants, items

    by 
    Mike Schramm
    Mike Schramm
    03.13.2009

    Ishh over at Twinkinfo has some pretty big news for lower-level players: the enchants, librams, and even jewelcrafting trinkets that used to work for almost everybody ingame have gained a few level requirements on the PTR. Twinks especially love these items, as they can be used to give big buffs to even low-level players, but Blizzard isn't down with that any more, apparently. Even applied enchants and Leatherworking leg armor will apparently stop working if this change goes out to the live realms -- they have pictures, as you can see, of enchanted stats turning red due to level requirements.Most of the time, when Blizzard makes changes like this, they aren't actually targeted at twinks -- they're just designed to keep the game from becoming extremely easy at a given level (I'm still bummed that my Leatherworking drums have no effect after level 70). But obviously twinks are affected by these changes, and as you can see from the comments on that post, they're not very happy with having even more limits placed on how they can buff up.But then again, as I said a little while ago, twinks have always dealt just fine with limits. Twinkinfo has a poll up on what twinks will do if these changes go live, and the majority of votes say that they'll just keep twinking. They've gone around level restrictions before -- a few more won't be the end of the world.

  • Insider Trader: Patch 3.1, profits and preparation

    by 
    Amanda Miller
    Amanda Miller
    03.13.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Patch 3.1 is looming ever closer, and things are about to change in a big way. Today I'll be discussing how the patch is going to affect your professions, and how you can take advantage of this by maximizing your profits on the Auction House. Players have become increasingly bored with raiding because the content that was released with the expansion pack, Wrath of the Lich King, was too quickly conquered. Across the board, players are showing up to raids on an inconsistent basis, and many people now spend much of their time on the Public Test Realm playing through Ulduar. This has contributed to falling prices on the Auction House for raiding materials and consumables, because not only have many people stopped raiding, many others have decided to save their gold and raid without being buffed to the gills. What should you do in these tight times? Aside from the things for which you are currently saving, the patch will bring with it a 1000g bill to learn how to dual spec, costs to fund raid wipes, bring new consumables, and enchant and gem new gear. By learning what to sell and purchase and when, you can minimize your post-patch costs and make some gold while you're at it.

  • The Queue: Procs and more on Patch 3.1

    by 
    Alex Ziebart
    Alex Ziebart
    03.11.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Good morning, ladies and gents! Or afternoon for some of you. Probably evening for a few others! It's morning for me, though. That's all that matters, isn't it? Indeed. Adam is out of the office today thanks to a blizzard murdering his internet connection, so I'll be covering for him even though today is technically his turn to do The Queue. Lazy such-and-such, letting weather get in his way. Grumble.Ian R. asked...Do you think the first couple of bosses in Ulduar can be PUG'd on easy mode? Like Sartharion and Vault of Archavon?

  • Insider Trader: Your livelihood after patch 3.1

    by 
    Amanda Miller
    Amanda Miller
    02.28.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Although patch 3.1 is still a few months from going live, it is already shaping up to be a positive force on the professions front. So far, we've been made aware of the following changes: Two new Engineering enchants (attn: tanks and spell power users). An engineered bind on equip blue trinket. A +hit elixir for the level 19 twink community. A deliciously ridiculous number of new glyphs, along with glyph changes. New Blacksmithing bind on equip epics covering spell plate, dps plate and tanking plate, as well as a spell dagger. New juicy, expensive enchants. Finally, a productive use for Black Diamonds. A new Jewelcrafting trinket. Lots of new Leatherworking goodies. Several Tailoring items, including a 32-slot herbing bag. Many current recipes, including Old World and Outland ones, are being rebalanced and updated. For details and analysis, follow me through the break. Keep in mind that these are subject to change, and that we will likely see even more developments in the future.

