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  • Hyperspace Beacon: Gameplay mechanics -- twisted and evil

    by 
    Larry Everett
    Larry Everett
    01.25.2011

    As I'm writing this, it's Sunday, and I've just finished talking to Gary Gannon and Mike B of Gamebreaker.tv. Although I had planned to talk about character creation in this week's Hyperspace Beacon because it's been such a hot topic for other games, I realized that I may have been wrong in a couple of my statements regarding the originality of Star Wars: The Old Republic's mechanics. In comments on Mos Eisley Radio, I've said that combat mechanics in SWTOR are very similar to what you'd find in most MMOs. I believe I am going to have to take those statements back, if slightly. During the conversation with Gamebreaker, it occurred to me that even though the mechanics are familiar to most MMO players, they aren't exactly structured the way most MMOs build them. This prompted me to take a closer look at other mechanics we have been told about that differ from those in other MMOs. Is crafting different? How about other combat systems? I agree that there is an air of familiarity to all these mechanics. Why do they feel familiar? How are they different? Follow me after the break to explore these questions.