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  • The Road to Mordor: Four more years, four more years!

    by 
    Justin Olivetti
    Justin Olivetti
    04.22.2011

    While four years is not a nice round number -- or even a halfway number like five -- it's a substantial milestone for any MMORPG. Debuting in early 2007, Lord of the Rings Online introduced something we'd never seen before: a fully realized 3-D virtual Middle-earth where we could not only enjoy a deep MMO but explore the lands and meet the people we'd only read about before. It might not be a universal truth that all LotRO players are big Tolkien fans, but I'm sure enough that it's a sizable chunk of the playerbase. There's something special about the IP that gives a weight and richness to the game, especially when a long-time reader of the books is given leave to actually go on adventures through Eriador, Moria and Mirkwood. It's a giant sight-seeing tour of lore, a thrill with every brush one has with the source material. It's heady to consider that four years ago we were but starting on this journey, feeling out the mechanics of combat, crafting and pie-running. Four years later, LotRO has emerged to be one of the most significant MMOs of the past decade, growing strong with no signs of slowing down. Hit the jump as we reminisce about the ups, the downs, and the off-the-beaten-path hikes of our beloved game as it celebrates its fourth anniversary.

  • The Road to Mordor: Re-evaluating Moria

    by 
    Justin Olivetti
    Justin Olivetti
    04.08.2011

    When I first left Lord of the Rings Online, it was early in 2008 and we were constrained to Eriador and Eriador alone. Angmar was the most dangerous spot on the map, level 50 was the cap, and getting your legendary traits was an almost inhuman feat. When I returned in 2010, I discovered I had missed out on the release of not one but two expansions and a huge amount of new content in the world. As a previous player, I felt as though everything I had known was completely different, and there was nothing as unknown or intriguing as the Mines of Moria. Expansions have a funny way of making or breaking MMOs, you see. They can exemplify some of the best qualities of the genre: they represent the persistent growing world; they give our characters new challenges to overcome; and they can introduce new features that significantly change how the game is played. Of course, they can damage the game's reputation by creating a worse endgame than before, by screwing up the good aspects of the game, or simply by being unpopular. So how does Mines of Moria fare two-plus years after its release? Today, I want to take a look back at what will probably be the single largest expansion that LotRO will ever see and examine how its purpose has changed from 2008 to 2011. Also, we'll probably make fun of Dwarves.

  • The Road to Mordor: What if?

    by 
    Justin Olivetti
    Justin Olivetti
    03.11.2011

    By the time you read this, I'll be scurrying around PAX East in Boston, feeling much like a Hobbit: unable to see over the crowd, far out of my element, and deeply wishing I purchased shoes. I'll of course be talking with the folks at Turbine to see what information I can wheedle out of them about the future of this terrific game, so if you don't hear from me again, I'm most likely languishing in a PR dungeon somewhere for being too nosy. It's a good week, therefore, to be thinking about the future. My mind never stops thinking about future possibilities for any franchise, and even if they never come to be, these speculations are a great pastime of any fan. I'm always wondering "What if?" as I play Lord of the Rings Online -- what if I could mug Frodo and become the Ring-bearer? What if those lazy bums finally finished the repairs to the tavern in Frogmorton? What if Elves could kill innocent woodland creatures and go to the dark side? Playing "What if?" with LotRO is tougher than with other games because of the limitations imposed by the IP. Despite what some say, Turbine's struggled hard to stay within the boundaries of lore and setting, and while that's helped the company to be creative in ways that it might not have otherwise, it does present some unique obstacles that aren't present in competing MMOs. So to celebrate PAX, LotRO, and the future, here's a column of "What ifs?" for your consumption!

  • The Road to Mordor: Rating Eriador

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2011

    Lately I've been playing world traveler with my level 43 Lore-master as he's bouncing all over Middle-earth in what used to be the high-level zones of the game: Trollshaws, Angmar, Forochel, Misty Mountains, and Eregion. Once again, I'm struck by just how cohesive this place feels -- it's not a collection of Sonic the Hedgehog-themed areas (Green Zone 1, Lava Zone 4, etc.) but a world that connects together in a tangible, real way. Even though it's fiction. Until November 2008, Eriador was the only place in Middle-earth that we could explore, and although some criticized Lord of the Rings Online for not shipping with, well, every locale in J.R.R. Tolkien's imaginarium open for business, it was a smart decision. The devs could take this section of the world and focus on building depth and detail instead of spreading it thin, like butter scraped over too much bread. As a result, Eriador remains a wonderful starting point -- not to mention the bulk of any current player's journey -- and many of us have grown attached to these familiar sights and sounds as a result. Today I'd like to take a brief overview of all of Eriador's zones (we'll leave Rhovanion for another day) and rate them from best to worst in terms of zone design, questing, and that slippery cool-factor that's hard to define. Where would I suggest a summer vacation home and where would be an ideal spot for a penal colony? Hit the jump and let's run it down.

  • The Road to Mordor: If the road goes ever on, I'm gonna need a GPS

    by 
    Justin Olivetti
    Justin Olivetti
    09.03.2010

    Recently in our kinship chat, I asked my mates what they were most looking forward to in next week's patch. Scaled instances and the wardrobe were popular, but probably the most-cited change was simply the influx of new players. It's not that we were worried Lord of the Rings Online was dying, but that we love this game so much that we genuinely want others to experience it as well. Plus, new players bring a rush of excitement for everyone involved. It's always a treat to look at an old game through a fresh set of eyes, and I hope that everyone logging in to LotRO for the first time will enjoy the sights of the Eriador, the quirkiness of the world, and the rich lore behind it. In the spirit of welcoming these fledgling adventurers to Middle-earth, I wanted to hand out a few pieces of advice today that I would give to myself if I were just starting out (and I guess there'd be some sort of weird time travel paradox event going on there, but hopefully you catch my gist). What should you do in your first week in LotRO? Speak "friend" and enter.

  • Traveling in LotRO: Are we there yet?

    by 
    Shawn Schuster
    Shawn Schuster
    06.06.2008

    Traveling in any MMO can be a daunting task. In some older games, traveling across the large map was just par for the course, so to speak. Many players found it just a giant hassle and complained that it was simply put in as a way to get you to spend more time paying for the game. In more recent games, many developers have opted to add in waypoints or instant teleportation access for those more casual players who don't have the time to spend running from point A to point B. When we look at fairly recent games like LotRO or Vanguard though, we see that traveling across the map is just part of the immersion. Sure, it may be irritating when you have a quest that takes you from one end of Eriador to the other (unless you're a Hunter), but that's the whole thing with the Lord of the Rings lore. Exploration and taking your time, enjoying the scenery, is just what this game is all about. After all, it took Frodo three whole movies to get from The Shire to Mordor, right?

  • Massively interview with LotRO's Jeffrey Steefel on Book 13

    by 
    Dan O'Halloran
    Dan O'Halloran
    03.31.2008

    Recently we sat down with Lord of the Rings Online's Executive Producer Jeffrey Steefel to shake him down for every last bit of Mines of Moria expansion info he was holding back from us. We were confident his resolve to deny us exclusive information would crumble under our steely gaze and he would gush forth with exhaustive overviews of the new classes as well as divulge the closely held secrets of the Middle-earth adventures that would await us this Fall.Ok, it didn't quite go like we planned, but at least we learned more about what they had planned for their upcoming Book 13 free content update. And that's just as good as leet beta infoz, right? Right?

  • LotRO dev chat reveals hints of the future

    by 
    Dan O'Halloran
    Dan O'Halloran
    01.25.2008

    Deep into testing in Book 12, Lord of the Rings Online devs had little to reveal about the upcoming content patch that wasn't already announced. The juicy parts of this chat are the hints the devs dropped about long range plans for the game.Fly like an Eagle: New variants of land mounts obtained through future patches and Festivals are mentioned, but more importantly the dev team is exploring "a new type of mount to take you into places horses would dare not go." Eagle ride anyone? And can you imagine the rep grind to get friendly with the Eagles? Roll up that Lore-master now.

  • LotRO Vault maps Goblin Town, where Gollum be sneakin'

    by 
    Samuel Axon
    Samuel Axon
    11.05.2007

    Turbine's Book 11 update for The Lord of the Rings Online included an impressive amount of content. It had player housing, a new instance called The Rift of Nûrz Ghâshu, and class updates for the Minstrel and Lore-master classes. It also introduced Goblin Town , the place where Bilbo was captured in The Hobbit, into the game-world.LOTRO Vault has posted a map of Goblin Town. From the Slave Pens to Gollum's Cave, they've got it all covered. If this is all new to you, you might want to also check out LOTRO Vault's directory of Book 11 screenshots of High Pass and Goblin Town too. Gorgeous.The Book updates keep chipping away farther and farther into the eastern parts of Eriador. Could Moria be next? We hope so. We wants it!