  • Lichborne: PvE Enchantments for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.08.2009

    Welcome to Lichborne, WoW Insider's weekly stop for Death Knight news, analysis, and guides. Fresh on the heels of last week's gemming guide, we have an enchanting guide. Like gemming, enchanting is an easy way to go the extra mile to get your gear the best it can be so you can properly keep aggro without dying and/or top the damage meters in your next Naxxramas raid. Since there's so few enchants available, it's a lot less complicated than gemming too. DPS will just want hit to the cap and attack power (Sorry, there's not many strength enchants), while tanks will want defense to 540 and stamina. It's also worth noting that almost every slot with an enchant has a weaker version and a more powerful version. Although it's usually frowned upon to go weak when can go strong, in the case of enchants, it's probably okay at the entry level to go with the weaker version of an enchant. The more powerful ones generally take Abyss Crystals and the like, and may be a bit steep. In addition, there's a few other quirks and special enchantments to watch out for. Let's take a look, by slot, at some of the best choices for enchanting for both DPS and Tanking.

  • Scattered Shots: A PvE gem and enchant guide for Hunters

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.22.2009

    Welcome to this week's edition of Scattered Shots, which is dedicated to shiny things and dust.So by now you've seen our normal dungeon gear guide, our heroic dungeon gear guide, our reputation gear guide, and our holiday gift guide. Between all of them, you should be able to put together a nice solid set of gear that should let you tackle 10-man Naxxramas pretty easily. But grabbing the gear is the easy part. To go the extra mile, you need to grab those gems and enchantments. Let's look at some of the best gems and enchantments you can take along to secure your place in the DPS charts in Naxxramas.

  • Lichborne: Gearing up to tank Naxxramas

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.18.2009

    Welcome to Lichborne, The weekly Death Knight column, where your host is recruiting only the most pro critters for his raiding team. So by now, I'm sure many of you Death Knights have managed to follow our last tanking gear guide and have put together a pretty decent tank set that's gotten them through a few heroics, but now it's time for the next step: Getting ready to tank Naxxramas. You'll find that while a lot of your gear is probably "good enough," you'll still want to look for a few important upgrades to kick you up another notch so you can be at your best coming into Naxxramas to tank. Let's look at a few heroic upgrades that you can grab to be the best tank you can be heading into 10 man Naxxramas content.Before we start, there's two things you should remember: One, I'm pretty much following the logic I laid down in the Death Knight statistics primer a few weeks back, so if you want to know why I picked a certain item, the answer is probably there, and two, whatever you do, remember to hit 540 defense skill. You'll need that to survive against the bosses.

  • Titanguard weapon enchant gone after all

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.18.2009

    Ok, so you remember how Titanguard, the 75 stamina weapon enchant, disappeared from 3.0.8? Apparently, that was intentional. Ghostcrawler spoke out yesterday on the rationale for removing it. In short, it was just too good. That 75 Stamina would have made it far and away the best tank enchant, and would have locked them into creating higher and higher tiers in future patches and expansions so tanks wouldn't just stick with Titanguard and be done with it. Not only would this lead to less variety in game, but the developers would be stuck specifically designing future encounters with the assumption that every single tank had that extra 75 stamina.Blizzard's certainly shied away from making certain enchants too powerful before. For example, the Crusader enchantment was given diminishing returns after level 60 specifically so it wouldn't overshadow any other weapon enchants. With that in mind, this move does fit in with Blizzard's modus operandi. And if nothing else, it's good that this was nerfed now, before it made its way onto the live servers. While some tanks may not be happy with the outcome, this is certainly an instance where the PTR testing process worked.Death Knights will still get to keep the +2% stamina on their Rune of the Stoneskin Gargoyle, in part to make up for the lack of a shield and a solid defense sigil. Ghostcrawler also did not rule out the possibility of future tanking enchants, but only if they could find out a way to prevent the same problems that caused them to take out Titanguard.

