encrypted-text

Latest

  • Encrypted Text: Raiding as a Rogue, Part I

    by 
    Adam Holisky
    Adam Holisky
    02.27.2008

    Every Wednesday, Elizabeth Wachowski or Chris Jahosky write Encrypted Text, a look into the shadowy world of rogues. This week on Encrypted Text is the first part in a small mini-series of articles that should serve as a guide for any up and coming rogues looking to start raiding. I will cover a few of the more raid-friendly specs, talk about their strengths and weaknesses, the hit and expertise caps, and the type of gear you should be looking for. Combat vs. Assassination and SubtletyI'll be the first to admit that many Combat heavy builds, especially Combat daggers (which I was for a long time while raiding), are not inherently fun to play.

  • Encrypted Text: My bad reputations

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    02.20.2008

    Of all the things I fail at in WoW, one of my most epic failures is my reputations. Something about facing the long grind to exalted kills a part of me. Looking at my Armory, I'm exalted with exactly three factions: Sporeggar (because I wanted to be the only alchemist with Shrouding Potion), Frostwolf Clan (for the ram), and Scryers (for the offhand dagger that I replaced, like, FIVE DAYS after getting the rep to buy it.) I blame my dislike for rep grinds squarely on the Cenarion Circle. Endless hours in the desert of Silithus for a mediocre cloak made me lazy. But there are lots of decent reputation rewards available out there, mostly for newly 70 rogues. So what are the best factions for rogues to grind? Cenarion Expedition This reputation is worth it to drive to revered, if only for the Glyph of Ferocity, which is the best rogue head enchant in the game. Otherwise, it's all profession stuff and druid/hunter gear -- with one exception. The CE is a necessary stop if you're planning on getting the Opportunist's Battlegear, the new, rep-based version of the old PVP GM/HW gear. This set is meant as a starter for arena newbies, or PvErs looking to try out some PvP. You need to be revered with CE to pick up the headpiece. Watch out, though -- it's going to be a long haul to get all five pieces. Honor Hold/Thrallmar This isn't one of the best rep grinds for rogues, although you'll need to get to honored if you want to grab the Opportunist's Leather Gloves. And considering that the gloves make your Deadly Throw silence enemies, you'll definitely want them. Other than that, Alliance can pick up the Footman's Longsword at honored, which is okay for early Outland leveling, and exalted brings both sides an excellent bow or gun.

  • Encrypted Text: Job perks

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    02.06.2008

    I love the profession system in WoW, but sometimes it strikes me as odd that we're basically paying money to go to work. I wouldn't run around the world and skin animals, pluck feathers, find rare threads and cause massive environmental destruction for a leather jacket in real life, but I'll gladly do all that to make an epic leather chestpiece in WoW. Nevertheless, it's a good idea to pick up a crafting profession in WoW, just for the perks. (Unless you want to be one of those ultra-capitalists who take two gathering professions.) We've covered this in general terms before, but today we're going to focus on the crafting profession-specific BOP items and abilities that can really help out rogues in the end-game. Alchemy Honestly, alchemy doesn't have a lot of good BOP stuff. It's good for money-making and as a support profession for an alt (someone has to get all those transmutes done), but it doesn't offer a lot of enhancement for your main, unless you count "Being the guy at the raid who sucks up to everyone by giving them pots" as an enhancement. Which, for rogues, is not a bad thing -- there's enough of us out there that being an alchemist can help get you that coveted raid spot. But for pure min/maxing, it might be better to buy herbs off the AH or farm them on an alt and then have a guildie make you your pots. Particularly useful pots include Flask of Relentless Assault, Haste Potion, Insane Strength Potion, Fel Strength Elixir, Elixir of Major Fortitude, Onslaught Elixir and Super Healing Potion. The Alchemist's Stone is one of two items that are only usable by alchemists, and though it's a good starter trinket, it'll be quickly eclipsed for everyday wear by more rogue-specific trinkets. It really shines for hybrid classes and mana-users, but rogues shouldn't be popping healing potions like bubble wrap in PVE. If you are, you have bigger problems than your trinket selection. The other alch-only item is the Mad Alchemist's Potion, which restores health and mana and gives you a random buff. Nice, but not reliable when you need it.

  • Encrypted Text: Examining your spec

    by 
    Chris Jahosky
    Chris Jahosky
    01.16.2008

    So yesterday on Build Shop, I mentioned that I'd gotten an email this past week from a Rogue who wanted to know about the viability of a 30/0/31 build for casual instances, raids and PvP. The short answer is OK, not very, and sure. The long answer is slightly more complex, so this week on Encrypted Text I'm examining exactly where a non-conventional hybrid build like could work, and why there are usually better specs available for both PvE and PvP.First of all, I'm a big supporter of non-standard specs. I think that your own play experience should help determine where you spend your talent points. However, I do think that you should at least examine why certain specs are tried and true, and how certain talents outperform others. If you never play in any type of group (instance, raid, battleground, arena, etc), then how you spec only affects you. Once you start spending time with other players, though, the way you play and spec starts to directly impact your teammates. Raids especially are all about teamwork, and if you're not contributing 100% in all the ways that you could, you start to become a liability. You become less of a liability in dungeons where fights are generally shorter, but you're still not living up to your potential.

  • Encrypted Text: 222223, or how to level 1-20 as a rogue

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    01.09.2008

    Welcome back, fellow rogues! Everyone on the site has been going into a leveling guide frenzy, and it's our turn to cover the earliest possible levels. However, I rolled my rogue ... well, I rolled my rogue a long time ago. An embarassingly long time ago. Suffice it to say that when I rolled my rogue, Gwen Stefani was singing about not being a hollaback girl, whatever the frude that is. So the memories of level 1-20 are sort of fuzzy in my head. But I recall it being a lot easier than my hunter (gee, ten levels of raptor striking anything with no pet) and less boring than my pally (seal, judge. seal, judge.) The first thing you need to do is pick your race. Krystalle covered this fairly in-depth in the past, but for the quick and dirty, here's a few tips: