epoch

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  • Humble Mobile Bundle 3 hosts Ridiculous Fishing, Swordigo Android debuts

    by 
    Danny Cowan
    Danny Cowan
    11.19.2013

    Humble Mobile Bundle 3 launched today boasting an approximate ton of high-profile Android games, including the previously announced Android debut of Vlambeer's Ridiculous Fishing. Touch Foo's side-scrolling action-RPG Swordigo also makes its first appearance on Android as part of Humble Bundle's latest offering. Bundle buyers will receive downloadable copies of Uppercut Games' post-apocalyptic robot battler Epoch, Zach Gage's word puzzler SpellTower, Grapefrukt Games' isometric strategy game Rymdkapsel, and Swordigo. Beat the average purchase price (currently $3.75) and you'll also receive Ridiculous Fishing and Ironhide Games' tower defense game Kingdom Rush. Humble Mobile Bundle 3 will remain available through November 26.

  • Former XCOM leads form Uppercut Games, unveil Epoch

    by 
    Justin McElroy
    Justin McElroy
    07.11.2011

    We tend to get nervous when muckety mucks at AAA studios leave to form their own iOS developers. They always seem to run at top speed from the "hardcore" shackles they've freed themselves from, naming their studio something like Candybaby Pop and launching with a game that seamlessly blends match-three gameplay, baking and Google Maps integration. So, we were understandably nervous when we got word that the former Art Director and Lead Designer for 2K's big-budget XCOM reboot had formed a new studio and were leading off with an iOS game. The first thing that put our mind at ease? Andrew James and Ed Orman called their studio Uppercut Games, which is one of our top three favorite types of punches. And as you can see in the above video, their first iPad/iOS game, Epoch, looks anything but casual. Here's hoping we'll manage to break our Pastry Planet addiction long enough to play it. %Gallery-128102%

  • This afternoon, party like it's 1234567890 Unix time

    by 
    Ross Miller
    Ross Miller
    02.13.2009

    Number aficionados, you probably already know what happens today. As of 6:31:30PM ET this afternoon it will officially be 1234567890 Unix time, which started at zero and has been counting seconds since the stroke of midnight on January 1, 1970, not counting leap seconds. We suggest you put on your best watch or other geek chic and enjoy that one fateful second of sequential bliss -- as the story goes, 1234567891, party over, oops, out of time. In case you've got other plans and can't celebrate the milestone, we'll see you December 22, 2282 at 3:13:30PM ET for the merriment of 9876543210. [Via Wired]

  • Virtually Overlooked: Spider-Man: Lethal Foes

    by 
    JC Fletcher
    JC Fletcher
    01.10.2008

    Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.I am aware of how terrible licensed games are. This has always been true, from E.T. on. Just about every time a Spider-Man game has come out, I've been suckered into at least renting it (until around Spider-Man 3 this generation -- I'm not stupid.) I'm not like a huge Spidey fan or anything. What keeps me coming back?In my estimation, there is only one important aspect in a Spider-Man game. It's not a variety of missions and objectives. It's not an accurately-modeled city. It's not the number of classic Spidey villains that make their appearance. And it's not the fighting mechanics. The only thing that matters at all can be summed up in this question:Can he swing from a web?