  • The Queue: Can't get enough sockets

    by 
    Alex Ziebart
    Alex Ziebart
    11.30.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Just a few questions today, because slow weekends are slow. Who wants to ask questions when you can be playing? Certainly not me. I will still answer questions, however. Let's jump right in with ender's question... What, in your own opinion, is the easiest faction to start to grind on for rep as a new level 80? I know there is the "championing" but with dailies etc, what seems to be the easiest?

  • Path of a Hero keeps walking forward

    by 
    Mike Schramm
    Mike Schramm
    11.28.2008

    Reader Aaron V., creator of the Path of a Hero site that we linked to a while back, sent us an email to say that the site is better than ever. It's jumped up to 3700 users (probably more since he told us that), all the EU realms are now supported, and there are many more social updates built into the interface. Not only can you search the entire database with a new Ubersearch, but users can now comment on journal entries and even send messages to each other. Aaron tells us that stability is better than ever, and he says he's been getting a lot of good feedback, too -- people have been telling him that they wish the site had been around since they were level 1.Cool to see that it's working so well. The site lets you upload screenshots of your character, and then pulls Armory data (including gems, enchants, and set item bonuses) out into the page as well. We'll have to see, too, if Aaron is able to implement the new Achievement and stat info -- maybe you'll be able to chart your character's gold or achievements over time.Finally, Aaron says that he is working on support for alts and thinking about setting up "path of a guild"-type features, so you can track not only a character's progress, but a guild's progress as well. Definitely a cool idea to look back at where you were in the game, and see all of the things you've earned and achieved so far.

  • Ask a Beta Tester: Heirloom items, class trainers, and more

    by 
    Alex Ziebart
    Alex Ziebart
    10.30.2008

    Another day, another edition of Ask a Beta Tester. Today, as a special treat, I am going to answer your questions while blindfolded. And on fire. And covered in bees....actually, I don't really like that idea so I'm going to answer your questions like I normally do, starting with Naraxus's question...Something I was thinking about was how much of an important stat "Hit" was on endgame gear in BC. A couple of patches ago a lot of the lower level gear was given a hit stat to it and I was wondering if the 70-79 gear in WotLK has "Hit" or is it just basic stats and spell power, attack power etc?There's some Hit on leveling gear, but not enough to keep you capped right to 80 in my experience. I actually didn't really try, I concerned myself more with survival and longevity. In the case of a Priest, that meant stamina, spirit, and spell damage. Leveling gear is a bit more simplified. Raw stats, and some attack power/spell power in most cases.You'll also find some crit, hit, and haste, but your leveling gear isn't going to have as many random stats slapped on it as you see on some raid gear.

  • Ask a Beta Tester: More on leveling, Alliance lore, and starting zone RP

    by 
    Allison Robert
    Allison Robert
    10.18.2008

    "Ask a Beta Tester" took a short break during patch 3.02 madness, but we're back!DM7000 asks...What happened with the glyphs that turned (Druids) into a polar bear or a lynx?This is a question I asked constantly in the beta for about a week. As much as I was excited about the talent changes and new skills, I was even more excited about form customization, because I hate Tauren cat form. I love my class dearly, but all of the form models have basically been unchanged since the original game went live, which is very hard for those of us forced to live with the unadulterated suck of Tauren cat form. It's kind of a bitter pill to swallow wandering the beautifully rendered landscapes of Northrend and seeing the quantum leap of Blizzard's artistic touch while using an ancient, low-polygon model like Tauren cat form. I found out that Glyph of the Red Lynx (and other Druid-form glyphs) hadn't actually gone live, which was a devastating blow to those of us with Tauren cat form. The glyphs exist in the game files, but none are trainable or discoverable; the developers apparently came to the decision that forcing Druids to use a glyph slot to customize their forms wasn't a great idea, and they're leaning toward the idea of patching in the ability to get the hell out of Tauren cat form using the barbershop. Frankly I think most Druids would agree that's a much better option, especially if they have to use Tauren cat form. Or see it. Or occupy the same game with it.

  • The Light and How to Swing It: Gearing up your Retadin for Karazhan part IV

    by 
    Zach Yonzon
    Zach Yonzon
    07.31.2008

    Alright. Let's call a spade a spade. I nubbed last week's installment by putting down Agility as a stat. Agility is good -- still not a Retadin's primary strength (pun intended), but definitely part of the equation. An informative article can be found on WoWWiki comparing Strength to Agility and determining the point where investing points in Agility gives better DPS returns than investing in Strength. Unlike Rogues or Hunters, who will never reach a point where Strength gives better returns, there is a certain point for Paladins (or Shamans and Warriors, for that matter) where it becomes better to invest in Agility. It's quite a bit of math, but suffice it to say that the equilibrium point is pretty high and not achievable by a fresh 70 gearing up for Karazhan. I also dismissed Expertise (pfft, why make one mistake when you can make two!), a new stat introduced in Patch 2.3, which reduces the chance a mob will Dodge or Parry your attacks. If you can manage it, you should always attack from behind, negating Parry to begin with, but barring that, Expertise is a good stat to pursue after you're Hit capped. In fact, as some readers pointed out, the Shard of Contempt is the best melee DPS trinket in the game right now as it prevents even yellow, or special, attacks from being Dodged or Parried. With all the technical stuff out of the way, let's move on to the last part of this series, where we'll take a look at all the permanent enchants, gems, and even consumables that you'll need to do a good job in Karazhan.

  • Buying your way through raid content

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.05.2008

    There's a new game in town, and Artirius of the Aerie Peak server has noticed it, and admittedly, so have I. With attunements gone, it is now possible for any level 70 to go in and see tier 5 and 6 content whenever they want. Of course, they don't generally have a prayer of actually downing bosses unless they have 20-24 well geared people to help them out. That's where gold comes in. With a few thousand gold, you can buy your way into a tier 6 group that doesn't need the tier 6 armor and go along for the ride. A few hours later, you come out on the other end with Illidan dead and a few shiny new drops, even if you've never set foot in Karazhan. It's not just people trying to buy these slots in the trade channel either. As Artirius observes, many raid groups are actively soliciting for buyers for their raid slots. On my own server, one Horde group is trading tier 6 runs for large quantities of certain herbs, promising that all but a few select drops will go to the people who buy their slots with stacks of Netherbloom and Ghost Mushrooms. So what's causing this?

  • Ask WoW Insider: When to gem and enchant?

    by 
    Mark Crump
    Mark Crump
    06.23.2008

    Welcome to today's edition of Ask WoW Insider, in which we publish your questions for dissection by the peanut gallery -- now with extra snark and commentary by one of our writers. This week Greta writes in:Hi! After nearly two years of fiddling around with far too many alts, I finally got a rogue to 70. I'm working on gearing to be able to do heroics and maybe some of Kara with friends before Wrath comes out. My question is this: at what point is it worth it to drop money on nice gems and enchants? I'm mostly still in quest rewards and I'm still saving for my epic flyer, so I'm somewhat loath to drop the gold just yet. At the same time, I want to be a solid addition to my group and I know that maximizing gear is part of that. Any advice on when this is a practical expense?Thanks,Greta

  • Trading mount trinkets for mount enchants

    by 
    Mike Schramm
    Mike Schramm
    04.24.2008

    As Eliah reported in the undocumented changes post yesterday, MMO Champ has done a little searching through the PTR files, and come up with some interesting changes to mount speed items. According to the code found yesterday, Blizzard was trying to change items like Carrot on a Stick and the Riding Crop to mount enchants (like the Shoulder or Head enchants available from many places for rep) so that they simply enchanted a mount with a faster speed rather than taking up a trinket slot. Sounds like a great way to cut down on trinket space, right?Not so fast -- (ha! get it? "fast"?) as Dariusmdev points out, this would actually mean that you'd have to buy even more Riding Crops, probably even throwing up the price on the servers. Because instead of getting one mount trinket and using it for all your mounts, you'd have to get one enchant per mount that you have. Good news for Leatherworkers if the change goes through, not so good for people who like to use a lot of mounts.Which may be why Blizzard may have decided against the change at all -- according to Eliah, this change isn't actually implemented on the PTRs yet. So mount enchants are only in the code for now, and not actually available in the game. But it does show that the folks at Blizzard are actively trying to come with ways to help us handle trinket management, and that's definitely appreciated.

  • The Light and How to Swing It: Holy paladin gear enchants, part 1

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    04.02.2008

    A few months back, I did a rogue column on how rogues can enhance their gear with enchantments, gems, armor kits and the like. Well, it's time for paladins to get a similar guide -- in three different forms! Yes, since paladins have three main specs for three different roles, they need some wildly different enchantments. Today, we'll look at above-the-belt enhancements for a regular ol' endgame healing paladin, soon to be followed by prot and ret recommendations. (Shockadins, just grab the caster junk like usual.) Head Glyph of Renewal: This item, available for 90g once you get revered with Honor Hold or Thrallmar, gives you a one-time boost to your head item's healing and mp/5. Revered with HH/Thrall isn't too hard, and you need all the mp/5 you can get, so pick this up if you're planning on any serious healing. 10/10 PVE, 7/10 PVP. Glyph of the Gladiator: On the other hand, if you're the arena type and find yourself a bit lacking in the two key PVP stats, you might want to pick up this stam/resil item from revered with Shattered Sun Offensive. It's pretty useless for PVE, though, so save it for your _____ Gladiator's set piece. 3/10 PVE, 9/10 PVP.

  • The Art of War(craft): Twinkage part II

    by 
    Zach Yonzon
    Zach Yonzon
    03.11.2008

    Last week, we discussed the matter of twinks and PvP. In many occasions, twinks exist purely to PvP, dominating lower-bracket Battlegrounds with their über-gear. In fact, there is no shortage of twink complaint threads on the World of Warcraft forums. Whatever one might feel about twinks, it's an ongoing phenomenon that shows no signs of letting up. I'm not a big fan of twinkage myself, but it's such a distinct subset of the PvP crowd that I feel compelled to write about it. Twice. Oh, and for the record, I am quite aware that 'twink' is a homosexual slang term. I prefer to think of the Hostess snack, though.So here we go, the second part of our look at twink PvP. Last week we discussed an overview of the potential items that twinks can obtain... I didn't make a comprehensive list since that's a considerable task. I did, however, give some pointers in the right direction. Considering that Resilience does not exist in lower level PvP, the key stat is Stamina, so get gear with loads of it. There are also ways to improve on gear, particularly using permanent item enchants. The most notorious of these is probably the Nethercleft Leg Armor, which requires Level 60 to apply, but has no item restriction. It might cost a bit of gold because it requires Primal Nether to craft, but the +40 Stamina is well worth it for twinks. Patch 2.4 also promises removing binding on nethers, which may or may not lower prices. For casters, the tailoring equivalents of Golden and Runic Spellthreads are also good investments, despite the 20 stamina hit.

  • Encrypted Text: Enchanting your gear, part 2

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    11.29.2007

    Two weeks ago, I discussed how enchanters can make your shiny new level 70 rogue gear sparkle even more. But post-BC, enchanters aren't the only gear-enhancers in the game. Leatherworkers can make armor kits and leg armor that can "enchant" gear that could previously only be enhanced by those stupid ZG enchants that drove everyone nuts. The Aldors and the Scryers are engaged in a constant war over what you put on your shoulders, and many places are offering relatively inexpensive head glyphs. And, of course, the jewelcrafters have a multitude of lovely gems to socket your stuff. So rogues, if you're ready to squeeze the most out of your gear, head onward to glory! Edited to make it clearer that these are rogue suggestions as part of the class column. General